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AE Content Enabled (clear corners) This page describes content that
only appears in Advanced Edition.


Mind Control room 2x2

4-tile Mind Control room

MindControlCircle Temporarily turn enemies into allies.

Overview[]

  • Turns one enemy crewmember into ally (whether on your ship or an enemy ship).
    • Slugs cannot be mind controlled.
    • Like with drones, you can't give them orders, rather they are under the AI control. But they can do anything your crew can: fight, man systems, repair, etc.
    • Mind-controlled crew can freely pass through blast doors, including those of a hacked system room.
    • Enemy Medbays will not heal them and Medbay hack will not hurt them.
    • Mind-controlled crew, your own or enemy, can be healed with Healing Burst.
    • Mind-controlled enemy crew can heal in your Medbay; your mind-controlled crew can heal in the enemy Medbay.
    • They will be treated as an intruder by the enemy crew. Anti-Personnel drones and crew will attack them as the AI sees fit.
  • Mind control requires view of enemy crew (Slug telepathy and Lifeform Scanners count).
    • Vision can also be granted by manning Sensors, teleporting a bomb that doesn't miss a targeted room, hacking a system room.
    • Enemies do not require vision to use Mind Control, and can use it even when you are cloaked.
  • Mind control duration depends on the system power level: 14 seconds for Lv1, 20 seconds for Lv2, and 28 seconds for Lv3.
    • Mind control duration can be manipulated by decreasing or removing power from the system with Zoltans.
    • Mind-controlled crew can be healed with Lv 2-3 Mind Control by moving a Zoltan (or Zoltans) out of the room and back in.
    • Combat damage bonus and health boost are removed if the system level is decreased.
    • Mind Control's cooldown is immediately reset by an FTL jump.
    • If all system levels of Mind Control get ionized, the system enters the maximum cooldown - 25 seconds.
  • Mind Control and crew teleporting:
    • Mind-controlled enemies can be teleported to your ship (but enemies can't do this to you!).
    • A player cannot teleport own mind-controlled crew from the enemy ship, and the enemy cannot teleport their mind-controlled crew from the player's ship.
  • Your crewmembers can be freed from enemy mind control (but enemies cannot cancel your mind control): level 1 is enough to cancel even a level 3 mind control.
  • Player's mind control chooses a random target in the room: it can accidentally control an enemy boarder instead of removing the mind-control from player's crew.
  • Mind control is blocked by Zoltan Shields, unless you have Zoltan Shield Bypass augmentation.
  • Upgrades increase the mind-control duration, health and combat damage of the affected crew.
  • Can be used as a blue option in some events.

Tactical uses[]

  • At the start of a fight, enemies will use their cloak immediately. However, by starting the fight paused, you can mind-control an enemy (before losing vision due to their cloak).

Game bugs[]

  • After setting a crew target and then quickly (or during a pause) de-powering the Mind Control system will instantly put the system on cooldown (after unpausing) without applying the beneficial effect.
  • Auto-ship hacking a player's Mind Control system does not trigger the mind-controlling effect.

Guides & Tips[]

System Upgrades[]

Level Cost Effect Duration
1 75 Ftlgame-scrap Mind control 1 enemy crew  or
remove Mind control from your crewmember
14 sec
2 30 Ftlgame-scrap +15 Health, +25% combat damage boost 20 sec
3 60 Ftlgame-scrap +30 Health, +100% combat damage boost 28 sec
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