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FTL: Faster Than Light Wiki
File:Cloak.jpg

a cloak room

Cloak is a system that can be installed on most ships (except Osprey and Nisos). It requires manual activation in order to power it up, which cloaks the ship completely and adds 60% to Evasion chance. With upgraded Engines and skilled Crew it is possible to achieve 100+% Evasion chance, although the extra Evasion does not do anything else, and is regarded as a waste.

While cloaked, the enemy's weapons do not lock-on at all. The same effect applies to you while an enemy is cloaked. This means that it is usually best to activate your cloak immediately after the enemy fires their weapons; this will cause the shot to almost certainly miss, and then drastically delay their next shot. This can effectively give you a 2-volley advantage over the enemy. Beam weapons are less vulnerable to this, as the AI will likely fire the beam just as it is fully locked-on, and a fired beam will not miss even if already cloaked.

Firing weapons while cloaked will remove some of the duration, causing you to be revealed sooner. The Stealth Weapons augmentation negates this penalty.

After coming out of cloak, the system is temporarily shut down and remains unavailable for 4 lapses of Ion Damage. Note that mantaining cloak for longer increases the effective time between cloaking activations, as the cooldown does not begin until cloak is deactivated. Although most enemy weapons cannot charge up during cloak, one notable exception is the Rebel Flagship's Power Surge in it's second and third forms, which fires on a timer independent of targetting. As such, when fighting the Rebel Flagship, one should either keep the Cloak system on a lower power level so that it is available during each volley, or fire a weapon immediately after the danger has passed to decloak and begin the cloak cooldown.

Rank Cost Cloak time
1 150 5 sec
2 30 10 sec
3 50 15 sec
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