FTL: Faster Than Light Wiki
Register
FTL: Faster Than Light Wiki
(26 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Lasers are general-purpose energy weapons that can be used to deplete shields and then damage systems, hull, and crew. When a laser shot hits a shield, it temporarily removes one shield layer.
+
Lasers are general-purpose energy weapons. Each laser shot temporarily removes a shield layer. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage.
   
Lasers can only be shot down by Mark II Defense Drones.
+
Like any projectile weapon, lasers can miss. Lasers can only be shot down by Mark II Defense Drones.
   
==== Types of laser ====
+
== Types of laser ==
   
  +
All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields are down. Others (chain and charge) have different firing mechanics that can affect their tactical use.
* '''Basic laser''': just one shot. Depletes 1 shield or does 1 system and hull damage.
 
* '''Burst lasers''': multiple-shot lasers, where all shots are fired in quick succession. Each shot depletes 1 shield or does 1 system and hull damage.
 
* '''Charge lasers''': like burst lasers, but you can choose to fire a partial charge sooner (for fewer shots), giving some tactical flexibility. Each shot depletes 1 shield or does 1 system and hull damage.
 
* '''Chain lasers''': each time they fire, the charging time is reduced for the next volley (down to a minimum charge time). Each shot depletes 1 shield or does 1 system and hull damage.
 
* '''Heavy Lasers''': each shot does 2 damage to systems and hull, but still only depletes one shield layer. They also have a high chance of starting a fire or causing a breach.
 
* '''Hull Lasers''': each shot does 2 damage when hitting a systemless room, but still only depletes one shield layer. They also have a good chance of causing a breach.
 
   
 
* '''Basic Laser''': just one shot, for 1 damage.
Heavy Lasers are best used as damage-dealers rather than shield-breakers, due to the additional system damage and the high chance of fires or breaches.
 
 
* '''Burst Lasers''': multiple-shot lasers, where all shots are fired in quick succession. Each shot does 1 damage.
 
* '''Charge Lasers''': like burst lasers, but you can choose to fire a partial charge sooner (for fewer shots), giving some tactical flexibility. Each shot does 1 damage.
 
* '''Chain lasers''': each time they fire, the charging time is reduced for the next volley (down to a minimum charge time). Each shot does 1 damage.
 
* '''Heavy Lasers''': each shot does 2 damage. They also have a high chance of starting a fire or causing a breach.
 
* '''Hull Lasers''': each shot does 2 hull damage when hitting a systemless room. They also have a moderate chance of causing a breach, and travel faster than other lasers.
   
 
Heavy Lasers are best used as damage-dealers rather than shield-breakers, due to the additional system damage and the high chance of fires or breaches. Note that the 30% fire chance is rolled first, then (if no fires started) the 30% breach chance. That means Heavy Laser shots have a 51% chance of causing ''either'' a fire or a breach.
The Heavy Pierce Laser, unique to the Rock B, ignores one shield layer.
 
   
 
The Heavy Pierce Laser, unique to the Rock B, ignores one shield layer.
   
===Lasers===
+
==List of lasers==
 
In this case, '''Obtainable''' refers to the item being buyable or accessible from an event or through some other means.
 
In this case, '''Obtainable''' refers to the item being buyable or accessible from an event or through some other means.
 
{| class = article-table
 
{| class = article-table
Line 23: Line 24:
 
! style="text-align:center;" | Cost
 
! style="text-align:center;" | Cost
 
! style="text-align:center;" | Power used
 
! style="text-align:center;" | Power used
! style="text-align:center;" | Charge time<br />(s)
+
! style="text-align:center;" | Charge time
 
! style="text-align:center;" | Hull damage per shot
 
! style="text-align:center;" | Hull damage per shot
 
! style="text-align:center;" | Shots per volley
 
! style="text-align:center;" | Shots per volley
Line 88: Line 89:
 
| style="text-align:left" | Heavy Pierce<br /> [[File:Heavy Laser I.png]]
 
| style="text-align:left" | Heavy Pierce<br /> [[File:Heavy Laser I.png]]
 
| style="text-align:center" | 55 [[File:Ftlgame-scrap.png]]
 
| style="text-align:center" | 55 [[File:Ftlgame-scrap.png]]
| style="text-align:center" | 1
+
| style="text-align:center" | 2
 
