FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
No edit summary
Line 8: Line 8:
 
#*#* ''It was a trap! The Mantis sabotages your ship before teleporting away. We're sitting ducks!''
 
#*#* ''It was a trap! The Mantis sabotages your ship before teleporting away. We're sitting ducks!''
 
#*#** Your ship takes '''5''' hull damage.
 
#*#** Your ship takes '''5''' hull damage.
  +
#*#** You loose '''1''' random crew member.
 
#*#*** {{Fight|default=true}}
 
#*#*** {{Fight|default=true}}
 
#*#* ''He expresses his thanks and prepares to help you fight his pursuer.''
 
#*#* ''He expresses his thanks and prepares to help you fight his pursuer.''
Line 23: Line 24:
 
==Trivia==
 
==Trivia==
 
* It appears to be a Donor event but it is unconfirmed if it is.
 
* It appears to be a Donor event but it is unconfirmed if it is.
* This event is called <code>ALISON_MANTIS_CREW</code> and is listed under the <code>Donor event!!!!</code> in the data.dat file.
+
* This event is called <code>ALISON_MANTIS_CREW</code> and is listed under the <code>Donor event!!!!</code> in the data.dat file.<noinclude>
<noinclude>
 
 
[[Category:Donor Events]]</noinclude>
 
[[Category:Donor Events]]</noinclude>
 
[[Category:Random Events]]
 
[[Category:Random Events]]

Revision as of 17:17, 10 February 2013

 This random event occurs in:


You arrive just in time to see an unusually well-armed Engi ship destroying a small pirate craft. A teleporter signal is detected... intruder on deck!

  1. Continue...
    • A young Mantis in a charred uniform has teleported onto the deck. He begs for sanctuary from the Engi, and offers to serve in exchange for your protection. The Engi have already traced the teleporter signal and are offering a deal in exchange for the prisoner.
      1. Side with the fugitive and fight the Engi ship.
        • It was a trap! The Mantis sabotages your ship before teleporting away. We're sitting ducks!
          • Your ship takes 5 hull damage.
          • You loose 1 random crew member.
        • He expresses his thanks and prepares to help you fight his pursuer.
      2. Agree to offer up the Mantis in exchange for a bounty
        • The Engi captain is delighted, and quickly arranges for the transfer of the prisoner.
          • You receive a high amount of scrap.
        • Fury sparks in the eyes of the Mantis. He won't go easily, and causes serious damage before he can be captured.
          • Your ship takes 5 hull damage and you receive a high amount of scrap.
        • The pursuing ship responds with a completely unintelligible message. The young Mantis jerks to attention and assumes a battle stance. It was a trap!

Trivia

  • It appears to be a Donor event but it is unconfirmed if it is.
  • This event is called ALISON_MANTIS_CREW and is listed under the Donor event!!!! in the data.dat file.