The Artillery Beam is a main system which is unique to the Federation Cruiser Layout A (The Osprey) and Federation Cruiser Layout B (Nisos).
Overview[]
- Pre-installed system available only on Federation A and Federation B.
- When fully charged, automatically fires a fast moving beam that pierces regular shields:
- Does 1 hull/system damage per room it hits.
- Has 10% chance to start a fire in each tile it passes.
- Deals 1 damage to Zoltan Shield per each of the 2 ticks.
- The beam swipe cannot be controlled.
- Does not disrupt cloaking.
- Charge time and interactions:
- Powering off drains charge quickly, whereas Hacking disruption reduces the charge progress only by 4-7-10 seconds.
- The system does not have a console and, hence, cannot be manned to reduce the charge time.
- Weapon Pre-igniter augmentation does not charge it.
- Automated Re-loaders augmentations work.
- A crewmember manning Weapon Control system gains 1 experience point when Artillery Beam fires.
- In events:
- The Artillery Beam is unaffected when the Weapon Control system is malfunctioning (1, 2, 3, 4).
- Can be used as a blue option equivalent of a beam weapon in Crushed pirate event.
- Upgrading means faster charge rate.
- Fully powered level 4 Artillery Beam is capable of firing before the enemy enters cloak (potentially damaging or even cancelling it).
System Upgrades[]
Level | Cost | Charge time |
---|---|---|
1 | - | 50 sec |
2 | 30 ![]() |
40 sec |
3 | 50 ![]() |
30 sec |
4 | 80 ![]() |
20 sec |