FTL: Faster Than Light Wiki
Advertisement
FTL: Faster Than Light Wiki

This page contains links to guides, tutorials, and tips videos and texts by reputable and skillful FTL players. The page also contains supplementary information (comparison charts and tables) and links to reverse-engineered game data.

Beginners' guides and tutorials[]

Ship guides, tier lists, and tools[]

Ship guides[]

Each of these guides is written by a skilled player with a high win rate on Hard difficulty. Each has its own style and areas of focus.

  • Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. This guide is approachable and concise, with ship strategy center-stage.
  • Holoshideim's guide covers many different aspects of the game, including a section giving tips for beginners. Ship strategies are broken down into general guides for gunships and boarding ships, as well as specific guides for each ship. There's significant detail here, organized into short bullet points.
  • Mike Hopley's ships guide covers ship-specific strategies and early-game tactics, including an introduction that discusses overall early strategy. This guide is the most "technical", with tips ranging from basic to extremely advanced.

Ship tier lists[]

A ship's difficulty depends on the player's skill with that ship. Difficulty also varies greatly between runs, due to the random elements in the game. Here are ship rankings by top-level players:

Ship comparison tool[]

Click on the button below to reveal the ship data, then click on different ships to compare them.

Ship comparison table
Kestrel Cruiser A - The Kestrel
Kestrel Cruiser B - Red-Tail
Kestrel Cruiser C - The Swallow
Engi Cruiser A - The Torus
Engi Cruiser B - The Vortex
Engi Cruiser C - Tetragon
Federation Cruiser A - The Osprey
Federation Cruiser B - Nisos
Federation Cruiser C - The Fregatidae
Zoltan Cruiser A - The Adjudicator
Zoltan Cruiser B - Noether
Zoltan Cruiser C - Cerenkov
Mantis Cruiser A - The Gila Monster
Mantis Cruiser B - The Basilisk
Mantis Cruiser C - The Theseus
Slug Cruiser A - Man of War
Slug Cruiser B - The Stormwalker
Slug Cruiser C - Ariolimax
Rock Cruiser A - Bulwark
Rock Cruiser B - Shivan
Rock Cruiser C - Tektite
Stealth Cruiser A - The Nesasio
Stealth Cruiser B - DA-SR 12
Stealth Cruiser C - Simo-H
Lanius Cruiser A - Kruos
Lanius Cruiser B - The Shrike
Crystal Cruiser A - Bravais
Crystal Cruiser B - Carnelian
Kestrel Cruiser
- Layout A -
The Kestrel
Kestrel Cruiser A
Reactor Power
- 8 -
Fuel
16
Missiles
8
DroneParts
2

MaleHuman1 MaleHuman1 MaleHuman1

- - -
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Artemis, Burst Laser II
- 2 Max Drones -
-
Kestrel Cruiser
- Layout B -
Red-Tail
Kestrel Cruiser B
Reactor Power
- 8 -
Fuel
16
Missiles
5
DroneParts
0

MaleHuman1 MaleHuman1 Zoltan2 Mantis2

- - -
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
4
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Basic Laser, Basic Laser
Basic Laser, Basic Laser
- 2 Max Drones -
-
Kestrel Cruiser
- Layout C -
The Swallow
Kestrel Cruiser C
Reactor Power
- 7 -
Fuel
16
Missiles
4
DroneParts
3
MaleHuman1 Lanius2 MaleHuman1
- - -
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
2
MedbaySymbol
-
CloneBayCircle
1
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
2
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Dual Lasers, Ion Stunner
- 2 Max Drones -
-
Engi Cruiser
- Layout A -
The Torus
Engi Cruiser A
Reactor Power
- 10 -
Fuel
16
Missiles
0
DroneParts
15

MaleHuman1 Engi1 Engi1

Engi Med-bot Dispersal
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlCircle
3
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Ion Blast II
- 3 Max Drones -
Combat I
Engi Cruiser
- Layout B -
The Vortex
Engi Cruiser B
Reactor Power
- 9 -
Fuel
16
Missiles
0
DroneParts
6

Engi1

Drone Reactor Booster
ShieldsCircle
2
EnginesCircle
1
OxygenCircle
1
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlCircle
3
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsSymbol
-
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Heavy Ion, Heavy Laser I
- 3 Max Drones -
Anti-Personnel, System Repair
System Repair
Engi Cruiser
- Layout C -
Tetragon
Engi Cruiser C
Reactor Power
- 9 -
Fuel
16
Missiles
0
DroneParts
25

