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(→FTL Drive charge time: Minor copyedit + formatting. (variant)) |
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− | [[File:EnginesCircle.png]] Engines are what power your ship's FTL drive. The more you [[Skills|upgrade]] and power your engines, the higher your Evade percentage will be. This means that you will evade more enemy fire and thus take less damage during a fight. To take advantage of this, you must have a crew member in the [[Piloting]] room or have a level 2 or above Cockpit. If you don't, the evade percentage will remain zero. |
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+ | [[File:EnginesCircle.png]] Engines power your ship's FTL drive and give you a chance to dodge all weapons except beams. |
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− | For reference to the table below; It takes 68.0 seconds for a level 1, unmanned engine to charge its FTL Drive. |
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+ | __TOC__ |
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+ | ==Overview== |
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+ | <onlyinclude> |
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+ | * Evasion granted by engines requires the [[Piloting]] system to be operational with a crew inside the piloting room (manning the console is not required). |
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+ | ** However, upgraded Piloting system provides the auto-pilot functionality, which provides a portion of evasion (50% of available evasion for Piloting-2, or 80% of available evasion for Piloting-3) granted by Engines and engines crew manning bonus. (Note: the FTL Drive will not charge if there is no crewmember in the piloting room) |
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+ | * Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level. |
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+ | ** [[Augmentations#FTL_Recharge_Booster|FTL Recharge Booster]] augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%. |
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+ | ** Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill bonus also applies), but does not affect the FTL Drive charge rate. |
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+ | * Upgrading Engines improves evasion and the FTL Drive charge rate. |
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+ | * Upgraded Engines can be used as a blue option in some [[Blue_Options#Engines|events]]. |
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+ | * Can be upgraded (as a reward) in [[Confused Mantis]] event.</onlyinclude> |
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+ | ==FTL Drive charge time== |
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− | (Credit to [http://subsetgames.com/forum/viewtopic.php?f=11&t=26269 Twinge] for the FTL Charge Rate resource table) |
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+ | The in-game information about FTL charge time is wrong. The actual charge times are as follows: |
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+ | {| class="article-table" style="text-align: center;" |
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− | |+FTL Charge Rate |
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+ | ! style="text-align: center;" colspan="5"|FTL Charge Time in seconds |
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|- |
|- |
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+ | ! style="text-align: center; border-right:1px solid;" rowspan="2"|Engines<br />level |
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− | ! scope="col" |Rank |
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+ | ! style="text-align: center; border-right:1px solid;" |Unmanned |
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− | !Unmanned |
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− | ! |
+ | ! style="text-align: center;" colspan="3"|Manned, Engines crew skill |
+ | |- |
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− | ! scope="col" |Manned Level 1 |
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+ | ! style="text-align: center; border-right:1px solid;" |[[File:Unmanned_17x24.png]] |
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− | !Manned Level 2 |
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+ | ! style="text-align: center; border-right:1px solid;" |[[File:Manning_level_0_17x24.png|level 0]] |
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+ | ! style="text-align: center; border-right:1px solid;" |[[File:Manning_level_1_17x24.png|level 1]] |
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+ | ! style="text-align: center;" |[[File:Manning_level_2_17x24.png|level 2]] |
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|- |
|- |
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|1 |
|1 |
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+ | |67.9 |
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− | |1.0x (68.0s) |
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− | | |
+ | |61.8 |
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− | |||
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− | (61.8s) |
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− | |1.17x |
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− | |1.25x |
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|- |
|- |
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|2 |
|2 |
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− | | |
+ | |53.1 |
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− | (53.1s) |
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− | | |
+ | |45.4 |
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− | |1.50x |
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− | (45.4s) |
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− | |1.60x |
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|- |
|- |
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|3 |
|3 |
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− | | |
+ | |43.6 |
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− | (43.6s) |
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− | | |
+ | |37.2 |
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− | |1.82x |
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− | (37.3s) |
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− | |1.95x |
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|- |
|- |
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|4 |
|4 |
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− | | |
+ | |36.9 |
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− | (37.0s) |
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− | | |
+ | |31.6 |
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− | |2.15x |
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− | (31.6s) |
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− | |2.30x |
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|- |
|- |
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|5 |
|5 |
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− | | |
+ | |32.1 |
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− | (32.1s) |
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− | | |
