FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
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(→‎FTL Drive charge time: Minor copyedit + formatting. (variant))
 
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[[File:FTL_-_Engine.jpg|thumb|<center>Engines room</center>]]
[[File:EnginesCircle.png]] Engines are what power your ship's FTL drive. The more you [[Skills|upgrade]] and power your engines, the higher your Evade percentage will be. This means that you will evade more enemy fire and thus take less damage during a fight. To take advantage of this, you must have a crew member in the [[Piloting]] room or have a level 2 or above Cockpit. If you don't, the evade percentage will remain zero.
 
   
  +
[[File:EnginesCircle.png]] Engines power your ship's FTL drive and give you a chance to dodge all weapons except beams.
For reference to the table below; It takes 68.0 seconds for a level 1, unmanned engine to charge its FTL Drive.
 
  +
__TOC__
  +
==Overview==
  +
<onlyinclude>
  +
* Evasion granted by engines requires the [[Piloting]] system to be operational with a crew inside the piloting room (manning the console is not required).
  +
** However, upgraded Piloting system provides the auto-pilot functionality, which provides a portion of evasion (50% of available evasion for Piloting-2, or 80% of available evasion for Piloting-3) granted by Engines and engines crew manning bonus. (Note: the FTL Drive will not charge if there is no crewmember in the piloting room)
  +
* Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level.
  +
** [[Augmentations#FTL_Recharge_Booster|FTL Recharge Booster]] augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%.
  +
** Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill bonus also applies), but does not affect the FTL Drive charge rate.
  +
* Upgrading Engines improves evasion and the FTL Drive charge rate.
  +
* Upgraded Engines can be used as a blue option in some [[Blue_Options#Engines|events]].
  +
* Can be upgraded (as a reward) in [[Confused Mantis]] event.</onlyinclude>
   
  +
==FTL Drive charge time==
(Credit to [http://subsetgames.com/forum/viewtopic.php?f=11&t=26269 Twinge] for the FTL Charge Rate resource table)
 
  +
The in-game information about FTL charge time is wrong. The actual charge times are as follows:
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="float: left; width: 500px;"
 
  +
{| class="article-table" style="text-align: center;"
|+FTL Charge Rate
 
  +
! style="text-align: center;" colspan="5"|FTL Charge Time in seconds
 
|-
 
|-
  +
! style="text-align: center; border-right:1px solid;" rowspan="2"|Engines<br />level
! scope="col" |Rank
 
  +
! style="text-align: center; border-right:1px solid;" |Unmanned
!Unmanned
 
! scope="col" |Manned Level 0
+
! style="text-align: center;" colspan="3"|Manned, Engines crew skill
  +
|-
! scope="col" |Manned Level 1
 
  +
! style="text-align: center; border-right:1px solid;" |[[File:Unmanned_17x24.png]]
!Manned Level 2
 
  +
! style="text-align: center; border-right:1px solid;" |[[File:Manning_level_0_17x24.png|level 0]]
  +
! style="text-align: center; border-right:1px solid;" |[[File:Manning_level_1_17x24.png|level 1]]
  +
! style="text-align: center;" |[[File:Manning_level_2_17x24.png|level 2]]
 
|-
 
|-
 
|1
 
|1
  +
|67.9
|1.0x (68.0s)
 
|1.10x
+
|61.8
 
|58.0
 
 
|54.3
(61.8s)
 
|1.17x
 
(58.1s)
 
|1.25x
 
(54.4s)
 
 
|-
 
|-
 
|2
 
|2
|1.26x
+
|53.1
 
|48.3
(53.1s)
 
|1.41x
+
|45.4
 
|42.6
(48.3s)
 
|1.50x
 
(45.4s)
 
|1.60x
 
(42.5s)
 
 
|-
 
|-
 
|3
 
|3
|1.58x
+
|43.6
 
|39.6
(43.6s)
 
|1.72x
+
|37.2
 
|34.9
(39.6s)
 
|1.82x
 
(37.3s)
 
|1.95x
 
(34.9s)
 
 
|-
 
|-
 
|4
 
|4
|1.84x
+
|36.9
 
|33.6
(37.0s)
 
|2.02x
+
|31.6
 
|29.5
(33.6s)
 
|2.15x
 
(31.6s)
 
|2.30x
 
(29.6s)
 
 
|-
 
|-
 
|5
 
|5
|2.11x
+
|32.1
 
|29.0
(32.1s)
 
|2.33x
+
|27.5
 
|25.7
(29.2s)
 
|2.48x
 
(27.4s)
 
|2.65x
 
(25.7s)
 
 
|-
 
|-
 
|6
 
|6
|2.40x
+
|28.3
 
|25.7
(28.3s)
 
|2.64x
+
|24.2
 
|22.6
(29.2s)
 
|2.81x
 
(24.2s)
 
|3.00x
 
(22.7s)
 
 
|-
 
|-
 
|7
 
|7
|2.68x
+
|25.4
 
|23.1
(25.4s)
 
|2.94x
+
|21.7
 
|20.3
(23.1s)
 
|3.13x
 
(21.7s)
 
|3.35x
 
(20.3s)
 
 
|-
 
|-
 
|8
 
|8
|2.96x
+
|23.0
 
|20.9
(23.0s)
 
|3.25x
+
|19.6
 
|18.4
(20.9s)
 
|3.47x
 
(19.6s)
 
|3.70x
 
(18.4s)
 
 
|}
 
|}
  +
<div style="margin-left:-20px;">
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="float: left; width: 500px;"
 