Lanius2 Engi1 Engi1

Defense Scrambler
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
1
MedbaySymbol
-
CloneBayCircle
1
DroneControlCircle
2
HackingCircle
1
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Dual Lasers
- 3 Max Drones -
Beam I
Federation
Cruiser
- Layout A -
The Osprey
Federation Cruiser A
Reactor Power
- 8 -
Fuel
16
Missiles
5
DroneParts
2

MaleHuman1 Mantis2 Rockmen2 Engi1

- - -
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
2
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamCircle
L1
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Burst Laser II
- 2 Max Drones -
-
Federation
Cruiser
- Layout B -
Nisos
Federation Cruiser B
Reactor Power
- 9 -
Fuel
16
Missiles
9
DroneParts
0

MaleHuman1 Zoltan2 Slug4

- - -
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
2
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamCircle
L2
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Dual Lasers, Leto
- 2 Max Drones -
-
Federation
Cruiser
- Layout C -
The Fregatidae
Federation Cruiser C
Reactor Power
- 7 -
Fuel
16
Missiles
5
DroneParts
0

MaleHuman1 Zoltan2 Zoltan2 Mantis2

Emergency Respirators
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
1
MedbaySymbol
-
CloneBayCircle
1
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterCircle
1
CloakingSymbol
-
ArtilleryBeamCircle
F1
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
-
- 2 Max Drones -
-
Zoltan Cruiser
- Layout A -
The Adjudicator
Zoltan Cruiser A
Reactor Power
- 5 -
Fuel
16
Missiles
12
DroneParts
2

Zoltan2 Zoltan2 Zoltan2

Zoltan Shield
ShieldsCircle
2
EnginesCircle
1
OxygenCircle
1
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
2
BackupBatterySymbol
-
- 4 Max Weapons -
Halberd Beam, Leto
- 2 Max Drones -
-
Zoltan Cruiser
- Layout B -
Noether
Zoltan Cruiser B
Reactor Power
- 5 -
Fuel
16
Missiles
0
DroneParts
2

Zoltan2 Zoltan2 Zoltan2

Zoltan Shield
ShieldsCircle
1
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
4
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Ion Blast, Ion Blast
Pike Beam
- 2 Max Drones -
-
Zoltan Cruiser
- Layout C -
Cerenkov
Zoltan Cruiser C
Reactor Power
- 2 -
Fuel
16
Missiles
2
DroneParts
15

Zoltan2 Zoltan2 Zoltan2 Zoltan2

Zoltan Shield
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
2
MedbaySymbol
-
CloneBayCircle
1
DroneControlCircle
3
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatteryCircle
2
- 4 Max Weapons -
Ion Charge
- 2 Max Drones -
Beam I
Mantis Cruiser
- Layout A -
The Gila Monster
Mantis Cruiser A
Reactor Power
- 7 -
Fuel
16
Missiles
16
DroneParts
0

Mantis2 Mantis2 Mantis2 Engi1

Mantis Pheromones
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
1
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterCircle
1
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsSymbol
-
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Small Bomb, Basic Laser
- 2 Max Drones -
-
Mantis Cruiser
- Layout B -
The Basilisk
Mantis Cruiser B
Reactor Power
- 11 -
Fuel
16
Missiles
0
DroneParts
15

Mantis2 Mantis2

Mantis Pheromones
ShieldsCircle
4
EnginesCircle
1
OxygenCircle
1
WeaponControlCircle
1
MedbayCircle
1
CloneBaySymbol
-
DroneControlCircle
3
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterCircle
1
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
-
- 2 Max Drones -
Boarding, Defense I
Mantis Cruiser
- Layout C -
The Theseus
Mantis Cruiser C
Reactor Power
- 8 -
Fuel
16
Missiles
20
DroneParts
0

Engi1 Mantis2 Lanius2

Mantis Pheromones
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
2
MedbaySymbol
-
CloneBayCircle
2
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterCircle
1
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Lockdown Bomb, Stun Bomb
- 2 Max Drones -
-
Slug Cruiser
- Layout A -
Man of War
Slug Cruiser A
Reactor Power
- 8 -
Fuel
16
Missiles
15
DroneParts
0

Slug4 Slug4

Slug Repair Gel
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsSymbol
-
DoorSystemCircle
2
BackupBatterySymbol
-
- 4 Max Weapons -
Anti-Bio Beam, Breach Bomb I
Dual Lasers
- 2 Max Drones -
-
Slug Cruiser
- Layout B -
The Stormwalker
Slug Cruiser B
Reactor Power
- 7 -
Fuel
16
Missiles
25
DroneParts
0