| style="text-align:center" | 10 s
 
| style="text-align:center" | 10 s
 
| style="text-align:center" | 2 (1-Shield Piercing)
 
| style="text-align:center" | 2 (1-Shield Piercing)
Line 111: Line 112:
 
| style="text-align:center" | 65 [[File:Ftlgame-scrap.png]]
 
| style="text-align:center" | 65 [[File:Ftlgame-scrap.png]]
 
| style="text-align:center" | 3
 
| style="text-align:center" | 3
| style="text-align:center" | 12 s
+
| style="text-align:center" | 13 s
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
Line 139: Line 140:
 
| style="text-align:center" | 10%
 
| style="text-align:center" | 10%
 
| style="text-align:center" | 30%
 
| style="text-align:center" | 30%
| style="text-align:center" | 0%
 
|-
 
| style="text-align:left" | Boss Laser<br /> [[File:Boss_Laser.png]]
 
| style="text-align:center" | 55 [[File:Ftlgame-scrap.png]]
 
| style="text-align:center" | 1
 
| style="text-align:center" | 20 s
 
| style="text-align:center" | 1
 
| style="text-align:center" | 3
 
| style="text-align:center" | No
 
| style="text-align:center" | ~20%
 
| style="text-align:center" | ~20%
 
 
| style="text-align:center" | 0%
 
| style="text-align:center" | 0%
 
|}
 
|}
   
 
<div class="mw-collapsible" style="display:inline">
 
<div class="mw-collapsible" style="display:inline">
====Basic Laser====
+
===Basic Laser===
 
[[File:Basic_Laser.png|frame|Basic Laser]]
 
[[File:Basic_Laser.png|frame|Basic Laser]]
 
''"Very weak laser."''
 
''"Very weak laser."''
Line 165: Line 155:
 
*Note: Called "Defense Laser Mark 1" in the description.
 
*Note: Called "Defense Laser Mark 1" in the description.
   
====Dual Lasers====
+
===Dual Lasers===
 
[[File:Burst Laser I.png|frame|Dual Lasers]]
 
[[File:Burst Laser I.png|frame|Dual Lasers]]
 
''"Basic weak dual lasers. Often used by transport ships that can't afford better."''
 
''"Basic weak dual lasers. Often used by transport ships that can't afford better."''
Line 173: Line 163:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 1 power
 
*Requires 1 power
*Note: The most power-efficient laser available to the player (2 shots for 1 power)
+
*The most power-efficient laser available to the player (2 shots for 1 power)
*Note: Comes equipped on [[The Swallow|{{tooltip|The Swallow|Kestrel Cruiser, Layout C}}]], [[Tetragon|{{tooltip|Tetragon|Engi Cruiser, Layout C}}]], [[Nisos|{{tooltip|Nisos|Federation Cruiser, Layout B}}]], [[Man of War|{{tooltip|Man of War|Slug Cruiser, Layout A}}]], and [[The Nesasio|{{tooltip|The Nesasio|Stealth Cruiser, Layout A}}]].
+
*Comes equipped on [[The Swallow|{{tooltip|The Swallow|Kestrel Cruiser, Layout C}}]], [[Tetragon|{{tooltip|Tetragon|Engi Cruiser, Layout C}}]], [[Nisos|{{tooltip|Nisos|Federation Cruiser, Layout B}}]], [[Man of War|{{tooltip|Man of War|Slug Cruiser, Layout A}}]], and [[The Nesasio|{{tooltip|The Nesasio|Stealth Cruiser, Layout A}}]].
  +
*Enemies never use this weapon.
   
====Burst Laser Mark I====
+
===Burst Laser Mark I===
 
[[File:Burst Laser I.png|frame|Burst Laser Mark I]]
 
[[File:Burst Laser I.png|frame|Burst Laser Mark I]]
 
''"This simple burst laser isn't flashy but it gets the job done."''
 
''"This simple burst laser isn't flashy but it gets the job done."''
Line 184: Line 175:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 2 power
 
*Requires 2 power
  +
*Note: While this weapon is only half as power-efficient as the Dual Lasers, it can be found in stores and events.
 
====Burst Laser Mark II====
+
===Burst Laser Mark II===
 
[[File:Burst Laser II.png|frame|Burst Laser Mark II]]
 
[[File:Burst Laser II.png|frame|Burst Laser Mark II]]
 
''"Slightly improved version of the burst laser that fires more shots per charge.''
 
