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(Healing Burst: its not "damage", its points. Damage is "-".)
 
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Both these weapons are best used as support or utility weapons, rather than damage-dealers. Using missiles as your main damage source will rapidly exhaust your ammunition.
 
Both these weapons are best used as support or utility weapons, rather than damage-dealers. Using missiles as your main damage source will rapidly exhaust your ammunition.
   
In general, bombs work better in this supporting role. Except for the Breach Bomb 2, all bombs need only 1 weapons power. All purchasable missile weapons require 2 or 3 power, and most have a long charge time.
+
In general, bombs work better in this supporting role. Most bombs need only 1 weapons power. All purchasable missile weapons require 2 or 3 power, and most have a long charge time.
   
 
For example, a Small Bomb is typically more useful than a Hull Missile. It uses 1 power instead of 2, takes 13 seconds to charge instead of 17, and cannot be shot down by defense drones.
 
For example, a Small Bomb is typically more useful than a Hull Missile. It uses 1 power instead of 2, takes 13 seconds to charge instead of 17, and cannot be shot down by defense drones.
   
===Bombs===
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==List of bombs==
   
 
<div class="mw-collapsible" style="display:inline">
 
<div class="mw-collapsible" style="display:inline">
====Healing Burst====
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===Healing Burst===
 
[[File:Healing_Burst.png|frame|Healing Burst]]
 
[[File:Healing_Burst.png|frame|Healing Burst]]
 
''"Self-teleporting healing unit that instantly heals all friendly crew in the room. Can target your own ship."''
 
''"Self-teleporting healing unit that instantly heals all friendly crew in the room. Can target your own ship."''
 
*Costs 40 [[File:Ftlgame-scrap.png]]
 
*Costs 40 [[File:Ftlgame-scrap.png]]
*Heals personnel for 150 damage.
+
*Heals personnel for 150 points.
 
*Requires 1 power and takes 18 seconds to cool down.
 
*Requires 1 power and takes 18 seconds to cool down.
 
*Comes equipped on [[The Stormwalker|{{tooltip|The Stormwalker|Slug Cruiser, Layout B}}]].
 
*Comes equipped on [[The Stormwalker|{{tooltip|The Stormwalker|Slug Cruiser, Layout B}}]].
  +
*Enemies never use this weapon.
   
====Small Bomb====
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===Small Bomb===
 
[[File:S._Bomb.png|frame|Small Bomb]]
 
[[File:S._Bomb.png|frame|Small Bomb]]
 
''"Self-teleporting explosive that damages systems and crew but not the hull. Can target your own ship."''
 
''"Self-teleporting explosive that damages systems and crew but not the hull. Can target your own ship."''
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*Comes equipped on [[The Gila Monster|{{tooltip|The Gila Monster|Mantis Cruiser, Layout A}}]].
 
*Comes equipped on [[The Gila Monster|{{tooltip|The Gila Monster|Mantis Cruiser, Layout A}}]].
   
====Fire Bomb====
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===Fire Bomb===
 
[[File:Firebomb.png|frame|Fire Bomb]]
 
[[File:Firebomb.png|frame|Fire Bomb]]
 
''"Self-teleporting explosive designed to damage crew members and light fires. Can target your own ship."''
 
''"Self-teleporting explosive designed to damage crew members and light fires. Can target your own ship."''
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*Comes equipped on [[Shivan|{{tooltip|Shivan|Rock Cruiser, Layout B}}]].
 
*Comes equipped on [[Shivan|{{tooltip|Shivan|Rock Cruiser, Layout B}}]].
   
====Ion Bomb====
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===Ion Bomb===
 
[[File:Ion_Bomb.png|frame|Ion Bomb]]
 
[[File:Ion_Bomb.png|frame|Ion Bomb]]
 
''"Self-teleporting explosive that uses ion damage to disable systems. Can target your own ship."''
 
''"Self-teleporting explosive that uses ion damage to disable systems. Can target your own ship."''
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*Requires 1 power and takes 22 seconds to cool down.
 
*Requires 1 power and takes 22 seconds to cool down.
   
