No edit summary Tag: Visual edit |
m (Note is unnecessary, unprofessional, and brings validity of facts into question.) |
||
Line 28: | Line 28: | ||
|} |
|} |
||
[[Category:Systems]] |
[[Category:Systems]] |
||
− | |||
− | Note: |
||
− | |||
− | Duration tested with level 3 mind control but with 1, 2 and 3 power. |
Revision as of 06:11, 13 April 2014
Temporarily turn enemies into allies, the effect duration depending on the level of the system, and regardless of whether the target is aboard your ship or an enemy ship. Like Drones, you can't give controlled crew orders, rather, they are under a fairly basic AI's control until the effect wears off. While controlled, they can do anything your crew can: fight, man systems, repair, etc.
Mind control requires a view of the target, whether that be accomplished through upgraded Sensors, Slug telepathy, or the Lifeform Scanner augmentation. Mind-controlled enemies can also be teleported to your ship, either to temporarily assist with on board operations, or to trap and kill once the control has worn off. Like boarding, Super Shields must be pierced before Mind Control can be used on the crew within.
Upgrades to the system make controlled enemies more powerful, granting bonuses to both health and damage. Casting Mind Control on your own crew members being Mind-Controlled by the enemy negates the effect. Likely due to their psychic abilities, Slugs cannot be mind-controlled.
Level | Cost | Ability | Duration |
---|---|---|---|
1 | 75 | Mind control one person | 15 sec. |
2 | 30 | Boosts health and damage | 20 sec. |
3 | 60 | Increases boost | 35 sec. |