This random event occurs in:
- Mantis Controlled Sector
- Mantis Homeworlds
The Long-Ranged Scanners will detect ship presence. This event can occur only once per sector.
You are immediately hailed by an impressive-looking Mantis ship, "Your ship would make a mighty fine prize. Prepare for battle!"
- Fight a Mantis Fighter.
- (When the ship wants to escape) You pick up more chatter from the enemy ship, "You know what... Forget this. Prepare for retreat!" Looks like they're preparing to make a hasty get away! (the ship will try to escape with 5 seconds countdown timer when its hull integrity falls down to 50%; the ship never surrenders)
- (After the ship successfully escaped) The ship made an emergency FTL jump, but it looks like they didn't mask their signatures. You could easily follow them if you want.
- After them!
- You input their coordinates into your map and prepare to follow.
- A quest marker is added to your map.
- You input their coordinates into your map and prepare to follow.
- Forget it.
- They're not worth the trouble. You prepare to leave.
- Nothing happens.
- They're not worth the trouble. You prepare to leave.
- After them!
- (After the ship successfully escaped) The ship made an emergency FTL jump, but it looks like they didn't mask their signatures. You could easily follow them if you want.
- (After destroying enemy ship) Their ship breaks apart and you move in to scrap the remains.
- You receive medium scrap with resources.
- (After killing enemy crew) With no more crew on board you are free to salvage what you can from the remains.
- You receive high scrap with resources.
- (When the ship wants to escape) You pick up more chatter from the enemy ship, "You know what... Forget this. Prepare for retreat!" Looks like they're preparing to make a hasty get away! (the ship will try to escape with 5 seconds countdown timer when its hull integrity falls down to 50%; the ship never surrenders)
Quest Marker[]
You catch up with the Mantis ship that escaped before, only to see them transferring their crew into an even bigger ship!
- "Not YOU again! Do you know how much these repairs are going to cost me? Time to take out the big guns."
- Fight a Mantis Bomber.
- (When the ship wants to escape) They appear to be trying to get away again. You doubt they'll forget to mask their jump signature this time. (the ship will try to escape with 12 seconds countdown timer when its hull integrity falls down to 60%)
- (After the ship successfully escaped) Looks like they got away. At least you're able to scrap their abandoned fighter.
- You receive high scrap with resources.
- (After the ship successfully escaped) Looks like they got away. At least you're able to scrap their abandoned fighter.
- (When the ship surrenders) "Look, you proved your point. We don't want to die... Take this and let us go. Please?" (the ship makes a surrender offer when its hull integrity falls down to 20%)
- Let them live. (the weapon and the scrap amount are shown prior to accepting or rejecting the offer)
- "Thank you. But do you have any idea how much repairing TWO ships will set us back?..." What an odd Mantis. You prepare to leave.
- You receive a weapon with high scrap.
- "Thank you. But do you have any idea how much repairing TWO ships will set us back?..." What an odd Mantis. You prepare to leave.
- Finish them off.
- "No! Hurry up, get us out of here! They're crazy!" You cut transmissions.
- The fight continues.
- "No! Hurry up, get us out of here! They're crazy!" You cut transmissions.
- Let them live. (the weapon and the scrap amount are shown prior to accepting or rejecting the offer)
- (After destroying enemy ship) Their ship breaks apart and you salvage the two ships.
- You receive a weapon and medium scrap with resources.
- (After killing enemy crew) You find an intact weapon on their now empty ship. You take as much scrap from the ships as possible.
- You receive a weapon and high scrap with resources.
- (When the ship wants to escape) They appear to be trying to get away again. You doubt they'll forget to mask their jump signature this time. (the ship will try to escape with 12 seconds countdown timer when its hull integrity falls down to 60%)
- Fight a Mantis Bomber.
Trivia[]
This is a donor event called "DONOR_MANTIS_CHASE" in the datafiles.