''"Slightly improved version of the burst laser that fires more shots per charge.''
Line 193: Line 184:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 2 power
 
*Requires 2 power
*Note: Comes equipped on [[The Kestrel|{{tooltip|The Kestrel|Kestrel Cruiser, Layout A}}]] and [[The Osprey|{{tooltip|The Osprey|Federation Cruiser, Layout A}}]].
+
*Comes equipped on [[The Kestrel|{{tooltip|The Kestrel|Kestrel Cruiser, Layout A}}]] and [[The Osprey|{{tooltip|The Osprey|Federation Cruiser, Layout A}}]].
*Note: Highly power-efficient (3 shots for 2 power), with a fast charge time. Widely regarded as the "best weapon" in the game (apart from "unobtainable" weapons)
+
*Highly power-efficient (3 shots for 2 power), with a fast charge time. Widely regarded as the "best weapon" in the game (apart from "unobtainable" weapons)
   
====Burst Laser Mark III====
+
===Burst Laser Mark III===
 
[[File:Burst Laser III.png|frame|Burst Laser Mark III]]
 
[[File:Burst Laser III.png|frame|Burst Laser Mark III]]
 
''"Powerful burst laser that fires off an impressive barrage."''
 
''"Powerful burst laser that fires off an impressive barrage."''
Line 203: Line 194:
 
*Damage: 1 per shot
 
*Damage: 1 per shot
 
*Requires 4 power
 
*Requires 4 power
*Note: widely regarded as a bad weapon in most circumstances, due to the high power cost and slow charge time. Also cannot start fires.
+
*Widely regarded as a bad weapon in most circumstances, due to the high power cost and slow charge time. Also cannot start fires.
   
====Heavy Pierce Mark I====
+
===Heavy Pierce Mark I===
 
[[File:Heavy Laser I.png|frame|Heavy Pierce Mark I]]
 
[[File:Heavy Laser I.png|frame|Heavy Pierce Mark I]]
 
''"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version pierces 1 shield."''
 
''"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version pierces 1 shield."''
Line 214: Line 205:
 
*Ignores 1 shield level
 
*Ignores 1 shield level
 
*Requires 2 power
 
*Requires 2 power
*Note: Comes equipped on [[Shivan|{{tooltip|Shivan|Rock Cruiser, Layout B}}]].
+
*Only available on [[Shivan|{{tooltip|Shivan|Rock Cruiser, Layout B}}]].
  +
*Enemies never use this weapon.
   
====Heavy Laser Mark I====
+
===Heavy Laser Mark I===
 
[[File:Heavy Laser I.png|frame|Heavy Laser Mark I]]
 
[[File:Heavy Laser I.png|frame|Heavy Laser Mark I]]
 
''"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts."''
 
''"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts."''
Line 226: Line 218:
 
*Note: Comes equipped on [[The Vortex|{{tooltip|The Vortex|Engi Cruiser, Layout B}}]].
 
*Note: Comes equipped on [[The Vortex|{{tooltip|The Vortex|Engi Cruiser, Layout B}}]].
   
====Heavy Laser Mark II====
+
===Heavy Laser Mark II===
 
[[File:Heavy Laser II.png|frame|Heavy Laser Mark II]]
 
[[File:Heavy Laser II.png|frame|Heavy Laser Mark II]]
 
''"This heavy laser fires two shots in quick succession, each dealing 2 damage"''
 
''"This heavy laser fires two shots in quick succession, each dealing 2 damage"''
Line 235: Line 227:
 
*Requires 3 power
 
*Requires 3 power
   
====Hull Smasher Laser====
+
===Hull Smasher Laser===
 
[[File:Hull Laser 1&2.png|frame|Hull Smasher Laser]]
 
[[File:Hull Laser 1&2.png|frame|Hull Smasher Laser]]
 
''"A powerful laser designed to maximize hull damage."''
 
''"A powerful laser designed to maximize hull damage."''
Line 243: Line 235:
 
*Low chance of fire, moderate chance of breach
 
*Low chance of fire, moderate chance of breach
 
*Requires 2 power
 
*Requires 2 power
*Note: despite the bonus damage to empty rooms, it's usually better to target systems
+
*Despite the bonus damage to empty rooms, it's usually better to target systems
  +
*Enemies never use this weapon
   
====Hull Smasher Laser Mark II====
+
===Hull Smasher Laser Mark II===
 
[[File:Hull Laser 1&2.png|frame|Hull Smasher Laser Mark II]]
 
[[File:Hull Laser 1&2.png|frame|Hull Smasher Laser Mark II]]
 
''"This powerful counterpart to the Hull Smasher Mark I fires more projectiles per shot."''
 
