FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
m (Formatted it nicer and polished some grammar, plus linked.)
Tag: Visual edit
(This page hasn't been touched in a while, so I took the liberty to clean it up and update it with a touch of Advanced Edition content.)
Tag: Visual edit
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[[File:Fire1.png|right|A fire on the shop]]
 
[[File:Fire1.png|right|A fire on the shop]]
Fires are hazards that appear on ships when they're hit by a [[Environmental_Hazards#Class-M_Red_Giant_Star|solar flare]], when a [[Systems|system/subsystem]] explodes instead of simply going offline, or when hit by a [[Weapons|weapon]]. Fires do damage to [[crew members]], systems, and subsystems in the occupied square. Fires will proceed to spread from square to square if left unattended for too long and will also gradually destroy systems in the room. All weapons that can do hull damage have a small chance of causing a fire, but some weapons have an increased chance to cause a fire - this will be stated in the weapon's info box.
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Fires are hazards that appear on ships when they're hit by a [[Environmental_Hazards#Class-M_Red_Giant_Star|solar flare]], when a [[Systems|system/subsystem]] explodes instead of simply going offline, or when hit by a [[Weapons|weapon]]. Fires do damage to [[crew members]], systems, and subsystems in the occupied square. Fires will slowly destroy systems and spread to any adjacent square if left unattended for too long. All weapons that can do hull damage have a small chance of causing a fire, but some [[weapons]] and [[drones]] have an increased chance to cause a fire, like the Fire Beam or Anti-Ship Fire Drone.
   
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Tips on how to deal with fires:
To get rid of fires, send crew members to extinguish the flames or open the [[doors]] and an airlock connecting to the room to get rid of the oxygen. Note that [[Races/Rockman|Rockmen]] are immune to fire. If you have a powered [[Drones#System_Repair_Drone|repair drone]], it will automatically head towards a room on fire to put out the flames. Repair drones take no damage from fires. Upgrading your doors will severely slow down the fire spreading from room to room.
 
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* Send [[crew members]] in to extinguish the flames. The rate crew members extinguish is equal to their repair skill. They will raise this skill level once the flames are put out. [[Races/Rockman|Rockmen]] are immune to fire, [[Races/Engi|Engi]] repair at twice the speed, and [[Races/Crystal|Crystal]] have a little extra health to deal with the flames.
   
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* Open the [[doors]] and an airlock (door on the outside of the ship) connecting to the room to get rid of the [[oxygen]]. In addition, upgraded doors slow the spread of fire from room to room.
Enemy AI behaves strangely around fires. Enemy crew will attempt to flee a burning room if they are very low on health, or if a 2x2 room is completely on fire. Bizarrely, this applies to enemy Rockmen as well.
 
   
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* [[Drones#System_Repair_Drone|Repair drones]], when receiving power, will automatically head towards a room on fire to put out the flames. Repair drones take no damage from fires.
[[File:Fire2.png|thumb|How to defeat a fire]]
 
'''Tips: '''One of the safer ways to defeat fires is by depressurizing the room the fire is located in. Without oxygen, the fire won't live for long, and will go out at no risk to your crew. However, if the doors subsystem is destroyed, you may end up with a whole unpressurized section of the ship and no way to close the doors. If you upgrade the doors, fire will spread from cabin to cabin much slower, giving you more time to extinguish it. Also, the fires have a chance of spreading to adjacent rooms before being put out from lack of oxygen.
 
   
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* [[Augmentations|Fire Suppression]] (Advanced Edition Content) automatically puts out fires on board the ship.
Another safe way, if you have them, is to send out Rockmen, even if they are slow, they are immune to fire, so you won't need to worry about sending them to the [[medbay]] every so often. Fires do not directly damage the [[hull]], but they will deal one damage to hull after completely destroying a system. Letting a fire burn longer before putting it out helps increase the repair skill (which can be useful after a battle finishes). The fire's spread can be influenced by venting oxygen in rooms with systems you don't want destroyed, such as the Medbay, [[Oxygen]], etc.
 
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Enemy AI behaves accordingly around fires. Weakened crew members will flee and head for a [[Medbay]] while the sturdy forces move in to assist. If fires overwhelm a room, many crew members abandon their posts and attempt to extinguish the flames. While most enemy ships do not have a [[Door System]], enemy ships with this system do not use it to vent oxygen.

Revision as of 22:14, 10 April 2014

A fire on the shop

Fires are hazards that appear on ships when they're hit by a solar flare, when a system/subsystem explodes instead of simply going offline, or when hit by a weapon. Fires do damage to crew members, systems, and subsystems in the occupied square. Fires will slowly destroy systems and spread to any adjacent square if left unattended for too long. All weapons that can do hull damage have a small chance of causing a fire, but some weapons and drones have an increased chance to cause a fire, like the Fire Beam or Anti-Ship Fire Drone.

Tips on how to deal with fires:

  • Send crew members in to extinguish the flames. The rate crew members extinguish is equal to their repair skill. They will raise this skill level once the flames are put out. Rockmen are immune to fire, Engi repair at twice the speed, and Crystal have a little extra health to deal with the flames.
  • Open the doors and an airlock (door on the outside of the ship) connecting to the room to get rid of the oxygen. In addition, upgraded doors slow the spread of fire from room to room.
  • Repair drones, when receiving power, will automatically head towards a room on fire to put out the flames. Repair drones take no damage from fires.
  • Fire Suppression (Advanced Edition Content) automatically puts out fires on board the ship.

Enemy AI behaves accordingly around fires. Weakened crew members will flee and head for a Medbay while the sturdy forces move in to assist. If fires overwhelm a room, many crew members abandon their posts and attempt to extinguish the flames. While most enemy ships do not have a Door System, enemy ships with this system do not use it to vent oxygen.