====Breach Bomb I====
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===Breach Bomb I===
 
[[File:Breach_Bomb_1&2.png|frame|Breach Bomb I]]
 
[[File:Breach_Bomb_1&2.png|frame|Breach Bomb I]]
 
''"Self-teleporting explosive designed to damage systems and causes a breach. Can target your own ship."''
 
''"Self-teleporting explosive designed to damage systems and causes a breach. Can target your own ship."''
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*Damages personnel for 30 and systems for 1, with high chance of breach.
 
*Damages personnel for 30 and systems for 1, with high chance of breach.
 
*Requires 1 power and takes 9 seconds to cool down.
 
*Requires 1 power and takes 9 seconds to cool down.
*Comes equipped on [[Man of War|{{tooltip|Man of War|Slug Cruiser, Layout A}}]].
+
*Only available on the [[Man of War|{{tooltip|Man of War|Slug Cruiser, Layout A}}]].
  +
*Enemies never use this weapon.
   
====Breach Bomb II====
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===Breach Bomb II===
 
[[File:Breach_Bomb_1&2.png|frame|Breach Bomb II]]
 
[[File:Breach_Bomb_1&2.png|frame|Breach Bomb II]]
 
''"Slower than Mark 1 but breaches and does more damage to systems. Can target your own ship."''
 
''"Slower than Mark 1 but breaches and does more damage to systems. Can target your own ship."''
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*Damages personnel for 45. Damages systems for 3, with a high chance of breach. Low chance of fire.
 
*Damages personnel for 45. Damages systems for 3, with a high chance of breach. Low chance of fire.
 
*Requires 2 power and takes 17 seconds to cool down.
 
*Requires 2 power and takes 17 seconds to cool down.
  +
*Enemies never use this weapon.
   
====Crystal Lockdown Bomb====
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===Crystal Lockdown Bomb===
 
[[File:FTL_Lock_B..png|frame|Crystal Lockdown Bomb]]
 
[[File:FTL_Lock_B..png|frame|Crystal Lockdown Bomb]]
 
''"Self-teleporting explosive that does no damage but creates a dense wall preventing movement in or out of the room. Can target your own ship."''
 
''"Self-teleporting explosive that does no damage but creates a dense wall preventing movement in or out of the room. Can target your own ship."''
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</div>
 
</div>
   
===Advanced Edition Bombs===
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==Advanced Edition Bombs==
   
 
<div class="mw-collapsible" style="display:inline">
 
<div class="mw-collapsible" style="display:inline">
====Repair Burst====
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===Repair Burst===
 
[[File:Repair_Burst.png|frame|Repair Burst]]
 
[[File:Repair_Burst.png|frame|Repair Burst]]
 
''"Self-teleporting unit that floods a room with nano-bots capable of completely repairing all system damage."''
 
''"Self-teleporting unit that floods a room with nano-bots capable of completely repairing all system damage."''
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*Repairs 8 bars of system damage.
 
*Repairs 8 bars of system damage.
 
*Does not put out fires or seal hull breaches.
 
*Does not put out fires or seal hull breaches.
  +
*Enemies never use this weapon.
   
==== Stun Bomb ====
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=== Stun Bomb ===
 
[[File:Stun_Bomb_n.png|frame|Stun Bomb]]
 
[[File:Stun_Bomb_n.png|frame|Stun Bomb]]
 
''"Self-teleporting explosive that does 1 ion damage and stuns all crew inside the room. Can target your own ship."''
 
''"Self-teleporting explosive that does 1 ion damage and stuns all crew inside the room. Can target your own ship."''

Latest revision as of 21:44, July 8, 2019

Bombs teleport themselves directly into rooms, bypassing shields and defense drones. They cost missile ammunition to fire. They are the only weapons that can be fired at your own ship.

Bombs deal no hull damage, but can damage or disrupt enemy systems and crew. They can miss, but not when targeting your own ship.

Bombs cannot bypass Zoltan Shields (without the Zoltan Shield Bypass augment), but any system or ion damage will be applied to the shield (Ion and Stun Bombs do double damage). Fire Bombs and Lockdown Bombs have no effect on a Zoltan Shield. Repair Burst heals enemy Zoltan Shields (but cannot heal your own)!

Bombs can be destroyed before they detonate, if the room they are in takes damage.