''"This powerful counterpart to the Hull Smasher Mark I fires more projectiles per shot."''
Line 253: Line 246:
 
*Low chance of fire, moderate chance of breach
 
*Low chance of fire, moderate chance of breach
 
*Requires 3 power
 
*Requires 3 power
*Note: despite the bonus damage to empty rooms, it's usually better to target systems. Multiple breaches can be highly disruptive
+
*Despite the bonus damage to empty rooms, it's usually better to target systems
  +
*Enemies never use this weapon
   
====Boss Laser====
+
===Chain Burst Laser===
[[File:Boss_Laser.png|frame|Boss Laser]]
 
''"ssss" [sic]''
 
*Costs 55 [[File:Ftlgame-scrap.png]] (cannot be bought or found)
 
*Fires 3 shot with 20s cooldown
 
*Damage: 1 per shot
 
*Low chance of fire and breach
 
*Requires 1 power
 
*Note: This is one of the weapons the Rebel Flagship uses. Can only be acquired via cheating.
 
</div>
 
 
===Advanced Edition Lasers===
 
 
<div class="mw-collapsible" style="display:inline">
 
====Chain Burst Laser====
 
 
[[File:Chain Laser Weapon 2-1.png|frame|Chain Laser I]]
 
[[File:Chain Laser Weapon 2-1.png|frame|Chain Laser I]]
 
''"This dual shot laser decreases in cooldown the more it fires. After 3 volleys it only takes 7 seconds to charge."''
 
''"This dual shot laser decreases in cooldown the more it fires. After 3 volleys it only takes 7 seconds to charge."''
Line 278: Line 258:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 2 power
 
*Requires 2 power
*Note: Charge time resets to 16 seconds if the weapon goes offline.
+
*Charge time resets to 16 seconds if the weapon goes offline.
*Note: Comes equipped on [[Ariolimax|{{tooltip|Ariolimax|Slug Cruiser, Layout C}}]], and [[Kruos|{{tooltip|Kruos|Lanius Cruiser, Layout A}}]].
+
*Comes equipped on [[Ariolimax|{{tooltip|Ariolimax|Slug Cruiser, Layout C}}]], and [[Kruos|{{tooltip|Kruos|Lanius Cruiser, Layout A}}]].
   
====Chain Vulcan====
+
===Chain Vulcan===
 
[[File:Chain_Vulcan.png|frame|Chain Vulcan]]
 
[[File:Chain_Vulcan.png|frame|Chain Vulcan]]
 
''"This laser weapon takes a long time to warm up. Each time it fires it decreases the cooldown, eventually able to take down any amount of shields."''
 
''"This laser weapon takes a long time to warm up. Each time it fires it decreases the cooldown, eventually able to take down any amount of shields."''
Line 290: Line 270:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 4 power
 
*Requires 4 power
*Note: Charge time resets to 11.1 seconds if the weapon goes offline
+
*Charge time resets to 11.1 seconds if the weapon goes offline
*Note: This is the only non-missile weapon capable of single-handedly destroying any enemy ship
+
*This is the only non-missile weapon capable of single-handedly destroying any enemy ship
*Note: It takes 35.5 seconds (unmanned) before the Vulcan gets up to full speed, and until that time it does very little.
+
*It takes 35.5 seconds before the Vulcan gets up to full speed, and until then it does very little.
  +
*This weapon is largely countered by Mark II Defense Drones
   
====Laser Charger (S)====
+
===Laser Charger (S)===
 
[[File:Laser_Charger_I.png|frame|Laser Charger (S)]]
 
[[File:Laser_Charger_I.png|frame|Laser Charger (S)]]
 
''"This laser weapon can charge two times, giving it an additional projectile. This improved version only requires 1 power."''
 
