This random event occurs in:
- Engi Controlled Sector
- Engi Homeworlds
- Slug Controlled Nebula
- Slug Home Nebula
Can also occur at an exit beacon and as a filler event in any sector. The Long-Ranged Scanners will detect no ship presence. This event can occur multiple times per sector.
The intro text for this event varies, and could be any of the following:
- What at first seems to be a simple nebula is actually filled with a good amount of debris from a brutal exchange between several ships. Wreckage drifts by your screens and tumbles into the depths of the nebula to be lost to sight. It's hard to determine who the combatants were without closer investigation.
- You have jumped into the aftermath of what seems to have been a brutal exchange between several ships. Wreckage drifts by your screens, and you can still see the remains of the dying ships sparking and breaking apart. It's hard to determine who the combatants were without closer investigation.
- (Improved Sensors) Use your Sensors to scan the wreckage. (Requires level 2 Sensors)
- You scan the battlefield, and with the aid of your Sensors, you are able to salvage a moderate amount of material from the wreckage. You prepare to jump.
- You receive medium resources with some scrap.
- You scan the battlefield, and with the aid of your Sensors, you are able to salvage a moderate amount of material from the wreckage. You prepare to jump.
- (Advanced Sensors) Use your Sensors to scan the wreckage. (Requires level 3 Sensors)
- You scan the battlefield, and with the aid of your Sensors, you are able to salvage a good amount of material from the wreckage. Well-stocked, you prepare to jump.
- You receive high resources with some scrap.
- You scan the battlefield and find a prototype military vessel in the debris! The crew has been killed, but their working prototype weapon array is still intact! You salvage it and bring it aboard.
- You receive a weapon with low scrap.
- You scan the battlefield, and with the aid of your Sensors, you are able to salvage a good amount of material from the wreckage. Well-stocked, you prepare to jump.
- Investigate the battlefield.
- 4x : You scan the battlefield, and find little remains. Disappointed, you prepare to jump.
- Nothing happens.
- As you approach the wreckage, a Slug ship makes its arrival. It hesitates for a moment, as if surprised to see anyone remaining, and then jumps away without a word. You resume scanning the system, wary of any other visitors.
- Nothing happens.
- You scan the battlefield, and are able to salvage some useful material from the wreckage.
- You receive medium resources with some scrap.
- As you approach the wreckage, a Mantis ship screams into the system... either sensing prey - or to finish the job its fellows started.
- Fight a Mantis ship (default rewards). (no surrender offers, no escape attempts)
- The wreckage appears to be a battle between Federation fighters and Rebel cruisers. Though outnumbered, it looks like the Federation fought valiantly. As you begin a more detailed scan of the wreckage, Rebel reinforcements arrive in the system and target your ship!
- Fight a Rebel ship (default rewards). (surrender offer: 50% chance at 20-30% hull; (and/or) escape attempt: 50% chance at 30-40% hull)
- As you approach the wreckage, a Zoltan ship makes its arrival. It immediately mistakes you for one of the attackers, declares you as hostile aggressors in violation of Zoltan space, and opens fire!
- Fight a Zoltan ship (default rewards). (no surrender offers, no escape attempts)
- 4x : You scan the battlefield, and find little remains. Disappointed, you prepare to jump.
- Ignore the wreckage and continue on.
- Nothing happens.
- (Improved Sensors) Use your Sensors to scan the wreckage. (Requires level 2 Sensors)
Trivia[]
This event is called "WRECKAGE_EVENT" in the datafiles.