This category contains events with enemy ships trying to escape. These events can roughly be divided into several groups:
- Rebel ships and Auto-ships that charge their FTL Drive to warn the Rebel Fleet (Rebel Fleet advancement hazard events). 40 seconds countdown timer, ships never surrender.
- Most ship fights in the Out-of-fuel events (occur when you press the WAIT button on the beacon map). 80 seconds countdown timer, ships don't surrender (the Pirate ships with default rewards have 50% chance for surrender offer, when sufficiently damaged, and have 90 seconds countdown timer).
- Other events with scripted escape sequence, either from the beginning of the encounter, or upon reaching a certain hull threshold. The escape countdown timer varies; some ships are guaranteed to offer a surrender or even automatically surrender (there is no option to decline the surrender), when sufficiently damaged, but others do not.
Note: all hostile ships begin charging their FTL Drive when you jump to a beacon with no fuel left, 90 seconds countdown timer. Also note the additional anti-stalemate mechanism: when the enemy ship is below a certain hull threshold (likely below 50%, closer to 30-40%) and doesn't receive any more hull damage for 1 minute, the fight ends by granting you 2 fuel; the enemy boarder can sometimes postpone this trigger, but the trigger will work in 60 seconds after the end of the enemy boarder dying animation.
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