Current Steam version: 1.6.14
Current GOG version: 1.6.13b
FTL Steam Achievements (2020-01-30)[]
- FTL's achievements are now integrated with the Steam client! You will be automatically awarded any achievements you've already completed when you launch the game. [1]
Version 1.6.12 (2019-12-20)[]
- Adds Japanese to the list of supported languages. Windows, Mac, and Linux versions have all been updated to include the new translation. [2]
Version 1.6.9 (2018-11-20)[]
- Fix for periodic crash-on-launch bug for macOS Mojave users
- Numerous typos / spelling mistakes / UI problems fixed throughout the new localizations
Version 1.6.8 (2018-9-28)[]
- Language support for French, Italian, Brazilian Portuguese, German, Polish, Russian, Spanish and Simplified Chinese is implemented. [3]
Version 1.6.1 (2017-11-28)[]
- Beta Branch on Steam only.
- Fullscreen mode(s) will no longer require restart
- Numerous UI modifications to prep for localization
Bugfixes:
- Mouse will now function correctly in fullscreen in Windows 10 w/ the Fall Creators Update.
- Potential fix for rare profile wipe bug after BSOD and other critical crashes
- A couple of rare crash bugs fixed
- Minor event logic, spelling, and grammar fixes
- Minor tooltip text changes
- Fixed minor mouse input bugs
- Advanced FTL Navigation no longer allows player to jump to his own location
- Restored the “Low O2” Warning
- Fixed: Enemy “charge” weapons could lock up and never fire when used with Cloaking
- Fixed small bugs with “Is it warm in here?” achievement
- Backup Battery that was damaged while in use would not properly remove bonus power
- Unpowered drones can no longer be ionized by stray ion shots
- Fixed saving bug that could clone dead crew
- Fixed: Neutral ships would still teleport over boarders
- Fixed Save & Continue exploit where you could double dip on rewards
- Fixed: ASB shots in flight would not properly save when quitting
- Fixed: Enemy crew AI would freeze them in place in some rare situations
- AI is less likely to juggle power between weapons if they are mid-charge
- Mid-cloning crew are now valid ‘targets’ for removal in events
- Correctly rewards scrap in rare situations that the player receives two pieces of equipment in a single location and their cargo is full.
Mod-specific fixes / additions:
- The Slipstream Mod Manager will need to be updated to work with the newest version, but once updated all old mods should function normally
- Artillery systems can now be set to start=”false” for both enemies and players. Players can purchase the missing artillery system in shops, and that will no longer create bad save files.
- New <remove name=”BLUEPRINT_NAME”> tag added for event XML’s. (Check “REMOVAL_TEST” event for example use)
Version 1.05.13 (2014-06-03)[]
- Drone lists should properly work for blue options in events
- Defense Drones will be able to target all flak weaponry
- Fixed: Charge Weapons could find themselves in a state where they were unable to fire
- Fixed: Combat Drones would not be able to fire if the drone system was hacked (even with the pulse inactive).
- Fixed: Some pre-version 1.5.12 saves would not load.
- Fixed: Charge Weapons would sometimes have problems when continuing from a saved game
- A few more text edits and event script errors fixed
Version 1.05.12 (2014-05-13)[]
- Beta Branch on Steam only.
- Fixed: Game could lockup when continuing after saving mid-jump
- Fixed crash when returning cloned crew to stations after reloading a game
- Fixed: Swapping out an upgraded Clonebay for a Medbay results in dead crew stuck as ‘cloning’
- Possible fix for Lanius Achievement ‘Low Cabin Pressure’ - It would fail if you continued an old game.
- Additional safety code to help prevent profile data loss
- Restored sound and popup for unlocking a Type B Layout for a ship
- Fixed: Mind Controlled crew via hacking would be infinite when player Saved and Quit
- Fixed: Enemy AI would sometimes not be able to mind control player boarders
- Crew Statistics will no longer count skill masteries that are re-earned due to cloning
- Possible fix for the boss destroying the base even though it didn’t get to to the base
- Crew will no longer count as ‘manning’ a system if they are mid-death animation
- Fixed bug where it would count a Hard Victory with Type B as a Hard Victory with Type A too.
