FTL: Faster Than Light Wiki
Register
Advertisement
FTL: Faster Than Light Wiki

This random event occurs in:

  • Pirate Controlled Sector
    The Long-Ranged Scanners will detect An unvisited location. no ship presence. This event can occur only once per sector.


Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.

  1. Bring it aboard.
    • They appear to be filled with military supplies! You take everything you can use and jettison the rest.
    • The cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.
    • Once you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Immediately after this battle-cry your ship is filled with the sound of crates breaking open...
      • 2-4 human boarders beam aboard your ship.
    • You bring the cargo aboard. Before you have a chance to open them a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!
  2. Leave it alone, this looks suspicious.
    • You leave the cargo alone and prepare to jump.
      • Nothing happens.
  3. (Advanced Sensors) Run an advanced scan on the boxes. (Requires level 2+ Sensors)
  4. (Long-Ranged Scanners) Run an advanced scan on the boxes.

Scan the boxes[]

  • The cargo appears to contain nothing of much interest. You salvage some scrap from the destroyed ship.
    • You receive Scrap gained:20-35.
  • Your Advanced Sensors are able to breach the protective barrier and scan the cargo. It appears to be filled with military supplies! You take everything you can use.
  • Your advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.
    1. Destroy the crates to prevent another ship from falling victim.
      • You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"
    2. Leave it alone and prepare to jump.
      • Nothing happens.

Trivia[]

This event is called "FLOATING_CARGO" in the datafiles.

  • "Bring it aboard" event path ("JELLY_PIRATE_WITHBOARDERS") ship surrenders at 0-50% hull remaining and has 70% chance to try to escape with 15 seconds countdown timer at 20-40% hull remaining.
  • "Scan the boxes" event path ("PIRATE") ship has 50% chance to surrender at 30-40% hull remaining and has 50% chance to try to escape at 20-40% hull remaining.
Advertisement