FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
Tags: Visual edit apiedit
(Adds crew damage to Pike Beam.)
Tag: Visual edit
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*Costs 55 [[File:Ftlgame-scrap.png]]
 
*Costs 55 [[File:Ftlgame-scrap.png]]
 
*Deals 1 damage per room hit.
 
*Deals 1 damage per room hit.
  +
*Deals 15 damage to crew members.
 
*Requires 2 power and takes 16 seconds to cool down.
 
*Requires 2 power and takes 16 seconds to cool down.
 
*Beam length: 170 (3.8 tiles diagonally).
 
*Beam length: 170 (3.8 tiles diagonally).

Revision as of 03:11, 23 January 2018

Beams are weapons that are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. When targeting, a line appears showing the direction of the beam's path, which can be angled to allow the player to choose which rooms to hit. Beams hit instantly upon firing and track along their targeting path over the course of approximately one second, dealing hull and system damage for every room hit, making them more effective when targeting multiple rooms.

Beams are the only weapons that cannot miss, making cloaking or high evasion ineffective, and cannot be intercepted, since they do not use projectiles of any sort. Beams can penetrate shields, but their hull damage is reduced by 1 for each level of shielding they pass through (this does not deplete the shield). If a beam's hull damage is reduced to zero by shields, it cannot pierce them and will have no effect on the target ship. However, Zoltan shields are vulnerable to beams. Zoltan shields take beams' hull damage twice; beams with no hull damage (such as the Fire Beam) count as having a hull damage of 1 against Zoltan shields.

Beams deal damage/start fires in the squares of the rooms they pass through. It is possible to create three fires in a 2x2 room by having a Fire Beam cut through three of four squares. Beams only damage crew whose squares they directly move over.

Beams

Mini Beam

Minibeam

Mini Beam

"Extremely cheap and weak beam weapon."

  • Costs 20 Ftlgame-scrap (cannot be bought or found)
  • Deals 1 damage per room hit, with low chance of fire.
  • Requires 1 power and takes 12 seconds to cool down.
  • Beam length: 45 (1 tile diagonally).
  • Comes equipped on The Nesasio and Simo-H.

Pike Beam

Pike Beam

Pike Beam

"Can cut across entire ships, assuming there's no shield to stop it."

  • Costs 55 Ftlgame-scrap
  • Deals 1 damage per room hit.
  • Deals 15 damage to crew members.
  • Requires 2 power and takes 16 seconds to cool down.
  • Beam length: 170 (3.8 tiles diagonally).
  • Comes equipped on Noether.

Halberd Beam

Halberd Beam

Halberd Beam

"Slow but reliably powerful standard beam weapon."

  • Costs 65 Ftlgame-scrap
  • Deals 2 damage per room hit.
  • Requires 3 power and takes 17 seconds to cool down.
  • Beam length: 80 (1.8 tiles diagonally).
  • Comes equipped on The Adjudicator.
  • Can target 3-4 rooms straight, 2-3 diagonally, 5 max.
  • Will ignore level 1 shields for 1 less damage.

Fire Beam

Fire Beam

Fire Beam

"This terrifying beam does no physical damage but ignites fires."

  • Costs 50 Ftlgame-scrap
  • Deals no damage, but has high chance of fire.
  • Deals 1 point of damage twice against Zoltan shields.
  • Requires 2 power and takes 20 seconds to cool down.
  • Beam Length: 140 (3.1 tiles diagonally).

Hull Beam

Hull Beam

Hull Beam

"This beam is most powerful when targeting large, empty sections of hull."

  • Costs 70 Ftlgame-scrap
  • Deals 1 damage per room hit (2 damage on systemless rooms).
  • Requires 2 power and takes 14 seconds to cool down.
  • Beam length: 100 (2.2 tiles diagonally).

Glaive Beam

Glaive

Glaive Beam

"One of the most powerful weapons of war ever created. Known to take out some ships in a single blast."

  • Costs 95 Ftlgame-scrap
  • Deals 3 damage per room hit.
  • Requires 4 power and takes 25 seconds to cool down.
  • Beam length: 80 (1.8 tiles diagonally).
  • Comes equipped on DA-SR 12.

Anti-Bio Beam

Antibiobeam

Anti-Bio Beam

"This terrifying beam does no physical damage, but rips through organic material, dealing heavy damage to crew members."

  • Costs 50 Ftlgame-scrap
  • Deals 60 damage to crew members (including your own).
  • Deals half (30) damage to drones (Including your boarding drones)
  • Deals no hull damage (cannot penetrate shields).
  • Deals 1 point of damage twice against Zoltan shields
  • Cannot target your own ship.
  • Requires 2 power and takes 16 seconds to cool down.
  • Beam length: 140 (3.1 tiles diagonally).
  • Comes equipped on Man of War.
  • Can be obtained during the Slug Home Nebula Surrender random event.

Boss Beam

Boss Beam

Boss Beam

"2 damage beam with a long trail."

  • Costs 70 Ftlgame-scrap (cannot be bought or found)
  • Deals 2 damage per room hit.
  • Requires 1 power and takes 26 seconds to cool down.
  • Beam length: 100 (2.2 tiles diagonally).
  • This is one of the weapons the Rebel Flagship uses. Can only be acquired via cheating.

Artillery Beam

Vindicator Beam

Artillery Beam

"Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown."

  • Costs 0 Ftlgame-scrap (cannot be bought or found)
  • Deals 1 damage per room hit and ignores all standard shields.
  • Requires 1 power and takes 40 seconds to cool down.
  • Beam length: 500 (12.5 tiles diagonally)
  • This is a version of the Federation cruiser artillery beam. This version can only be acquired via cheating. It operates just like a normal weapon.