This random event occurs in:
- Abandoned Sector
- Civilian Sector
- Pirate Controlled Sector
- Rebel Controlled Sector
- Rebel Stronghold
- Zoltan Controlled Sector
- Zoltan Homeworlds
The Long-Ranged Scanners will detect ship presence. This event can occur multiple times per sector.
The intro text for this event varies, and could be any of the following:
- You discover one of the Rebel's autonomous scouts. The ship's AI wastes no time in engaging your ship.
- Your ship is hailed: "This is an automated message. Resisting our takeover is pointless. Prepare to die." It appears this Rebel ship is run by an AI.
- A Rebel autonomous scout is exploring this beacon. You attempt to hide behind a nearby moon, but the ship finds you and begins its assault.
- The AI of a nearby small Rebel scout immediately identifies you as a threat and engages.
- A Rebel ship moves in to engage. You attempt to open communications, but realize the futility of that action when you see the ship is run by an AI.
- This must be one of the Rebels' unmanned scout ships. Looks like there's no way around a fight.
- Another unmanned ship patrols this area. You prepare the ship for combat.
- This beacon is being patrolled by a unmanned scout. A fight is unavoidable.
- A small shuttle appears on the local radar. Turns out it is a Rebel automated scout!
- Fight an Auto-ship.
- (After destroying enemy ship) The ship explodes, leaving behind a substantial collection of useful scrap material.
- You receive medium scrap with resources.
- (After destroying enemy ship) The ship explodes, leaving behind a substantial collection of useful scrap material.
- Fight an Auto-ship.
Trivia[]
This event is called "REBEL_AUTO" in the datafiles.
- This event shares its intro texts with the Auto-ship warning event, but the fight is slightly different.