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Drone control system

A Drone Control room

Drones are AI controlled units which can do a variety of jobs and actions. To launch/create a drone you need:

Every time a drone is turned online, it uses one drone part if it is not deployed already. In battle, if a deployed drone is turned offline, either by you or by damage to the system, it will stop functioning and remain floating in space, or it will stop where it is onboard any ship. Turning the drones back on will not use another drone part, however, a drone left drifting in space can eventually drift offscreen, and if that happens, it is considered gone and another part will be used when you repower the drone. Drones can be destroyed – drones on ships (such as a Boarding Drones) can be destroyed by enemy crew, and drones circling ships (such as Anti-Ship Drones) can be destroyed by stray weapons fire. Destroying a drone will turn it “offline”, and another drone part will be required to deploy it again. It is possible to tell whether a drone is deployed or not by looking to see if it has an icon below it in your drones bar.

When jumping from beacon to beacon, drones in space and in the enemy ship will be lost. The Drone Recovery Arm augmentation returns a Drone Part for any friendly drones left in space at jump-time. Drones inside of your ship will remain where they are, so deploying an anti-personnel or system repair drone at a new beacon will not cost another drone part, it will instead re-activate the existing drone. Enemy Boarding Drones will also remain where they are, but will be forever offline. Until destroyed, your crew will attack the offline drone before repairing anything in that room. Attack and Defense drones can be destroyed by any lethal weapon or object in the way, though it is impossible to intentionally target them.

Friendly drones will be repaired when in an online Drone Control System room.

Drone Table

Name Power Req. Cost
Anti-Ship MK I 2 50
Anti-Ship MK II 4 100
Hull Repair 2 100
Beam MK I 2 50
Boarding 3 70
Defense MK I 2 50
Defense MK II 4 75
Anti-Personnel 2 60
System Repair 1 35

Drone Schematics

Among the many drones you can have there are:

Anti-Ship Drone Mark I

  • Powerful drone that continually attacks the enemy ship (shoots lasers).
  • Speed: 15
  • Energy Req: 2
  • Cost: 50
  • Came across special blue option in rebel controlled space for a radar station.  Option was "Use Anti-Ship Drone to distract the automated ship".  So far, option led to being attacked.  Victory said "Hack into station" but I failed, and had 2x rebel fleet advancement. (My notes, was not logged in - AR)

Anti-Ship Drone Mark II

  • More Powerful attack (shoots lasers).
  • Speed: 28
  • Energy req: 4
  • Cost: 100

Hull Repair Drone

  • Friendly drone that repairs your hull 3-5 points per Drone Part, then is destroyed.
    • Drone Recovery Arm doesn't return a Drone Part when Hull Repair Drone is destroyed. If the ship makes an FTL jump before the Hull Repair Drone is destroyed, some hull repair may be gained and the Drone Recovery Arm will recover a Drone Part.
  • Particularly helpful for fighting the rebel flagship, as you may not be able to jump to a repair station between stages. You can simply keep the repair drone schematic in storage during the fight, freeing up space for more useful drones, and equip it only to perform repairs between stages.
  • Energy Req: 2
  • Cost: 100

Beam Drone MK 1

  • Uses the small beam weapon to continually attack the enemy ship.
  • Unlike other "mk I" drones, there is no second series of Beam Drone.
  • Energy Req: 2
  • Cost: 50
  • Range: 20 (1-2 tiles)

Boarding Drone

Boarding Drone
  • Boards enemy ships and wreaks havoc. Awesome.
  • Has 150 health
    • Creates a hull breach while boarding.
    • Is blocked by the Zoltan Shield, preventing boarding and does not affect it.
    • Defense Drones can shoot Boarding Drones down to prevent boarding.
  • Powering down a Boarding Drone mid-flight will cause it to lose fire and miss its target, drifting away into space.
  • Energy Req: 3
  • Cost: 70

Boarding Drone (Boss)