Slug4 Slug4 Slug4

Slug Repair Gel
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
2
MedbaySymbol
-
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterCircle
1
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsSymbol
-
DoorSystemCircle
2
BackupBatterySymbol
-
- 4 Max Weapons -
Healing Burst, Artemis
- 2 Max Drones -
-
Slug Cruiser
- Layout C -
Ariolimax
Slug Cruiser C
Reactor Power
- 9 -
Fuel
16
Missiles
1
DroneParts
15

Slug4 Slug4 Slug4

Slug Repair Gel
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
2
MedbaySymbol
-
CloneBayCircle
1
DroneControlSymbol
-
HackingCircle
1
MindControlCircle
1
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsSymbol
-
DoorSystemCircle
2
BackupBatterySymbol
-
- 4 Max Weapons -
Chain Laser
- 2 Max Drones -
-
Rock Cruiser
- Layout A -
Bulwark
Rock Cruiser A
Reactor Power
- 8 -
Fuel
16
Missiles
28
DroneParts
0

Rockmen2 Rockmen2 Rockmen2

Rock Plating
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Artemis, Hull Missile
- 2 Max Drones -
-
Rock Cruiser
- Layout B -
Shivan
Rock Cruiser B
Reactor Power
- 8 -
Fuel
16
Missiles
18
DroneParts
0

Rockmen2 Rockmen2 Rockmen2 Rockmen2

Rock Plating
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
2
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemSymbol
-
BackupBatterySymbol
-
- 4 Max Weapons -
Heavy Pierce I, Fire Bomb
- 2 Max Drones -
-
Rock Cruiser
- Layout C -
Tektite
Rock Cruiser C
Reactor Power
- 8 -
Fuel
16
Missiles
15
DroneParts
0

Rockmen2 Rockmen2 Crystal1

Rock Plating
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
3
MedbaySymbol
-
CloneBayCircle
1
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Swarm, Crystal Heavy I
- 2 Max Drones -
-
Stealth Cruiser
- Layout A -
The Nesasio
Stealth Cruiser A
Reactor Power
- 8 -
Fuel
16
Missiles
0
DroneParts
0

MaleHuman1 MaleHuman1 MaleHuman1

Long-Ranged Scanners
Titanium System Casing
ShieldsSymbol
-
EnginesCircle
4
OxygenCircle
1
WeaponControlCircle
2
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingCircle
1
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
2
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Mini Beam, Dual Lasers
- 2 Max Drones -
-
Stealth Cruiser
- Layout B -
DA-SR 12
Stealth Cruiser B
Reactor Power
- 7 -
Fuel
16
Missiles
0
DroneParts
0

MaleHuman1 MaleHuman1 Zoltan2

Long-Ranged Scanners
ShieldsSymbol
-
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
4
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingCircle
2
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
2
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Glaive Beam
- 2 Max Drones -
-
Stealth Cruiser
- Layout C -
Simo-H
Stealth Cruiser C
Reactor Power
- 7 -
Fuel
16
Missiles
0
DroneParts
16

MaleHuman1 Rockmen2 Slug4

Long-Ranged Scanners
ShieldsSymbol
-
EnginesCircle
3
OxygenCircle
1
WeaponControlCircle
2
MedbaySymbol
-
CloneBayCircle
1
DroneControlCircle
2
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsSymbol
-
DoorSystemCircle
1
BackupBatterySymbol
-
- 3 Max Weapons -
Charge Laser+, Mini Beam
- 3 Max Drones -
Shield+, Anti-Drone
Lanius Cruiser
- Layout A -
Kruos
Lanius Cruiser A
Reactor Power
- 8 -
Fuel
16
Missiles
3
DroneParts
9

MaleHuman1 Lanius2 Lanius2

Emergency Respirators
ShieldsCircle
2
EnginesCircle
1
OxygenCircle
1
WeaponControlCircle
3
MedbaySymbol
-
CloneBayCircle
1
DroneControlSymbol
-
HackingCircle
1
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Chain Laser, Ion Stunner
- 2 Max Drones -
-
Lanius Cruiser
- Layout B -
The Shrike
Lanius Cruiser B
Reactor Power
- 8 -
Fuel
16
Missiles
0
DroneParts
0

