FTL: Faster Than Light Wiki
Advertisement
FTL: Faster Than Light Wiki
FTL - Engine

Engines room

Engines power your ship's FTL drive and give you a chance to dodge all weapons except beams.

Overview[]

  • Evasion granted by engines requires the Piloting system to be operational with a crew inside the piloting room (manning the console is not required).
    • However, upgraded Piloting system provides the auto-pilot functionality, which provides a portion of evasion (50% of available evasion for Piloting-2, or 80% of available evasion for Piloting-3) granted by Engines powered levels, Engines manning and Engines manning crew skill bonus. (Note: the FTL Drive will not charge if there is no crewmember in the Piloting room or if the crew is stunned)
  • Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level.
    • FTL Recharge Booster augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%.
    • Manning the Piloting system adds to the overall ship evasion (Piloting manning crew skill bonus applies), but does not affect the FTL Drive charge rate.
  • Upgrading Engines improves evasion and the FTL Drive charge rate. (allocating power is required to take advantage of the upgraded Engines)
  • Upgraded Engines can be used as a blue option in some events.
  • Can be upgraded (as a reward) in Confused Mantis event.
  • In some events can be temporarily reduced to power level 1 (1, 2), halved (1), or damaged (1, 2, 3, 4, 5).

FTL Drive charge time[]

The in-game information about FTL charge time is wrong. The actual charge times are as follows:

FTL Charge Time in seconds
Engines
level
Unmanned Manned, Engines crew skill
level 0 level 1 level 2
1 67.9 61.8 58.0 54.3
2 53.1 48.3 45.4 42.6
3 43.6 39.6 37.2 34.9
4 36.9 33.6 31.6 29.5
5 32.1 29.0 27.5 25.7
6 28.3 25.7 24.2 22.6
7 25.4 23.1 21.7 20.3
8 23.0 20.9 19.6 18.4
  • If there is no hazard or enemy, your FTL Drive charges instantly. (nebula environment and plasma/ion storms are not considered a hazard for this matter)
  • If there is a hazard or a boarder, but no enemy ship, the FTL charge time is 23 seconds, which is further decreased by Engines power level upgrades, Engines manning and Engines manning crew skill level, FTL Recharge Boosters.

System Upgrades[]

Level Cost Evasion
1 - 5%
2 10 10%
3 15 15%
4 30 20%
5 40 25%
6 60 28%
7 80 31%
8 120 35%
  • The table values for Evasion are granted purely by the Engines powered levels with fully operational Piloting.
  • Engines/Piloting manning and Engines/Piloting manning crew skill evasion bonuses are additive (up to +20% "free" evasion).
  • Active auto-pilot (when there is no friendly crew present in the Piloting - crew drones don't count) reduces the final evasion provided by Engines, Engines manning and Engines manning crew skill bonus (to a minimum of 2%, with unmanned Engines and Piloting-2).
  • Non-operational Piloting (e.g. level 1 without a crew or if your crew is stunned or mind-controlled) or actively hacked Engines/Piloting system reduce the ship evasion to 0%.
  • Active Cloaking is flat +60% evasion not affected by any factor.
Advertisement