+ | |27.5 |
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− | |2.48x |
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− | (27.4s) |
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− | |2.65x |
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|- |
|- |
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|6 |
|6 |
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− | | |
+ | |28.3 |
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− | (28.3s) |
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− | | |
+ | |24.2 |
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− | (29.2s) |
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− | |2.81x |
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− | (24.2s) |
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− | |3.00x |
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|- |
|- |
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|7 |
|7 |
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− | | |
+ | |25.4 |
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− | | |
+ | |21.7 |
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− | |3.13x |
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− | (21.7s) |
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− | |3.35x |
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|- |
|- |
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|8 |
|8 |
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− | | |
+ | |23.0 |
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− | (23.0s) |
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− | | |
+ | |19.6 |
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− | |3.47x |
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− | (19.6s) |
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− | |3.70x |
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|} |
|} |
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+ | <div style="margin-left:-20px;"> |
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− | {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="float: left; width: 500px;" |
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+ | * If there is no hazard or enemy, your FTL charges instantly (nebula environment is not considered a hazard in this case). |
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− | |+Engine upgrades |
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+ | * If there is a hazard or a boarder, but no enemy ship, the FTL charge time is 23 seconds.<div style="margin-top:-5px; margin-left:-10px;"> |
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+ | ** Engines power level, engines manning crew skill level, and FTL Recharge Boosters decrease the FTL charge time.</div></div> |
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+ | {{clr}} |
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+ | |||
+ | ==System Upgrades== |
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|- |
|- |
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− | ! scope="col" | |
+ | ! scope="col" style="text-align: center;" |Level |
− | ! scope="col" |Cost |
+ | ! scope="col" style="text-align: center;" |Cost |
− | ! scope="col" | |
+ | ! scope="col" style="text-align: center;" |Evasion |
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|- |
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|1 |
|1 |
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− | | |
+ | | - |
− | | |
+ | |5% |
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|- |
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|2 |
|2 |
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|10 [[File:Ftlgame-scrap.png]] |
|10 [[File:Ftlgame-scrap.png]] |
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− | | |
+ | |10% |
|- |
|- |
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|3 |
|3 |
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|15 [[File:Ftlgame-scrap.png]] |
|15 [[File:Ftlgame-scrap.png]] |
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− | | |
+ | |15% |
|- |
|- |
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|4 |
|4 |
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|30 [[File:Ftlgame-scrap.png]] |
|30 [[File:Ftlgame-scrap.png]] |
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− | | |
+ | |20% |
|- |
|- |
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|5 |
|5 |
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|40 [[File:Ftlgame-scrap.png]] |
|40 [[File:Ftlgame-scrap.png]] |
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− | | |
+ | |25% |
|- |
|- |
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|6 |
|6 |
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|60 [[File:Ftlgame-scrap.png]] |
|60 [[File:Ftlgame-scrap.png]] |
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− | | |
+ | |28% |
|- |
|- |
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|7 |
|7 |
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|80 [[File:Ftlgame-scrap.png]] |
|80 [[File:Ftlgame-scrap.png]] |
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− | | |
+ | |31% |
|- |
|- |
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|8 |
|8 |
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|120 [[File:Ftlgame-scrap.png]] |
|120 [[File:Ftlgame-scrap.png]] |
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− | | |
+ | |35% |
|} |
|} |
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+ | {{clr}} |
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[[Category:Systems]] |
[[Category:Systems]] |
Latest revision as of 21:07, 11 February 2024
Engines power your ship's FTL drive and give you a chance to dodge all weapons except beams.
Overview[]
- Evasion granted by engines requires the Piloting system to be operational with a crew inside the piloting room (manning the console is not required).
- However, upgraded Piloting system provides the auto-pilot functionality, which provides a portion of evasion (50% of available evasion for Piloting-2, or 80% of available evasion for Piloting-3) granted by Engines and engines crew manning bonus. (Note: the FTL Drive will not charge if there is no crewmember in the piloting room)
- Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level.
- FTL Recharge Booster augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%.
- Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill bonus also applies), but does not affect the FTL Drive charge rate.
- Upgrading Engines improves evasion and the FTL Drive charge rate.
- Upgraded Engines can be used as a blue option in some events.
- Can be upgraded (as a reward) in Confused Mantis event.
FTL Drive charge time[]
The in-game information about FTL charge time is wrong. The actual charge times are as follows:
- If there is no hazard or enemy, your FTL charges instantly (nebula environment is not considered a hazard in this case).
- If there is a hazard or a boarder, but no enemy ship, the FTL charge time is 23 seconds.
- Engines power level, engines manning crew skill level, and FTL Recharge Boosters decrease the FTL charge time.
System Upgrades[]
Level | Cost | Evasion |
---|---|---|
1 | - | 5% |
2 | 10 | 10% |
3 | 15 | 15% |
4 | 30 | 20% |
5 | 40 | 25% |
6 | 60 | 28% |
7 | 80 | 31% |
8 | 120 | 35% |