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Bombs teleport themselves directly into rooms, bypassing shields and defense drones. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Bombs are the only weapons that can be fired at your own ship.

Bombs can miss, but not when targeting your own ship. They deal no hull damage, but can damage or disrupt enemy systems and crew. Damage to crew drones is halved (just like damage from any other weapon type or asteroid).

Bombs cannot bypass Zoltan Shields without Zoltan Shield Bypass augmentation, so system or ion damage will be applied to the Zoltan Shield instead. Ion and Stun Bombs deal double damage to Zoltan Shields. Fire Bombs, Lockdown Bombs, Healing Burst have no effect on Zoltan Shields, but Repair Burst heals (enemy) Zoltan Shield.

Comparing bombs to missiles[]

Both bombs and missile weapons use 1 missile ammunition every time they fire, both ignore shields, and both can be dodged. Missiles can be shot down by defence drones, bombs cannot. Missiles deal hull damage, bombs do not.

Both these weapons are best used as support or utility weapons, rather than damage-dealers. Using missiles as your main damage source will rapidly exhaust your ammunition.

In general, bombs work better in this supporting role. Most bombs need only 1 weapons power. All purchasable missile weapons require 2 or 3 power, and most have a long charge time.

For example, a Small Bomb is typically more useful than a Hull Missile. It uses 1 power instead of 2, takes 13 seconds to charge instead of 17, and cannot be shot down by defense drones.

Bomb weapons table[]

Weapon Price Power Charge time System damage Crew damage Fire, breach, stun % Rarity
Small Bomb
S. Bomb
45 Ftlgame-scrap 1 13 2 30 10, 0, 0 1
Breach Bomb I [1]
Breach Bomb 1&2
Sells for
25 Ftlgame-scrap
1 9 1 30 0, 100, 0 0
Breach Bomb II [1]
Breach Bomb 1&2
60 Ftlgame-scrap 2 17 3 45 0, 100, 0 4
Fire Bomb
Firebomb
50 Ftlgame-scrap 2 15 0 30 100, 0, 0 2
Ion Bomb
Ion Bomb
55 Ftlgame-scrap 1 22 0* 0 0, 0, 20 3
Stun Bomb [2]
Stun Bomb n
45 Ftlgame-scrap 1 17 0* 0* 0, 0, 100 2
Healing Burst [1]
Healing Burst
40 Ftlgame-scrap 1 18 0 -150 - 3
Repair Burst [1][2]
Repair Burst
40 Ftlgame-scrap 1 14 -8 0 - 3
Lock Bomb
FTL Lock B.
45 Ftlgame-scrap 1 15 0* 0 - 0*
  1. 1.0 1.1 1.2 1.3 Enemies never use these weapons.
  2. 2.0 2.1 Advanced Edition Content.


List of Bomb weapons[]

Small Bomb[]

S. Bomb "Self-teleporting explosive that damages systems and crew but not the hull. Can target your own ship."


  • Purchase price: 45 Ftlgame-scrap  (Store rarity: 1)
  • Power requirement: 1 power
  • Charge time: 13 seconds
  • System damage: 2
  • Crew damage: 30
  • Effect: low chance of fire
  • Comes equipped on Mantis A

Breach Bomb Mark I[]

Breach Bomb 1&2 "Self-teleporting explosive designed to damage systems and causes a breach. Can target your own ship."


  • Sells for: 25 Ftlgame-scrap (cannot be bought or found)
  • Power requirement: 1 power
  • Charge time: 9 seconds
  • System damage: 1
  • Crew damage: 30
  • Effect: guaranteed breach
  • Enemies never use this weapon
  • Only available on the Slug A

Breach Bomb Mark II[]

Breach Bomb 1&2 "Slower than Mark 1 but breaches and does more damage to systems. Can target your own ship."


  • Purchase price: 60 Ftlgame-scrap  (Store rarity: 4)
  • Power requirement: 2 power
  • Charge time: 17 seconds
  • System damage: 3
  • Crew damage: 45
  • Effect: guaranteed breach
  • Enemies never use this weapon

Fire Bomb[]

Firebomb "Self-teleporting explosive designed to damage crew members and light fires. Can target your own ship."


  • Purchase price: 50 Ftlgame-scrap  (Store rarity: 2)
  • Power requirement: 2 power
  • Charge time: 15 seconds
  • System damage: 0
  • Crew damage: 30
  • Effect: guaranteed 1-2 fires
  • Deals no damage to Zoltan Shields
  • Comes equipped on Rock B
  • Can be used in some events as a blue option

Ion Bomb[]

Ion Bomb "Self-teleporting explosive that uses ion damage to disable systems. Can target your own ship."


  • Purchase price: 55 Ftlgame-scrap  (Store rarity: 3)
  • Power requirement: 1 power
  • Charge time: 22 seconds
  • System damage: 0; causes 4 ion damage to targeted system or subsystem
  • Crew damage: 0
  • Effect: low chance to stun crew (Advanced Edition Content)
  • Can be used in Malfunctioning defense system event as a blue option

Stun Bomb[]

Stun Bomb n "Self-teleporting explosive that does 1 ion damage and stuns all crew inside the room. Can target your own ship."


  • Purchase price: 45 Ftlgame-scrap  (Store rarity: 2) (Advanced Edition Content)
  • Power requirement: 1 power
  • Charge time: 17 seconds
  • System damage: 0; causes 1 ion damage to targeted system or subsystem
  • Crew damage: 0
  • Effect: stuns all enemy and player crew and drones in affected room for 15 seconds
  • Comes equipped on Mantis C

Healing Burst[]

Healing Burst "Self-teleporting healing unit that instantly heals all friendly crew in the room. Can target your own ship."


  • Purchase price: 40 Ftlgame-scrap  (Store rarity: 3)
  • Power requirement: 1 power
  • Charge time: 18 seconds
  • System damage: 0
  • Crew damage: 0
  • Effect: heals personnel for 150 points. Also heals mind-controlled crew, enemy or your own.
  • Has no effect on Zoltan Shields
  • Enemies never use this weapon
  • Comes equipped on Slug B
  • Can be received as a reward in events: Zoltan Great Eye, Engi attacked by Rebel
  • Can be used in Rebel attacking Federation loyalists event as a blue option

Repair Burst[]

Repair Burst "Self-teleporting unit that floods a room with nano-bots capable of completely repairing all system damage."


  • Purchase price: 40 Ftlgame-scrap  (Store rarity: 3) (Advanced Edition Content)
  • Power requirement: 1 power
  • Charge time: 14 seconds
  • System damage: 0
  • Crew damage: 0
  • Effect: repairs 8 bars of system damage
  • Does not put out fires or seal hull breaches
  • Heals (enemy) Zoltan Shields
  • Enemies never use this weapon

Crystal Lockdown Bomb[]

FTL Lock B. "Self-teleporting explosive that does no damage but creates a dense wall preventing movement in or out of the room. Can target your own ship."


  • Purchase price: 45 Ftlgame-scrap  (Store rarity: 0*)
  • Power requirement: 1 power
  • Charge time: 15 seconds
  • System damage: 0
  • Crew damage: 0
  • Completely equivalent to Lockdown power of Crystal crew
    • Room lockdown effect lasts 12 seconds
    • Lockdown effect resets door health
    • Lockdown can be broken by 4-5 crew
  • Deals no damage to Zoltan Shields
  • Comes equipped on Mantis C
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