Engi1 Lanius2 Lanius2

Emergency Respirators
ShieldsCircle
2
EnginesCircle
1
OxygenCircle
1
WeaponControlCircle
1
MedbaySymbol
-
CloneBayCircle
1
DroneControlSymbol
-
HackingSymbol
-
MindControlCircle
1
CrewTeleporterCircle
1
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsSymbol
-
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Advanced Flak
- 2 Max Drones -
-
Crystal Cruiser
- Layout A -
Bravais
Crystal Cruiser A
Reactor Power
- 8 -
Fuel
16
Missiles
0
DroneParts
0

MaleHuman1 MaleHuman1 Crystal1 Crystal1

Crystal Vengeance
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
3
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterSymbol
-
CloakingSymbol
-
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
Crystal Burst I, Heavy Crystal I
- 2 Max Drones -
-
Crystal Cruiser
- Layout B -
Carnelian
Crystal Cruiser B
Reactor Power
- 8 -
Fuel
16
Missiles
0
DroneParts
0

Crystal1 Crystal1 Crystal1

Crystal Vengeance
ShieldsCircle
2
EnginesCircle
2
OxygenCircle
1
WeaponControlCircle
1
MedbayCircle
1
CloneBaySymbol
-
DroneControlSymbol
-
HackingSymbol
-
MindControlSymbol
-
CrewTeleporterCircle
1
CloakingCircle
1
ArtilleryBeamSymbol
-
PilotingCircle
1
SensorsCircle
1
DoorSystemCircle
1
BackupBatterySymbol
-
- 4 Max Weapons -
-
- 2 Max Drones -
-


Ship scrap comparison[]

It's possible to calculate the total scrap value of a ship's starting equipment, although this has little practical use.

Weapons guides, tier lists, and tools[]

Weapons guides[]

Weapons tier lists[]

Weapons timings and travel times[]

Sector guides[]

Flagship guides and strategies[]

Community guides, tips, tutorials[]

  • Guides:
  • Ship-specific tips:
  • System- and situation-specific tips:

Reverse-engineered game data[]

In-game tips[]

When launching the game for the first time on PC, you will see: "Open the in-game menu by pressing ESCAPE. You can restart or change options from there."

