Automated ships are unmanned. They have no oxygen, and they automatically repair systems over time (at 1/3 the speed of a human). They cannot repair hull breaches, and as a consequence can never repair a breached system.
Despite having no crew, automated ships get manning bonuses for all their systems. Unlike crewed ships, these manning bonuses cannot be removed by boarding, (passive) hacking, ion damage, fires, and breaches (by boarding drones). Only damaging the system removes the manning bonus.
Fires (one is enough) stop and reset the repairs in damaged systems. (see image 1 and image 2)
Because automated ships belong to the Rebels, they may double the fleet pursuit if they escape before you jump in certain events. Automated ships will never begin fleeing mid-battle, however; and they also never surrender.
Auto-Scout[]
|
Hull: 6-13 (5-12 on Easy)
Systems:
Engines (2-8)
Weapon Control (2-8)
Piloting (1-2)
Optional systems:
Encountered in sectors: 1-8
Auto-Surveyor[]
|
Hull: 6-13 (5-12 on Easy)
Systems:
Engines (2-8)
Weapon Control (2-8)
Piloting (1-2)
Optional systems:
Shields (2-8)
Mind Control (1-2)
Encountered in sectors: 1-8
Auto-Assault[]
|
Hull: 8-15 (7-14 on Easy)
Systems:
Shields (2-9)
Engines (1-5)
Weapon Control (0-6)
Drone Control (2-6)
Piloting (1-3)
Encountered in sectors: 1-8
Auto-Hacker[]
|
Hull: 8-15 (7-14 on Easy)
Systems:
Shields (2-8)
Engines (1-5)
Hacking (1-2)
Weapon Control (2-7)
Piloting (1-3)
Encountered in sectors: 1-8
Weapons[]
These Automated Ships can have any of the following weapons:
| Lasers | |
| Basic Laser | |
| Burst Laser Mark I | |
| Burst Laser Mark II | |
| Burst Laser Mark III | |
| Heavy Laser Mark I | |
| Heavy Laser Mark II | |
| Chain Burst Laser [1] | |
| Missiles | |
| Leto Missiles | |
| Artemis Missiles | |
| Hermes Missile | |
| Beams | |
| Mini Beam | |
| Halberd Beam | |
| Bombs | |
| Small Bomb | |
| Fire Bomb | |
| Ion Bomb | |
| Ions | |
| Ion Blast | |
| Heavy Ion | |
| Ion Blast Mark II | |
| Ion Charger [1] | |
Drones[]
Automated Ships equipped with a Drone Control can have any of the following drones:
| Offensive Drones | |
| Combat Drone Mark I | |
| Combat Drone Mark II | |
| Anti-Ship Beam Drone I | |
| Anti-Ship Beam Drone II [1] | |
| Anti-Ship Fire Drone [1] | |
Trivia[]
- Ships blueprints names:
- Auto-Scout - AUTO_BASIC
- Auto-Surveyor - AUTO_BASIC_DLC
- Auto-Assault - AUTO_ASSAULT
- Auto-Hacker - AUTO_ASSAULT_DLC