''"This laser weapon can charge two times, giving it an additional projectile. This improved version only requires 1 power."''
Line 302: Line 283:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 1 power
 
*Requires 1 power
*Note: "Autofire" causes continuous fire, disables charging
+
*"Autofire" causes continuous fire, disables charging
  +
*This is the most power-efficient laser weapon in the game (tied with Dual Lasers)
*Note: [http://ftl.wikia.com/wiki/Augmentations#Weapon_Pre-Igniter Weapon Pre-Igniter] will only charge one shot by default, but there is [https://www.youtube.com/watch?v=cMVlkQhF3Kw a trick] to charge both shots
+
*[http://ftl.wikia.com/wiki/Augmentations#Weapon_Pre-Igniter Weapon Pre-Igniter] will only charge one shot by default, but there is [https://www.youtube.com/watch?v=cMVlkQhF3Kw a trick] to charge both shots
*Note: Comes equipped on [[Simo-H|{{tooltip|Simo-H|Stealth Cruiser, Layout C}}]].
+
*Only available on the [[Simo-H|{{tooltip|Simo-H|Stealth Cruiser, Layout C}}]]
  +
*Enemies never use this weapon
   
====Laser Charger (M)====
+
===Laser Charger (M)===
 
[[File:Laser_Charger_I.png|frame|Laser Charger (S)]]
 
[[File:Laser_Charger_I.png|frame|Laser Charger (S)]]
 
''"This laser weapon can charge two times, giving it an extra projectile."''
 
''"This laser weapon can charge two times, giving it an extra projectile."''
Line 314: Line 297:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 2 power
 
*Requires 2 power
*Note: "autofire" causes continuous fire, disables charging
+
*"Autofire" causes continuous fire, disables charging
*Note: [http://ftl.wikia.com/wiki/Augmentations#Weapon_Pre-Igniter Weapon Pre-Igniter] will only charge one shot by default, but there is [https://www.youtube.com/watch?v=cMVlkQhF3Kw a trick] to charge both shots
+
*[http://ftl.wikia.com/wiki/Augmentations#Weapon_Pre-Igniter Weapon Pre-Igniter] will only charge one shot by default, but there is [https://www.youtube.com/watch?v=cMVlkQhF3Kw a trick] to charge both shots
   
====Laser Charger (L)====
+
===Laser Charger (L)===
 
[[File:Charge Laser II Weapon.png|frame|Laser Charger (L)]]
 
[[File:Charge Laser II Weapon.png|frame|Laser Charger (L)]]
 
''"This laser weapon can charge multiple times, giving it additional projectiles."''
 
''"This laser weapon can charge multiple times, giving it additional projectiles."''
Line 325: Line 308:
 
*Low chance of fire
 
*Low chance of fire
 
*Requires 3 power
 
*Requires 3 power
*Note: "Autofire" causes continuous fire, disables charging
+
*"Autofire" causes continuous fire, disables charging
*Note: [http://ftl.wikia.com/wiki/Augmentations#Weapon_Pre-Igniter Weapon Pre-Igniter] will only charge one shot by default, but there is [https://www.youtube.com/watch?v=cMVlkQhF3Kw a trick] to charge all shots
+
*[http://ftl.wikia.com/wiki/Augmentations#Weapon_Pre-Igniter Weapon Pre-Igniter] will only charge one shot by default, but there is [https://www.youtube.com/watch?v=cMVlkQhF3Kw a trick] to charge all shots
 
</div>
 
</div>
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 17:02, 4 May 2020

Lasers are general-purpose energy weapons. Each laser shot temporarily removes a shield layer. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage.

Like any projectile weapon, lasers can miss. Lasers can only be shot down by Mark II Defense Drones.

Types of laser

All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields are down. Others (chain and charge) have different firing mechanics that can affect their tactical use.

  • Basic Laser: just one shot, for 1 damage.
  • Burst Lasers: multiple-shot lasers, where all shots are fired in quick succession. Each shot does 1 damage.
  • Charge Lasers: like burst lasers, but you can choose to fire a partial charge sooner (for fewer shots), giving some tactical flexibility. Each shot does 1 damage.
  • Chain lasers: each time they fire, the charging time is reduced for the next volley (down to a minimum charge time). Each shot does 1 damage.
  • Heavy Lasers: each shot does 2 damage. They also have a high chance of starting a fire or causing a breach.
  • Hull Lasers: each shot does 2 hull damage when hitting a systemless room. They also have a moderate chance of causing a breach, and travel faster than other lasers.

Heavy Lasers are best used as damage-dealers rather than shield-breakers, due to the additional system damage and the high chance of fires or breaches. Note that the 30% fire chance is rolled first, then (if no fires started) the 30% breach chance. That means Heavy Laser shots have a 51% chance of causing either a fire or a breach.

