Heals all crew-members within the Medbay room. Upgrading increases healing speed.
Overview[]
- When powered, heals friendly crewmembers standing inside or moving through the room.
- Player ships have either 2 or 3 standing spots in a Medbay, while enemy ships have either 2 or 4 standing spots in a Medbay. (this depends on the ship design and cannot be altered)
- Any number of crew can be healed through over-filling the Medbay (by ordering additional crew to walk back and forth across the room). Notable exceptions: Medbay of Stealth Cruiser Layout B and Rock Cruiser Layout C (originally has 1-spot Clone Bay) is positioned in a dead-end corner and has 2 standing spots - it can heal only 3-4 crew by over-filling in total, usually requiring pausing and even micro-pausing, especially in case of the 4th crew.
- Your mind-controlled crew won't be healed, but a mind-controlled enemy can get healed.
- Engi Med-bot Dispersal augmentation allows healing outside of the Medbay at 25% speed rate of level 1 Medbay. This requires the Medbay to be powered on and the healing effect is limited to your ship's interior. The Medbay upgrades do not increase the healing rate.
- Lv 1 Medbay healing speed is equal to suffocation rate. However, Crystals (take only 50% suffocation damage) or crew with Emergency Respirators augmentation (halves suffocation damage) can slowly heal.
- Upgraded Medbay increases healing speed, thus allowing air-dependent crew to replenish their health in the airless Medbay room without Emergency Respirators augmentation.
- Alternative methods of healing crew:
- Healing Burst weapon; requires 1 missile ammunition, heals 150 HP of all friendly crew in the targeted room (can miss enemy ship room due to their evasion).
- Reconstructive Teleport augmentation; fully and instantly heals crew teleporting in either direction.
- Medbay and Hacking:
- Level-2 hack on a Medbay damages crew for 90 HP. Level-3 hack on a Medbay can kill crew of any race, except for full-health Rockmen.
- The crew damaging effect of an actively hacked Medbay persists even if the Medbay system gets destroyed during the hacking pulse duration (but if the system is broken prior to the disruption it is impossible to initiate the hacking pulse).
- Trapped enemies will immediately try to escape the actively hacked Medbay. Other enemy crew, in need of healing, will avoid the room till the hacking pulse lasts.
- Hacking Stun augmentation will prevent any crew from moving out of the actively hacked room; any crew coming in will be stunned too.
- Upgraded Medbay can be used as a blue option in some events.
- In Slug hacker (medical) event Medbay is disabled, unless countered with own Hacking (it will be completely disabled instead) or with Medbay-2+ (Medbay power level will be limited to 1).
- With Advanced Edition Content enabled, the Clone Bay is an alternative medical system. Buying a different medical system replaces your existing one, but you keep any upgrades.