- Clonebay will properly heal when Waiting as well as Jumping
- Fixed the Crystal Ship Achievement ‘Clash of the Titans’ - Will properly count Rock pirate ships
- Enemy Zoltan Shields are no longer boosted by the System Repair Bomb
- Repair Bombs should no longer over-repair and prevent manning
- Fixed bug where Flagship Game Over time would go past 0 without a Game Over
- Chain Ion weapon incorrectly displayed its final boost state
- Weapon charge bars will render outside of the target box, preventing cut-offs
- Increased opacity of the Detect Lift visual (Slug / Augment ability ) - Doubly increased for Colorblind
- Crystal Lockdown effect will properly save when quitting
- Reward boxes should now always fit in the text box
- Reverse Ion Field augment will now sometimes block Pulsar Star ion bursts
- Rebel Fleet ships will no longer have Clone Bays when Advanced Edition content is disabled
- Crew left behind when jumping will no longer clone
- Teleport System will properly disarm if enemy Super Shield drone activates shield mid-aim
- Enemy ships should no longer teleport back boarders if player Energy Shield is present
- Hacked defense drones will no longer shoot
- Boss units that are mind controlled will still be present in the following stage
- Fixed: Crystal crew boxes on the left could malfunction when being cloned
- Mannable subsystem tooltips fixed to be more accurate
- More specific tips added for some weapons
- (PC Only) Mind Controlled crew can no longer be selected with hotkeys
- Fixed: If crew were selected when mind controlled, they would remain selected and could be commanded
- Fixed Clonebay alarm getting stuck when restarting the game
- Enemy Zoltan Shields will drop after battle to allow friendly boarders to come home.
- Fixed: Mind Control sometimes permanently lowered max health of crew
- Loading pre-AE saves will use the correct difficulty
- Rock Achievement “Is it warm in here?” was incorrectly triggering
- Super Shield will correctly stop hacking / boarding drones that are mid-flight
- Beams could load incorrectly after a Save and Quit
- Slug Achievement “Disintegration Ray” will no longer trigger for player crew
- Fixed: Enemy Reactor wouldn't be affected by Ion Storm if game is re-loaded mid-fight.
- (iPad Only) Achievement texts will fit in their boxes correctly
- Many minor text / event alterations and corrections
- More minor bugs fixed that I probably forgot to record
Version 1.05.10 (2014-04-10)[]
Critical bugfixes:
- Mac OS X version 10.5.8 is supported once again
- Fixed crash when purchasing Clonebay when player had a Zoltan in their Medbay
- Fixed possible crash and slowdowns when the Backup Battery took damage
- Fixed crash when loading a save from after the Flagship Construction battle
- Added crash protection for mind controlling in Flagship artillery rooms that are full
General bugfixes:
- Zoltan Cruiser unlock quest fixed
- Fixed one cause of incorrectly saving an event, resulting in loading a different result
- Fixed: Couldn't counter mind control on your crew if enemy ship had an Energy Shield
- Fixed: Enemy crew in isolated rooms (Flagship Artillery) could not damage player crew
- Fixed: Advance Edition Stores never stocked a Clonebay if player was capped on systems
- Fixed: Non-AE FTL Stores would have excess, empty system spaces & warn of the sys. cap
- Fixed: Quitting mid-jump would create an unreliable save file
- Fixed: Hard Mode would generate unbeatable Final Stand sectors
- Possible Fix: Infinite Mind Control should no longer happen
- Possible Fix: Hacking not draining shields should no longer happen
- Kestrel's Full Arsenal Achievement fixed
- Mind controlled enemies count as intruders for computing if a beacon is 'safe'
- Minor positioning of clonebay/medbay art and blocked spaces fixed
- Fixed Defense Drone II not shooting at asteroids
- Fixed Rock Achievement #2 -- Allows Swarm Missiles now
- Fixed art for the Vulcan Chain Laser and Kestrel C's Medbay
- Fixed: Closing menus won't also interact with your drones / weapons
- Fixed pulsar background when dynamic backgrounds is disabled
- Minor event/text fixes
- Excess logging removed
Version 1.05.4 (Advanced Edition) (2014-04-03)[]
This list is not comprehensive. It was not kept in great detail over the development, but still captures the vast majority of polish changes and content additions provided.
Polishing / modifications: -- Considered general improvements that apply to both Vanilla and Advanced Edition versions of the game.
- Weapon Depower Delay - After removing or losing power a weapon will quickly lose its charge over time rather than immediately lose all charge.
- Additional Music: Ben Prunty has added four new tracks, one of which is only heard within the Advanced Edition Lanius sector.
- New Events: New event scattered throughout the game, some penned by Planescape writer Chris Avellone.
- Additional manning options: Doors and sensors can be manned to provide a +1 level boost to the system. Systems redesigned to 4 levels of power instead of the previous 3. Sensors at level 3 show the player the cooldowns of enemy weapons, while sensors at level 4 show the power bars.
