FTL: Faster Than Light Wiki
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FTL: Faster Than Light Wiki

Bombs make use of built-in teleporting technology to transport explosives or canisters containing nanobots directly into enemy or allied ships. By teleporting into the enemy ship, bombs bypass all shields and defense drones, but they can still miss an evading ship and teleport into empty space where they explode harmlessly. They cannot get through the Zoltan shield, but some bombs can deal damage to it. All bombs consume 1 missile ammunition unit per shot. Since bombs bypass the hull of the target ship, they do no direct hull damage, but most of them have some special effect (like igniting fires, causing hull breaches, stunning enemy crew, doing ion damage to disable systems, or encasing the room in crystals). A bomb can be destroyed before detonation by a laser blast or missile that hits the room it is in, so be careful with timing. Bombs can target your own ship, making repair and heal bombs useful, and can be used to damage, stun, or trap boarding parties.

See the available Bombs.

Bombs

Healing Burst

Healing Burst

Healing Burst

"Self-teleporting healing unit that instantly heals all friendly crew in the room. Can target your own ship."

  • Costs 40 Ftlgame-scrap
  • Heals personnel for 150 damage.
  • Requires 1 power and takes 18 seconds to cool down.
  • Comes equipped on The Stormwalker.

Small Bomb

S

Small Bomb

"Self-teleporting explosive that damages systems and crew but not the hull. Can target your own ship."

  • Costs 45 Ftlgame-scrap
  • Damages personnel for 30 and systems for 2, with low chance of fire.
  • Requires 1 power and takes 13 seconds to cool down.
  • Comes equipped on The Gila Monster.

Fire Bomb

Firebomb

Fire Bomb

"Self-teleporting explosive designed to damage crew members and light fires. Can target your own ship."

  • Costs 50 Ftlgame-scrap
  • Damages personnel for 30 damage with high chance of fire.
  • Requires 2 power and takes 15 seconds to cool down.
  • Comes equipped on Shivan.

Ion Bomb

Ion Bomb

Ion Bomb

"Self-teleporting explosive that uses ion damage to disable systems. Can target your own ship."

  • Costs 55 Ftlgame-scrap
  • Causes 4 Ion damage to targeted system.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 1 power and takes 22 seconds to cool down.

Breach Bomb I

Breach Bomb 1&2

Breach Bomb I

"Self-teleporting explosive designed to damage systems and causes a breach. Can target your own ship."

  • ​Costs 50 Ftlgame-scrap (cannot be bought or found)
  • Damages personnel for 30 and systems for 1, with high chance of breach.
  • Requires 1 power and takes 9 seconds to cool down.
  • Comes equipped on Man of War.

Breach Bomb II

Breach Bomb 1&2

Breach Bomb II

"Slower than Mark 1 but breaches and does more damage to systems. Can target your own ship."

  • ​Costs 60 Ftlgame-scrap
  • Damages personnel for 45. Damages systems for 3, with a high chance of breach. Low chance of fire.
  • Requires 2 power and takes 17 seconds to cool down.

Crystal Lockdown Bomb

FTL Lock B.

Crystal Lockdown Bomb

"Self-teleporting explosive that does no damage but creates a dense wall preventing movement in or out of the room. Can target your own ship."

  • ​Costs 45 Ftlgame-scrap
  • Requires 1 power and takes 15 seconds to cool down.
  • Comes equipped on The Theseus.

Advanced Edition Bombs

Repair Burst

Repair Burst

Repair Burst

"Self-teleporting unit that floods a room with nano-bots capable of completely repairing all system damage."

  • Costs 40 Ftlgame-scrap
  • Requires 1 power and takes 14 seconds to cool down.
  • Repairs 8 bars of system damage.
  • Does not put out fires or seal hull breaches.

Stun Bomb

Stun Bomb n

Stun Bomb

"Self-teleporting explosive that does 1 ion damage and stuns all crew inside the room. Can target your own ship."

  • Costs 45 Ftlgame-scrap
  • Requires 1 power and takes 17 seconds to cool down.
  • Causes 1 ion damage to targeted system or subsystem.
  • Stuns all enemy and player crew in affected room for 15 seconds.
  • Comes equipped on The Theseus.
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