The Heavy Pierce Laser, unique to the Rock B, ignores one shield layer.

List of lasers

In this case, Obtainable refers to the item being buyable or accessible from an event or through some other means.

Name Cost Power used Charge time Hull damage per shot Shots per volley Obtainable? Fire Breach Stun
Basic Laser
Basic Laser
20 Ftlgame-scrap 1 10 s 1 1 No 10% 0% 0%
Dual Lasers
Burst Laser I
25 Ftlgame-scrap 1 10 s 1 2 No 10% 0% 0%
Burst Laser I
Burst Laser I
50 Ftlgame-scrap 2 11 s 1 2 Yes 10% 0% 0%
Burst Laser II
Burst Laser II
80 Ftlgame-scrap 2 12 s 1 3 Yes 10% 0% 0%
Burst Laser III
Burst Laser III
95 Ftlgame-scrap 4 19 s 1 5 Yes 0% 0% 0%
Heavy Pierce
Heavy Laser I
55 Ftlgame-scrap 2 10 s 2 (1-Shield Piercing) 1 No 30% 30% 0%
Heavy Laser I
Heavy Laser I
50 Ftlgame-scrap 1 9 s 2 1 Yes 30% 30% 20% (AE)
Heavy Laser II
Heavy Laser II
65 Ftlgame-scrap 3 13 s 2 2 Yes 30% 30% 20% (AE)
Hull Smasher I
Hull Laser 1&2
55 Ftlgame-scrap 2 14 s 1 (System)
2 (Empty Hull)
2 Yes 0% 20% 0%
Hull Smasher II
Hull Laser 1&2
75 Ftlgame-scrap 3 15 s 1 (System)
2 (Empty Hull)
3 Yes 10% 30% 0%

Basic Laser

Basic Laser

Basic Laser

"Very weak laser."

  • Costs 20 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 shot with 10s cooldown
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 1 power
  • Note: Four of them come equipped on Red-Tail, and one comes equipped on The Gila Monster.
  • Note: Called "Defense Laser Mark 1" in the description.

Dual Lasers

Burst Laser I

Dual Lasers

"Basic weak dual lasers. Often used by transport ships that can't afford better."

  • Costs 25 Ftlgame-scrap (cannot be bought or found)
  • Fires 2 shots with 10s cooldown
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 1 power
  • The most power-efficient laser available to the player (2 shots for 1 power)
  • Comes equipped on The Swallow, Tetragon, Nisos, Man of War, and The Nesasio.
  • Enemies never use this weapon.

Burst Laser Mark I

Burst Laser I

Burst Laser Mark I

"This simple burst laser isn't flashy but it gets the job done."

  • Costs 50 Ftlgame-scrap
  • Fires 2 shots with 11s cooldown
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 2 power

Burst Laser Mark II

Burst Laser II

Burst Laser Mark II

"Slightly improved version of the burst laser that fires more shots per charge.

  • Costs 80 Ftlgame-scrap
  • Fires 3 shots with 12s cooldown
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 2 power
  • Comes equipped on The Kestrel and The Osprey.
  • Highly power-efficient (3 shots for 2 power), with a fast charge time. Widely regarded as the "best weapon" in the game (apart from "unobtainable" weapons)

Burst Laser Mark III

Burst Laser III

Burst Laser Mark III

"Powerful burst laser that fires off an impressive barrage."

  • Costs 95 Ftlgame-scrap
  • Fires 5 shots with 19s cooldown
  • Damage: 1 per shot
  • Requires 4 power
  • Widely regarded as a bad weapon in most circumstances, due to the high power cost and slow charge time. Also cannot start fires.

Heavy Pierce Mark I

Heavy Laser I

Heavy Pierce Mark I

"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version pierces 1 shield."

  • Costs 55 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 shot with 10s cooldown
  • Damage: 2 (hull) + 1(shield bypass) per shot
  • Low chance of fire and breach. Advanced Edition: low chance to stun crew
  • Ignores 1 shield level
  • Requires 2 power
  • Only available on Shivan.
  • Enemies never use this weapon.

Heavy Laser Mark I

Heavy Laser I

Heavy Laser Mark I

"Heavy lasers can wreak more havoc than their smaller, burst laser counterparts."