- Store Tabs: Stores can now have an additional tab, often increasing the amount of equipment/crew sold by 50-100%.
- Human change: Humans are 10% faster at learning skills
- Zoltan change: Zoltan explode on death, causing damage to nearby enemies
- Boss redesign: The Flagship and the player start a couple jumps from the base. If the flagship gets to the base, it is not instant game over. The player has a countdown to fight it back.
- Save & Quit anywhere: Mid-battle or even mid-event, you can save & quit whenever. Closing the game in other means (the window X) also saves the game.
- Crash Recovery: You will be able to continue a game after a crash, usually at one jump prior to the crash. Ideally this is never actually needed.
- Reward boxes: New reward boxes show resource changes, weapon/drone visuals, and any gained (or lost) crew
- Crew colors: Crew sprites now have multiple colors available.
- Rename mid game: Rename any crewmember from the Crew Manifest screen
- Shield recharge bar: Explicitly shows the recharge time on your shields
- Random ship button: Select a random ship from the hangar.
- Drone Re-construction: If a drone is destroyed, there is a cooldown before it can be used again -- preventing enemy from spamming boarder drones
- Drone Auto-Destruct: Battle drones left on the player ship after a fight will self-destruct, no longer creating an annoying obstacle to destroy.
- Saving Crew Positions: Hot keys and on screen buttons available to save and restore crew stations.
- Federation Ship’s Cloaking: Federation Cruiser can obtain the cloaking system (or any other systems, up to the now standard limit of 8)
- Enemy pirate layouts: Pirate ships have completely new layouts for every enemy ship.
- Minor tuning / balance: Changes to enemy AI, event rewards, stalemate prevention etc.
- Minor UI changes: “In Danger” message on Ship button when unavailable and other small modifications to make the game more user friendly
Additional content: -- Only present when the Advanced Edition content toggle is enabled within the player hangar.
- Four new systems:
- Hacking: Launch a hacking drone to periodically disrupt an enemy system -- unique effect for every system.
- Mind Control: Temporarily turn an enemy into an ally
- Clone Bay (Replaces Medbay when purchased): Crew are cloned on death, losing some skill progress. Can't heal mid battle, but micro-heal on every jump.
- Backup Battery: Provides temporary power
- Weapon Stun - Many weapons have a chance to stun crew that they hit in advanced mode
- Enemy ship variations: Every enemy ship now has alternate system distribution, many of which take advantage of the new systems mentioned above.
- The Lanius: New alien that is not hurt by low o2 and drains o2 from the room its in
- New sector with entirely new events, new music track, and two new enemy ships (the Lanius ships)
- New player ships: Type C layouts for the 8 base player ships, plus an entirely new Lanius cruiser with its own alternate layout and achievements.
- New weapons:
- Laser Chainguns: Every time it fires, its cooldown decreases.
- Ion Chaingun: Every time it fires, its damage increases.
- Flak Guns: Less accurate, more potential for damage (Area targeting)
- Charge Guns: Can charge multiple times, adding more projectiles every time it charges
- Repair Bomb: Fully repairs the system its fired at
- Stun Weaponry: Minor ion damage along with guaranteed stun of enemy crew
- New drones:
- Ion Intruder: Boards enemy ship and ions systems randomly
- Shield Drone: Charges one layer of Zoltan shield periodically
- Anti-Drone Drone: Shoots down enemy drones attacking the ship
- New Beam Drones: A fire beam drone, and an advanced version of the standard Beam Drone
- New environments:
- Anti-Ship Battery: Attacks the player ship, enemy ship, or both depending on the event. Present at every rebel fleet location.
- Pulsar: Ionizes any ship’s shields and possibly other random systems
- New augments:
- Lifeform Scanner: Detects the location of life forms, even when sensors are down.
- Zoltan Shield Bypass: Allows teleporting and mind controlling through Super Shields
- Defense Drone Scrambler: Completely disrupt any targeting by enemy defense drones
- Backup DNA Storage: Crew won’t be lost if they die when the cloning bay is off.
- Battery Charge Booster: Backup battery’s lock time is halved.
- Emergency Respirators: Crew take half damage from low O2.
- Fire Suppression: Automatically put out fires throughout the ship
- Explosive Replicator: Missile based weapons have a 50 percent chance of not using a missile
- Distraction Buoys: Leaves a false signal at sector start to delay rebels 1 jump
- Hacking Stun: Adds a stun effect to the hacking activated power
Bug/misc fixes:
- Enemy ships are much less likely to have 2 of the same drone.
