Engines power your ship's FTL drive and give you a chance to dodge all weapons except beams.
Overview[]
- Evasion granted by engines requires the Piloting system to be operational with a crew inside the piloting room (manning the console is not required).
- However, upgraded Piloting system provides the auto-pilot functionality, which provides a portion of evasion (50% of available evasion for Piloting-2, or 80% of available evasion for Piloting-3) granted by Engines and engines crew manning bonus. (Note: the FTL Drive will not charge if there is no crewmember in the piloting room)
- Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level.
- FTL Recharge Booster augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%.
- Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill bonus also applies), but does not affect the FTL Drive charge rate.
- Upgrading Engines improves evasion and the FTL Drive charge rate.
- Upgraded Engines can be used as a blue option in some events.
- Can be upgraded (as a reward) in Confused Mantis event.
FTL Drive charge time[]
The in-game information about FTL charge time is wrong. The actual charge times are as follows:
- If there is no hazard or enemy, your FTL charges instantly (nebula environment is not considered a hazard in this case).
- If there is a hazard or a boarder, but no enemy ship, the FTL charge time is 23 seconds.
- Engines power level, engines manning crew skill level, and FTL Recharge Boosters decrease the FTL charge time.
System Upgrades[]
Level | Cost | Evasion |
---|---|---|
1 | - | 5% |
2 | 10 | 10% |
3 | 15 | 15% |
4 | 30 | 20% |
5 | 40 | 25% |
6 | 60 | 28% |
7 | 80 | 31% |
8 | 120 | 35% |