This page describes content that only appears in Advanced Edition. |
Temporarily turn enemies into allies.
Overview[]
- Turns one enemy crewmember into ally (whether on your ship or an enemy ship).
- Slugs cannot be mind controlled.
- Like with drones, you can't give them orders, rather they are under the AI control. But they can do anything your crew can: fight, man systems, repair, etc.
- Mind-controlled crew can freely pass through blast doors, including those of a hacked system room.
- Enemy Medbays will not heal them and Medbay hack will not hurt them.
- Mind-controlled crew, your own or enemy, can be healed with Healing Burst.
- Mind-controlled enemy crew can heal in your Medbay; your mind-controlled crew can heal in the enemy Medbay.
- They will be treated as an intruder by the enemy crew. Anti-Personnel drones and crew will attack them as the AI sees fit.
- Mind control requires view of enemy crew (Slug telepathy and Lifeform Scanners count).
- Vision can also be granted by manning Sensors, teleporting a bomb that doesn't miss a targeted room, hacking a system room.
- Enemies do not require vision to use Mind Control, and can use it even when you are cloaked.
- Mind control duration depends on the system power level: 14 seconds for Lv1, 20 seconds for Lv2, and 28 seconds for Lv3.
- Mind control duration can be manipulated by decreasing or removing power from the system with Zoltans.
- Mind-controlled crew can be healed with Lv 2-3 Mind Control by moving a Zoltan (or Zoltans) out of the room and back in.
- Combat damage bonus and health boost are removed if the system level is decreased.
- Mind Control's cooldown is immediately reset by an FTL jump.
- If all system levels of Mind Control get ionized, the system enters the maximum cooldown - 25 seconds.
- Mind Control and crew teleporting:
- Mind-controlled enemies can be teleported to your ship (but enemies can't do this to you!).
- A player cannot teleport own mind-controlled crew from the enemy ship, and the enemy cannot teleport their mind-controlled crew from the player's ship.
- Your crewmembers can be freed from enemy mind control (but enemies cannot cancel your mind control): level 1 is enough to cancel even a level 3 mind control.
- Player's mind control chooses a random target in the room: it can accidentally control an enemy boarder instead of removing the mind-control from player's crew.
- Mind control is blocked by Zoltan Shields, unless you have Zoltan Shield Bypass augmentation.
- Upgrades increase the mind-control duration, health and combat damage of the affected crew.
- Can be used as a blue option in some events.
Tactical uses[]
- At the start of a fight, enemies will use their cloak immediately. However, by starting the fight paused, you can mind-control an enemy (before losing vision due to their cloak).
Game bugs[]
- After setting a crew target and then quickly (or during a pause) de-powering the Mind Control system will instantly put the system on cooldown (after unpausing) without applying the beneficial effect.
- Auto-ship hacking a player's Mind Control system does not trigger the mind-controlling effect.