  • Costs 50 Ftlgame-scrap
  • Fires 1 shot with 9s cooldown
  • Damage: 2 per shot
  • Moderate chance of fire and breach. Advanced Edition: low chance to stun crew
  • Requires 1 power
  • Note: Comes equipped on The Vortex.

Heavy Laser Mark II

Heavy Laser II

Heavy Laser Mark II

"This heavy laser fires two shots in quick succession, each dealing 2 damage"

  • Costs 65 Ftlgame-scrap
  • Fires 2 shots with 13s cooldown
  • Damage: 2 per shot
  • Moderate chance of fire and breach. Advanced Edition: low chance to stun crew
  • Requires 3 power

Hull Smasher Laser

Hull Laser 1&2

Hull Smasher Laser

"A powerful laser designed to maximize hull damage."

  • Costs 55 Ftlgame-scrap
  • Fires 2 shots with 14s cooldown
  • Damage: 1 (system bays) / 2 (systemless) per shot
  • Low chance of fire, moderate chance of breach
  • Requires 2 power
  • Despite the bonus damage to empty rooms, it's usually better to target systems
  • Enemies never use this weapon

Hull Smasher Laser Mark II

Hull Laser 1&2

Hull Smasher Laser Mark II

"This powerful counterpart to the Hull Smasher Mark I fires more projectiles per shot."

  • Costs 75 Ftlgame-scrap
  • Fires 3 shots with 15s cooldown
  • Damage: 1 (system bays) / 2 (systemless) per shot
  • Low chance of fire, moderate chance of breach
  • Requires 3 power
  • Despite the bonus damage to empty rooms, it's usually better to target systems
  • Enemies never use this weapon

Chain Burst Laser

Chain Laser Weapon 2-1

Chain Laser I

"This dual shot laser decreases in cooldown the more it fires. After 3 volleys it only takes 7 seconds to charge."

  • Costs 65 Ftlgame-scrap
  • Cooldown profile: 16s/13s/10s/7s, -3s per step, 3 steps total
  • Fires 2 shots with 16s..7s cooldown
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 2 power
  • Charge time resets to 16 seconds if the weapon goes offline.
  • Comes equipped on Ariolimax, and Kruos.

Chain Vulcan

Chain Vulcan

Chain Vulcan

"This laser weapon takes a long time to warm up. Each time it fires it decreases the cooldown, eventually able to take down any amount of shields."

  • Costs 95 Ftlgame-scrap
  • Cooldown profile: 11.1s/9.1s/7.1s/5.1s/3.1s/1.1s, -2s per step, 5 steps total
  • Fires 1 shot with 11.1s..1.1s cooldown
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 4 power
  • Charge time resets to 11.1 seconds if the weapon goes offline
  • This is the only non-missile weapon capable of single-handedly destroying any enemy ship
  • It takes 35.5 seconds before the Vulcan gets up to full speed, and until then it does very little.
  • This weapon is largely countered by Mark II Defense Drones

Laser Charger (S)

Laser Charger I

Laser Charger (S)

"This laser weapon can charge two times, giving it an additional projectile. This improved version only requires 1 power."

  • Costs 30 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 shot with 5.5s cooldown, up to 2 shots
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 1 power
  • "Autofire" causes continuous fire, disables charging
  • This is the most power-efficient laser weapon in the game (tied with Dual Lasers)
  • Weapon Pre-Igniter will only charge one shot by default, but there is a trick to charge both shots
  • Only available on the Simo-H
  • Enemies never use this weapon

Laser Charger (M)

Laser Charger I

Laser Charger (S)

"This laser weapon can charge two times, giving it an extra projectile."

  • Costs 55 Ftlgame-scrap
  • Fires or charges 1 shot with 6s cooldown, up to 2 shots
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 2 power
  • "Autofire" causes continuous fire, disables charging
  • Weapon Pre-Igniter will only charge one shot by default, but there is a trick to charge both shots

Laser Charger (L)

Charge Laser II Weapon

Laser Charger (L)

"This laser weapon can charge multiple times, giving it additional projectiles."

  • Costs 70 Ftlgame-scrap
  • Fires or charges 1 shot with 5s cooldown, up to 4 shots
  • Damage: 1 per shot
  • Low chance of fire
  • Requires 3 power
  • "Autofire" causes continuous fire, disables charging
  • Weapon Pre-Igniter will only charge one shot by default, but there is a trick to charge all shots