This random event occurs in:
at a distress beacon. The Long-Ranged Scanners will detect no ship presence. This event can occur only once per sector.
The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating.
- Attack the Lanius ship.
- Fight a Lanius ship. [1]
- (After destroying enemy ship) The ship explodes, leaving behind a collection of useful scrap material.
(After killing enemy crew) There are no more life-signs remaining on the ship. You strip it of useful materials.- You receive medium scrap with resources.
- Contact the Slugs.
- The Slugs reluctantly thank you for your help, protest they had the whole situation under control, attempt to make you pay for them helping you, and an hour later, finally relent and give you some supplies.
- You receive medium scrap with resources.
- The Slugs, taking advantage of the firefight, have fled the system. So much for gratitude.
- Nothing happens.
- The Slugs reluctantly thank you for your help, protest they had the whole situation under control, attempt to make you pay for them helping you, and an hour later, finally relent and give you some supplies.
- Contact the Slugs.
- You receive medium scrap with resources.
- (After destroying enemy ship) The ship explodes, leaving behind a collection of useful scrap material.
- Fight a Lanius ship. [1]
- Leave the Slugs to their fate.
- You leave the Lanius ship alone, and prepare to jump to the next beacon.
- Nothing happens.
- You leave the Lanius ship alone, and prepare to jump to the next beacon.
Notes[]
This event is called "LANIUS_SLUG_DISTRESS" in the datafiles.
Reference notes[]
- ↑ The enemy ship: never runs away, never surrenders.