This random event occurs in:
- Pirate Controlled Sector
The Long-Ranged Scanners will detect no ship presence. This event can occur only once per sector.
Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.
- Bring it aboard.
- They appear to be filled with military supplies! You take everything you can use and jettison the rest.
- You receive medium scrap with resources.
- The cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.
- You receive low scrap.
- Once you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Immediately after this battle-cry your ship is filled with the sound of crates breaking open...
- 2-4 human boarders beam aboard your ship.
- You bring the cargo aboard. Before you have a chance to open them a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!
- 2-4 human boarders beam aboard your ship and you fight a Pirate ship (default rewards).
- They appear to be filled with military supplies! You take everything you can use and jettison the rest.
- Leave it alone, this looks suspicious.
- You leave the cargo alone and prepare to jump.
- Nothing happens.
- You leave the cargo alone and prepare to jump.
- (Advanced Sensors) Run an advanced scan on the boxes. (Requires level 2+ Sensors)
- (Long-Ranged Scanners) Run an advanced scan on the boxes.
Scan the boxes[]
- The cargo appears to contain nothing of much interest. You salvage some scrap from the destroyed ship.
- Your Advanced Sensors are able to breach the protective barrier and scan the cargo. It appears to be filled with military supplies! You take everything you can use.
- You receive medium scrap with resources.
- Your advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.
- Destroy the crates to prevent another ship from falling victim.
- You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"
- Fight a Pirate ship (default rewards).
- You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"
- Leave it alone and prepare to jump.
- Nothing happens.
- Destroy the crates to prevent another ship from falling victim.
Trivia[]
This event is called "FLOATING_CARGO" in the datafiles.
- "Bring it aboard" event path ("JELLY_PIRATE_WITHBOARDERS") ship surrenders at 0-50% hull remaining and has 70% chance to try to escape with 15 seconds countdown timer at 20-40% hull remaining.
- "Scan the boxes" event path ("PIRATE") ship has 50% chance to surrender at 30-40% hull remaining and has 50% chance to try to escape at 20-40% hull remaining.