FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki

The Artillery Beam is a main system which is unique to the Federation Cruiser Layout A (The Osprey) and Federation Cruiser Layout B (Nisos).

Overview[]

  • Pre-installed system available only on Federation A and Federation B.
  • When fully charged, automatically fires a fast moving beam that pierces regular shields:
    • Does 1 hull/system damage per room it hits.
    • Has 10% chance to start a fire in each tile it passes.
    • Deals 1 damage to Zoltan Shield per each of the 2 ticks.
    • The beam swipe cannot be controlled.
    • Does not disrupt cloaking.
  • Charge time and interactions:
    • Powering off drains charge quickly, whereas Hacking disruption reduces the charge progress only by 4-7-10 seconds.
    • The system does not have a console and, hence, cannot be manned to reduce the charge time.
    • Weapon Pre-igniter augmentation does not charge it.
    • Automated Re-loaders augmentations work.
    • A crewmember manning Weapon Control system gains 1 experience point when Artillery Beam fires.
  • In events:
    • The Artillery Beam is unaffected when the Weapon Control system is malfunctioning (1, 2, 3, 4).
    • Can be used as a blue option equivalent of a beam weapon in Crushed pirate event.
  • Upgrading means faster charge rate.
    • Fully powered level 4 Artillery Beam is capable of firing before the enemy enters cloak (potentially damaging or even cancelling it).

System Upgrades[]

Level Cost Charge time
1 - 50 sec
2 30 40 sec
3 50 30 sec
4 80 20 sec