- No more comma differences between the text of the marooned slug (sorry /u/Twinge).
- Alternate blue choices to unlock the Mantis Cruiser
- Ion Bomb cooldown increased to 21 from 18
- Automated Re-loader benefit decreased to 10% from 15%.
- Added an animation when fires get put out.
- Hull damage / bonus repairs from events will not mysteriously remain at visited locations.
- Fixed: Enemy boarders going on 'space walks' with strange pathing
- Reverse Ion Field and Drone Reactor Augments fixed to display their correct values
- Cloak meter correctly resets when jumping cloaked out of combat
- Rockmen AI will no longer be 'scared' of fire, preventing repairs.
- Can now re-map options button without causing options screen to open
- Shields only provide skill boost if an enemy is present
- Restored defense drone drift after power off
- Enemies will no longer power their missile weapons if they don't have missiles
- Fixed: Repair progress would reset in some specific circumstances when taking damage
- Fixed: Repair progress could reset when the system was limited by nebula/event
- Jumping away from the boss mid-explosion won't reset progress
- Fixed: Ion lock rendering bug when you had locked systems adjacent to each other
- Rebel locations will continue to have enemy ships even after you've cleared them
- Flagship will have the proper weapon visuals during its destruction
- Zoltan energy is preserved correctly after loading a game
- System order preserved in ship hangar screen
- No longer plays oxygen loss sound effect when breaching empty rooms
- Shields should properly repower in all situations after damage/ion effects
- Store no longer auto-opens on reload
- Systems will properly repower after limits imposed by events disappear
- Minor text fixes Minor rendering bug fixes
- Bombs can no longer miss when targeting yourself
- Enemy boarding drones are destroyed when the enemy ship is defeated
- Maps will no longer have disconnected beacons, everything will be accessible
- Additional price changes on weapons and equipment for balancing
- And finally: bonus, never seen before, new bugs added with all of this new content! [4]
Version 1.03.4?[]
Release Date: some time before 2013-11-13
- Crew ordered to leave a room, then ordered to return before they have left will now return to their previously-occupied square, rather than filling the room in the normal priority order. As a consequence, crew may no longer be reshuffled within a room while paused - they must exit the door before returning in order to fill by normal priorities.
Version 1.03.3 (2013-05-23)[]
Polishing:
- You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport.
- If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector.
- The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors.
- Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the shields on/off to level up.
Major bugfixes:
- Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field.
- Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle'.
- Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams.
- Can no longer open the ship upgrades screen in hostile situations using the hot key.
- If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding.
- Blast Door health will properly regenerate on safe (no current boarders) jumps.
- Boarding Drones will no longer be hit by projectiles after they've successfully landed.
- Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration.
- Waiting in a nebula will no longer remove the sensor dampening effect.
- Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around.
Minor bugfixes:
- Drones should no longer fly "into" the shields and fire past them.
- Dying crew members will stay dead if you Save & Quit + Continue. They will also remain unselectable and unmovable as soon as dying animation starts.
- Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead.
- Credits + Victory screen won't close if you accidentally tap a key - only escape will close it.
- Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior' objects.
- The event where your crew member goes crazy will have the correct race/name after going crazy.
- You won't be able to waste your money choosing pointless repair choices at the repair station event.
- Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.
- Interior console glow fixed to display correct colors for crew levels.
- Combat/Defense drones will properly trigger blue event options.
- Drone / missile counts can no longer go negative.
- Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying.
- Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows).
- More grammar/typo fixes and minor animation/image polish.
Version 1.03.1 (2012-12-21)[]
- Colorblind mode (available in options) makes many color pallette changes and adds additional symbols to help out our colorblind players. I apologize for the delay in getting this into the game!