Boarding Drone
  • Rebel Flagship's special boarding drone. It is unique to the Flagship. Differences are:
    • Not recognized as an option in the Giant Alien Spiders event, likely all other Blue options as well
    • Can only be acquired via cheating.
    • Requires 2 power instead of 3
  • Boards enemy ships and wreaks havoc. Awesome.
  • Has 150 health
    • Creates a hull breach while boarding.
    • Is blocked by the Zoltan Shield, preventing boarding and does not affect it.
    • Defense Drones can shoot Boarding Drones down to prevent boarding.
  • Powering down a Boarding Drone mid-flight will cause it to lose fire and miss its target, drifting away into space.
  • Energy Req: 2
  • Cost: 70

Defense Drone Mark I

Defense Drone I
  • Shoots down incoming missiles, Boarding Drones, and asteroids.
  • Cooldown: 1 second
  • Energy Req: 2
  • Cost: 50

Note: Defense Drones can miss targets.

Defense Drone Mark II

Defense Drone II
  • Shoots down incoming missiles, Boarding Drones, asteroids, and lasers.
  • Cooldown: 0.75 seconds
  • Energy Req: 4
  • Cost: 75

Note: Defense Drones can miss targets.

Defense Drone Mark II (Boss)

Defense Drone II
  • Rebel Flagship's special version of this drone. It is unique to the Flagship. Differences:
    • Only acquirable using cheats.
    • Likely unusable during Blue options.
    • Requires 2 power instead of 4.
  • Shoots down incoming missiles, Boarding Drones, asteroids, and lasers.
  • Cooldown: 0.75 seconds
  • Energy Req: 2
  • Cost: 75

Note: Defense Drones can miss targets.

Anti-Personnel Drone

  • Attacks Hostile Boarding Crews, but moves slower than default crew movement speed.
    • Has 150 health, and will self-repair slowly inside Drone Control room.
  • As an onboard drone, can be equipped and unequipped to have on standby. This uses the drone part, but when powering up later, no additional parts are used. This is overridden if the drone itself is destroyed, the drone system is destroyed or damaged beyond power sufficient to support the drone, or the priority order of the drone is moved.
  • Energy Req: 2
  • Cost: 60

System Repair Drone

  • Repairs damaged systems, but moves slower than default crew movement speed.
    • Gives System and Sub-System rooms priority, repairing rooms in the order that they were damaged.
    • Has 25 health and is repaired in the Drone Control room.
    • Does not suffocate, making it useful for repairing breaches or rooms that have no oxygen.
    • Fireproof.
    • Ignores enemy boarders.
  • As an onboard drone, can be equipped and unequipped to have on standby. This uses the drone part, but when powering up later, no additional parts are used. This is overridden if the drone itself is destroyed, the drone system is destroyed or damaged beyond power sufficient to support the drone, or the priority order of the drone is moved.
  • Energy Req: 1
  • Cost: 30

Shield

  • Creates singe Supershield barrier periodically.
  • Shields overcharged by this drone return to normal after jumping away from the last location it was active.
  • Every 8 seconds, one bar of overcharging is applied over shielding. This effect will still apply if normal shielding has been downed.
    • More information required. This drone is part of the Advanced Edition.
  • Energy Req: 2
  • Cost: 60

Ion Intruder

  • Breaches through the enemy hull and randomly ionizes systems.
  • Used in a similar way to a boarding drone.
    • More information required. This drone is part of the Advanced Edition.
  • Energy Req: 3
  • Cost: 65

Anti-Combat Drone

  • Stuns combat drones attacking your ship.
    • More information required. This drone is part of the Advanced Edition.
  • Energy Req: 1
  • Cost: 35

Anti-Ship Fire Drone

  • Combat drone that repeatedly attacks with a small beam weapon that lights rooms on fire.
    • More information required. This drone is part of the Advanced Edition.
  • Energy Req: 3
  • Cost: 50
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