New Game start tips
  • Asteroids
    • Fighting in asteroid fields is dangerous, but use it to your advantage. Take out enemy Shields and let the rocks take care of the rest.
  • Augmentations
    • Your ship can only hold 3 augmentations. They provide unique benefits to a system, the crew or the entire ship.
  • Autofire
    • Autofire will let a weapon maintain its target. Just keep an eye on your missile count!
  • Beams
    • Beam weapons do damage based on the number of rooms they hit. Each Shield bubble will block 1 damage of a beam; it's best to use beams when the enemy's shields are down.
  • Boarding
    • If you're having trouble with boarders, fight within the medbay. If all else fails, vent the rest of the oxygen out of the ship!
  • Bomb Weapons
    • Bombs teleport directly onto either ship. They bypass Shields AND Defense Drones. However, they affect only crew and Systems; they do no damage to the ship's hull.
  • Breaches
    • If a room with a breach has no Oxygen, try opening all the doors surrounding it to make it less hazardous.
  • Choices
    • Results of most choices have multiple outcomes. You can never be sure what will happen.
  • Cloaking
    • Cloaking prevents enemies from firing on your ship or charging their weapons. It also increases your base evasion by 60.
  • Death
    • Remember, losing is part of the fun! ... No, I'm serious...
  • Door Subsystem
    • Upgrading your doors will greatly reduce the chance of fire spreading between rooms and will significantly slow boarder movement.
  • Drones
    • If you're struggling against enemy Drones, target the Drone System to temporarily disable them.
  • Exits
    • It's tempting to rush for the sector exits, but exploring is the only way to upgrade your ship. Try and get as much out of each sector as possible.
  • Evasion
    • Evading enemy shots is crucial, but it requires functioning engines AND a pilot. Having someone man the engines will increase your evasion as well.
  • Fire
    • If fire is spreading, consider opening airlocks and doors to vent the oxygen from parts of your ship. Fire is quickly extinguished without O2.
  • Font Size
    • Pressing +/- (customizable in options) will let you change the event text size.
  • Fuel
    • Every jump consumes one unit of fuel, so keep an eye on your reserves. Buy fuel at stores to avoid being left stranded.
  • Grinding Sectors
    • It can be beneficial to stay in a Sector for as long as possible to improve the ship since each Sector is increasingly difficult.
  • Health
    • Pay attention to your crew's health! Use the Medbay to keep them patched up.
  • Hidden Choices
    • When you see a blue colored choice in an event, it's a special option that has been made available by your current equipment.
  • Hotkeys
    • You can charge or arm weapons using number hotkeys: The Weapon Slots are 1-4 on your keyboard, and the Drones are 5-7 (customizeable in the options).
  • Ion Weapons
    • Ion weapons de-power and lock a System for a time. If they hit the enemy shields they deal their stun damage directly to the Shields System.
  • Nebulas
    • Passing through a Nebula will allow you to temporarily slow down the fleet advancement but they contain their own unique dangers.
  • Oxygen
    • If the ship's room color changes from tan to red, it means you're losing oxygen. Crew will be damaged and fires will burn out in rooms with red hazard stripes.
  • Pausing
    • Press SPACE at any time to pause the game. You can still issue orders to crew or manipulate system power while paused.
  • Power Bars
    • Upgraded systems can be helpful even if you don't have enough reactor power to use them; they still absorb one damage.
  • Rebel Fleet
    • The Rebel fleet (represented by the red circle on the map) moves closer to your position every time you jump. Certain events can slow or speed up their movement.
  • Score
    • Your score is based on how many ships you defeat, the number of beacons explored, and your total scrap collection.
  • Selling
    • Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. Click on the SELL tab at the top.
  • Sensors
    • If the ship goes dark, don't panic. Just fix the Sensors Subsystem.
  • Shield Piercing
    • Missiles ignore shields. Use missiles to damage a powerful ship's Shields System. Just remember that Defense Drones can shoot down missiles!
  • Sound
    • Go into the options menu to turn on or off the sound effects and music.
  • Solar Flares
    • Solar flares will cause hull damage in addition to starting fires. Make sure your shields are up to help mitigate this effect.
  • System Damage
    • When a System fully breaks due to fire or boarders, the hull also takes one damage.
  • Targets
    • Prioritize your targeting in combat. Weapons and Shields are usually the best choice, but if they're fleeing, hit their Engines or Piloting to prevent escape.
  • Upgrades
    • Don't forget to upgrade your ship! Often shields are the highest priority, but don't underestimate the usefulness of subsystems.
  • Weapons
    • You can queue up an attack before the weapon is charged. It will fire when it's charged.
  • Weapon Order
    • Rearrange a Weapon or Drone schematic by dragging it into the desired position. The left-most slot will be the last to power down if the system is damaged.
Weapons/Drones tips
  • Beams
    • For every shield bar on the enemy, a beam's damage is reduced by one. For example, a three damage beam against two shield bars will cause one damage in every room it hits.
  • Bombs
    • Bombs teleport past shields and defense drones to land directly on the ship. Like missiles, they cost one missile to launch. They never damage hull, but can be effective at disrupting crew and systems. You can even launch them at boarders on your own ship.
  • Chain Ion
    • The Chain Ion increases its damage every time it fires. Check the green lights on the weapon to see how many times it has fired.
  • Chain lasers
    • Chain lasers decrease their cooldown every time they fire. Check the green lights on the weapon to see how many times it has fired.
  • Charge weapons
    • Charge weapons can be charged multiple times to generate more firepower. You can save time and fire the weapon prematurely but it will have fewer shots ready as a result.
  • Crystal weapons
    • Crystal weapons pierce a single layer of shields. Only level 2 shields and higher can stop them.
  • Drones
    • Use requires spending one drone part to activate, and then constant power (similar to weapons).
  • Flak weapons
    • Flak weapons target an area instead of a single room.
  • Heal Bomb
    • Remember, bombs can miss the enemy ship so don't count on this as a guaranteed heal for your boarders!
  • Hull weapons
    • Hull weapons deal double damage if they hit a room that does not have a system or a subsystem.
  • Ion damage
    • For every one point of ion damage, one power bar is removed from the target system and it is then locked for 5 seconds, preventing re-powering. If an ion weapon hits shields, the damage is automatically applied to the Shield System.
  • Laser
    • Each laser shot will be blocked by a single shield bubble, regardless of the laser's damage.
  • Missiles
    • Missiles will ignore all enemy shields, but cost one missile to launch. Enemy defense drones will shoot down incoming missiles.
  • Repair Bomb
    • Bombs never miss when targeting your own ship, so this bomb is a guaranteed full heal for any of your systems.

About the game[]

Introduction[]

Tribute[]

See also (FTL Wiki content)[]

Guides (work in progress)[]

Crew[]

Weapons[]

Enemy ships[]

Events[]

Environmental hazards[]

Stores[]

Store assortment[]

Rewards[]

Advertisement