- Hotkeys added for many actions in the game, customizable from within the Options menu
- Indicator for when the enemy is attempting to jump away (and if it's able to)
- Cloaking will automatically cooldown in non-danger situations
- You can now pause using the middle mouse button
- Orange room borders for very low O2 have been replaced with hazard stripes on the floor
- Ctrl+click (customizable in Options) when aiming will allow you to specify a single weapon to auto-fire (or not auto-fire if auto-fire button is toggled)
- Minor balance change: System Repair drones power requirement reduced to 1
Major bugfixes:
- Cloaking will provide the +60 evasion even if you don't have a pilot
- Beams will correctly damage crew (and start fires if the Fire Beam)
- Odd numbered Shield Systems will now properly repower after ionization
- Tough Little Ship, Astronomically Low Odds, and all of the Crystal Cruiser achievements fixed
- Repair/Anti-Personel Drones will always properly disappear whenever unequipped (or sold) - this will let you unequip them to make room for repair men if you system is destroyed
- Potential fix for rare crash when selecting weapons
Minor bugfixes:
- Fixed: Zoltan Bonus power wouldn't update while paused for drones
- Federation Cruiser Artillery cooldown imagery properly updates during pause
- Fixed: Sometimes incorrectly displays the teleporter/shuttle text when your crew dies after battle
- All enemies (including boarders) will now have names
- Tooltips will properly clear when events/sub-windows open
- System limits/effects caused by events (or nebulas) update upon arrival, not after the event
- Cloaking system glow fixed
- Zoltan Trade hub event fixed - blue option will actually do something now
- Fixed: Quest beacon tooltips were sometimes inaccurate
- More Typos/Grammar Fixes
Version 1.02.6 (2012-09-30)[]
- Fixed some texture rendering issues on Mac OS X and older Windows/Linux machines
- Fullscreen - FTL Native Resolution fixed to accurately provide the pre-1.02 Fullscreen method for older PCs
- Tough Little Ship Achievement fixed
- Fixed exploit that allowed player crew to walk through enemy blast doors, which is also a potential fix for the AI bug of walking through walls/doors (Thanks Unlucky Scarecrow!)
- Defense Drones Don't Do D'Anything and Master of Patience Achievements potentially fixed
- Protection against quests spawning at unreachable nodes
- Crystal Weapons / Missile Weapons will accurately state the number of shots they fire per cooldown
- Minor UI help - clearer tooltips for Cloaking/Teleporting and hotkey numbers for drones
- More event/descriptions/tooltip typos fixed
Version 1.02.5 (2012-09-27)[]
- (Need more info!)
- Restored functionality to those that don't support certain OpenGL features
- Fixed Zoltan shield display
- Added some additional logging/overrides to help in support
New content:
- Slug random encounter: overhear two slug ships in a nebula. If you eavesdrop on their comms chatter, you get a quest marker.
Version 1.02[]
Compatibility changes:
- Older laptops experiencing "overly pixelated" or distorted images should now function
- MacBooks with ATI X1600 video cards will potentially function both in fullscreen and windowed. I do not have access to a MacBook with that video card, so if you're experiencing that problem please update me!
- Mac OS X version now implements Left-Ctrl+Left-Click to be equivalent to Right-Click
Fullscreen changes:
- Fullscreen stretch now works differently and should be more effective at properly "stretching" to fill your screen
- Monitors that support 2560x1440 should be properly scaling and look much better (I'm jealous)
- Monitors with resolutions less than 1280x720 may now function in Fullscreen Stretched depending on your OpenGL support
- A more elaborate manual mode is available for tweaking your desired resolution effect within settings.ini
Additional video settings:
- V-Sync can be activated within options mode. Depending on your system, you still might need to force it on or off from your video card control panel as well.
- Frame limiting is also available from the options. Between the two (V-Sync vs. Frame Limiting), pick the one that works best for you to balance performance and cpu use.
Additional game settings:
- Within options you can enable paths to be drawn when hovering over a beacon.
- Dialog keys will now have a brief delay before they are active, this can be disabled within the options.
Other bugfixes:
- Start Crash Fix: Sometimes unidentified USB devices could cause FTL to fail to start
- Removed bugged weapon from the secret sector
- Moving crewmembers will still teleport assuming they are in the room of their final destination
- Killing the crew of an enemy ship will count as defeating it for stats
- Selling the Zoltan Energy shield will no longer be bugged
- Federation Ship will properly unlock on victory (and will unlock retroactively for those that experienced this bug)
- Secret Cruiser Type B stealth imagery has been fixed
- Fixed situation where a defense drone could become permanently powered
- Energy Shield can no longer be damaged while jumping, preventing it from properly recharging
- Fixed: Ion Storm and Nebula effects would disappear at beacons where you leave behind an enemy
- Saving in sector maps can no longer sometimes cause you to skip a sector
- Excess error message repeats removed
- Repeated "victory" in Sector 1 after restart fixed
- Possible fix for disappearing quests after Save & Quit
- Possible fix for enemies jumping away despite destroyed piloting
- Fixed freezing enemy AI when low on health and medbay is on fire
- Save & Quit in a store will no longer reduce repair costs
- Typos corrected in tooltips/weapons/events
Version 1.01[]
(Need more info!)
Version 1.0[]
(Need more info!)