FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki

Automated ships are unmanned. They have no oxygen, and they automatically repair systems over time (at 1/3 the speed of a human). They cannot repair hull breaches, and as a consequence can never repair a breached system.

Despite having no crew, automated ships get manning bonuses for all their systems. Unlike crewed ships, these manning bonuses cannot be removed by boarding, (passive) hacking, ion damage, fires, and breaches (by boarding drones). Only damaging the system removes the manning bonus.

Fires (one is enough) stop and reset the repairs in damaged systems. (see image 1 and image 2)

Because automated ships belong to the Rebels, they may double the fleet pursuit if they escape before you jump in certain events. Automated ships will never begin fleeing mid-battle, however; and they also never surrender.

Auto-Scout[]

Auto-Scout (Sector 3, Hard)

Auto-Scout (Sector 3, Hard)

Hull: 6-13 (5-12 on Easy)
Systems:

Engines (2-8)
Weapon Control (2-8)
Piloting (1-2)

Optional systems:

Shields (2-8)
Cloaking (1-3)

Encountered in sectors: 1-8

Auto-Surveyor[]

Auto-Surveyor (Sector 7, Hard)

Auto-Surveyor (Sector 7, Hard)

Hull: 6-13 (5-12 on Easy)
Systems:

Engines (2-8)
Weapon Control (2-8)
Piloting (1-2)

Optional systems:

Shields (2-8)
Mind Control (1-2)

Encountered in sectors: 1-8

Auto-Assault[]

Auto-Assault (Sector 1, Hard)

Auto-Assault (Sector 1, Hard)

Hull: 8-15 (7-14 on Easy)
Systems:

Shields (2-9)
Engines (1-5)
Weapon Control (0-6)
Drone Control (2-6)
Piloting (1-3)

Encountered in sectors: 1-8

Auto-Hacker[]

Auto-Hacker (Sector 8, Hard)

Auto-Hacker (Sector 8, Hard)

Hull: 8-15 (7-14 on Easy)
Systems:

Shields (2-8)
Engines (1-5)
Hacking (1-2)
Weapon Control (2-7)
Piloting (1-3)

Encountered in sectors: 1-8

Weapons[]

These Automated Ships can have any of the following weapons:

Lasers
Basic Laser
Burst Laser Mark I
Burst Laser Mark II
Burst Laser Mark III
Heavy Laser Mark I
Heavy Laser Mark II
Chain Burst Laser [1]
Missiles
Leto Missiles
Artemis Missiles
Hermes Missile
Beams
Mini Beam
Halberd Beam
Bombs
Small Bomb
Fire Bomb
Ion Bomb
Ions
Ion Blast
Heavy Ion
Ion Blast Mark II
Ion Charger [1]
  1. 1.0 1.1 Advanced Edition Content.

Drones[]

Automated Ships equipped with a Drone Control can have any of the following drones:

Offensive Drones
Combat Drone Mark I
Combat Drone Mark II
Anti-Ship Beam Drone I
Anti-Ship Beam Drone II [1]
Anti-Ship Fire Drone [1]
  1. 1.0 1.1 Advanced Edition Content.

Trivia[]

  • Ships blueprints names:
    • Auto-Scout - AUTO_BASIC
    • Auto-Surveyor - AUTO_BASIC_DLC
    • Auto-Assault - AUTO_ASSAULT
    • Auto-Hacker - AUTO_ASSAULT_DLC