FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki

This random event occurs in:

at a distress beacon. The Long-Ranged Scanners will detect Possible ship detected. ship presence. This event can occur only once per sector.



Once you arrive at the location of the distress call a civilian ship hails you, "Thanks for responding to our beacon. Our FTL navigation has gone haywire and we can't plot a course to the nearest depot to get it fixed. Could you lead us there?"

  1. Lead them to their destination.
    • "Take this bit of scrap as a down-payment. We'll use your jump signatures to follow you. You're really helping us out here."
  2. Decline.
    • "Alright... If you're not going that way I guess it can't be helped. We'll just wait for the next ship to come."
      • Nothing happens.
  3. (Advanced FTL Navigation) Have your navigation software calculate and upload route instructions to their ship.
    • "We're receiving your transmission... Wow, I didn't know that chain-jumping was possible with this class of ship. We'll get back in a single jump! Thank you so much, please accept this."

Destination[]

The Long-Ranged Scanners will detect Possible ship detected. ship presence, if it is a Rebel ship fight.

  • You escort the ship to the requested beacon. Much to your dismay you are ambushed by a Rebel ship. You walked right into their trap!
  • Shortly after you arrive, the ship you were escorting jumps nearby. They thank you for your help and offer you a reward.
  • The ship you were escorting thanks you, "I don't think we could have made it without your help. Let my friends patch up some of your hull and show you their wares."
    • Your ship receives 5 repairs and a store opens.
  • You arrive and the ship you were escorting jumps in behind you. "Thanks for the help. We work at a nearby fusion power plant, we could try to improve your reactor's output as a form of compensation."
    • Your ship reactor is upgraded. [2]

Notes[]

This event is called "ESCORT_BEACON" in the datafiles.

Reference notes[]

  1. The enemy ship: 50% chance for escape attempt at 30-40% hull and/or 50% chance for surrender offer at 20-30% hull. (the enemy won't try to run away if the surrender was offered first; sometimes it is required to decrease the hull below the threshold or even down to 1 in order to trigger the surrender offer)
  2. If your ship reactor was already fully upgraded, you will receive the message: "Could not upgrade the Reactor, it's maxed" - and nothing happens.