Comparing bombs to missilesEdit

Both bombs and missile weapons use 1 missile ammunition every time they fire, both ignore shields, and both can be dodged. Missiles can be shot down by defence drones, bombs cannot. Missiles deal hull damage, bombs do not.

Both these weapons are best used as support or utility weapons, rather than damage-dealers. Using missiles as your main damage source will rapidly exhaust your ammunition.

In general, bombs work better in this supporting role. Most bombs need only 1 weapons power. All purchasable missile weapons require 2 or 3 power, and most have a long charge time.

For example, a Small Bomb is typically more useful than a Hull Missile. It uses 1 power instead of 2, takes 13 seconds to charge instead of 17, and cannot be shot down by defense drones.

List of bombsEdit

Healing BurstEdit

Healing Burst

Healing Burst

"Self-teleporting healing unit that instantly heals all friendly crew in the room. Can target your own ship."

  • Costs 40 Ftlgame-scrap
  • Heals personnel for 150 points.
  • Requires 1 power and takes 18 seconds to cool down.
  • Comes equipped on The Stormwalker.
  • Enemies never use this weapon.

Small BombEdit

S. Bomb

Small Bomb

"Self-teleporting explosive that damages systems and crew but not the hull. Can target your own ship."

  • Costs 45 Ftlgame-scrap
  • Damages personnel for 30 and systems for 2, with low chance of fire.
  • Requires 1 power and takes 13 seconds to cool down.
  • Comes equipped on The Gila Monster.

Fire BombEdit

Firebomb

Fire Bomb

"Self-teleporting explosive designed to damage crew members and light fires. Can target your own ship."

  • Costs 50 Ftlgame-scrap
  • Damages personnel for 30 damage with high chance of fire.
  • Requires 2 power and takes 15 seconds to cool down.
  • Comes equipped on Shivan.

Ion BombEdit

Ion Bomb

Ion Bomb

"Self-teleporting explosive that uses ion damage to disable systems. Can target your own ship."

  • Costs 55 Ftlgame-scrap
  • Causes 4 Ion damage to targeted system.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 1 power and takes 22 seconds to cool down.

Breach Bomb IEdit

Breach Bomb 1&amp;2

Breach Bomb I

"Self-teleporting explosive designed to damage systems and causes a breach. Can target your own ship."

  • ​Costs 50 Ftlgame-scrap (cannot be bought or found)
  • Damages personnel for 30 and systems for 1, with high chance of breach.
  • Requires 1 power and takes 9 seconds to cool down.
  • Only available on the Man of War.
  • Enemies never use this weapon.

Breach Bomb IIEdit

Breach Bomb 1&amp;2

Breach Bomb II

"Slower than Mark 1 but breaches and does more damage to systems. Can target your own ship."

  • ​Costs 60 Ftlgame-scrap
  • Damages personnel for 45. Damages systems for 3, with a high chance of breach. Low chance of fire.
  • Requires 2 power and takes 17 seconds to cool down.
  • Enemies never use this weapon.

Crystal Lockdown BombEdit

FTL Lock B.

Crystal Lockdown Bomb

"Self-teleporting explosive that does no damage but creates a dense wall preventing movement in or out of the room. Can target your own ship."

  • ​Costs 45 Ftlgame-scrap
  • Requires 1 power and takes 15 seconds to cool down.
  • Comes equipped on The Theseus.

Advanced Edition BombsEdit

Repair BurstEdit

Repair Burst

Repair Burst

"Self-teleporting unit that floods a room with nano-bots capable of completely repairing all system damage."

  • Costs 40 Ftlgame-scrap
  • Requires 1 power and takes 14 seconds to cool down.
  • Repairs 8 bars of system damage.
  • Does not put out fires or seal hull breaches.
  • Enemies never use this weapon.

Stun Bomb Edit

Stun Bomb n

Stun Bomb

"Self-teleporting explosive that does 1 ion damage and stuns all crew inside the room. Can target your own ship."

  • Costs 45 Ftlgame-scrap
  • Requires 1 power and takes 17 seconds to cool down.
  • Causes 1 ion damage to targeted system or subsystem.
  • Stuns all enemy and player crew in affected room for 15 seconds.
  • Comes equipped on The Theseus.
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