  +
* If there is no hazard or enemy, your FTL charges instantly (nebula environment is not considered a hazard in this case).
|+Engine upgrades
 
  +
* If there is a hazard or a boarder, but no enemy ship, the FTL charge time is 23 seconds.<div style="margin-top:-5px; margin-left:-10px;">
  +
** Engines power level, engines manning crew skill level, and FTL Recharge Boosters decrease the FTL charge time.</div></div>
  +
{{clr}}
  +
  +
==System Upgrades==
 
{| class="article-table" style="text-align: center;" cellpadding="1" cellspacing="1" border="0"
 
|-
 
|-
! scope="col" |Rank
+
! scope="col" style="text-align: center;" |Level
! scope="col" |Cost
+
! scope="col" style="text-align: center;" |Cost
! scope="col" |Stats
+
! scope="col" style="text-align: center;" |Evasion
 
|-
 
|-
 
|1
 
|1
|
+
| -
|Evasion +5%
+
|5%
 
|-
 
|-
 
|2
 
|2
 
|10 [[File:Ftlgame-scrap.png]]
 
|10 [[File:Ftlgame-scrap.png]]
|Evasion +10%
+
|10%
 
|-
 
|-
 
|3
 
|3
 
|15 [[File:Ftlgame-scrap.png]]
 
|15 [[File:Ftlgame-scrap.png]]
|Evasion +15%
+
|15%
 
|-
 
|-
 
|4
 
|4
 
|30 [[File:Ftlgame-scrap.png]]
 
|30 [[File:Ftlgame-scrap.png]]
|Evasion +20%
+
|20%
 
|-
 
|-
 
|5
 
|5
 
|40 [[File:Ftlgame-scrap.png]]
 
|40 [[File:Ftlgame-scrap.png]]
|Evasion +25%
+
|25%
 
|-
 
|-
 
|6
 
|6
 
|60 [[File:Ftlgame-scrap.png]]
 
|60 [[File:Ftlgame-scrap.png]]
|Evasion +28%
+
|28%
 
|-
 
|-
 
|7
 
|7
 
|80 [[File:Ftlgame-scrap.png]]
 
|80 [[File:Ftlgame-scrap.png]]
|Evasion +31%
+
|31%
 
|-
 
|-
 
|8
 
|8
 
|120 [[File:Ftlgame-scrap.png]]
 
|120 [[File:Ftlgame-scrap.png]]
|Evasion +35%
+
|35%
 
|}
 
|}
  +
{{clr}}
[[File:FTL_-_Engine.jpg|thumb|An engine room.]]
 
 
[[Category:Systems]]
 
[[Category:Systems]]

Latest revision as of 21:07, 11 February 2024

FTL - Engine

Engines room

EnginesCircle Engines power your ship's FTL drive and give you a chance to dodge all weapons except beams.

Overview[]

  • Evasion granted by engines requires the Piloting system to be operational with a crew inside the piloting room (manning the console is not required).
    • However, upgraded Piloting system provides the auto-pilot functionality, which provides a portion of evasion (50% of available evasion for Piloting-2, or 80% of available evasion for Piloting-3) granted by Engines and engines crew manning bonus. (Note: the FTL Drive will not charge if there is no crewmember in the piloting room)
  • Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level.
    • FTL Recharge Booster augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%.
    • Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill bonus also applies), but does not affect the FTL Drive charge rate.
  • Upgrading Engines improves evasion and the FTL Drive charge rate.
  • Upgraded Engines can be used as a blue option in some events.
  • Can be upgraded (as a reward) in Confused Mantis event.

FTL Drive charge time[]

The in-game information about FTL charge time is wrong. The actual charge times are as follows:

FTL Charge Time in seconds
Engines
level
Unmanned Manned, Engines crew skill
Unmanned 17x24 level 0 level 1 level 2
1 67.9 61.8 58.0 54.3
2 53.1 48.3 45.4 42.6
3 43.6 39.6 37.2 34.9
4 36.9 33.6 31.6 29.5
5 32.1 29.0 27.5 25.7
6 28.3 25.7 24.2 22.6
7 25.4 23.1 21.7 20.3
8 23.0 20.9 19.6 18.4
  • If there is no hazard or enemy, your FTL charges instantly (nebula environment is not considered a hazard in this case).
  • If there is a hazard or a boarder, but no enemy ship, the FTL charge time is 23 seconds.
    • Engines power level, engines manning crew skill level, and FTL Recharge Boosters decrease the FTL charge time.

System Upgrades[]

Level Cost Evasion
1 - 5%
2 10 Ftlgame-scrap 10%
3 15 Ftlgame-scrap 15%
4 30 Ftlgame-scrap 20%
5 40 Ftlgame-scrap 25%
6 60 Ftlgame-scrap 28%
7 80 Ftlgame-scrap 31%
8 120 Ftlgame-scrap 35%