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[[File:MindControlCircle.png]] Temporarily turn enemies into allies, the effect duration depending on the level of the [[Systems|system]], and regardless of whether the target is aboard your [[ships|ship]] or an [[Enemy Ships|enemy ship]]. Like [[Drones]], you can't give controlled [[Races/Crew Members|crew]] orders, rather, they are under a fairly basic AI's control until the effect wears off. While controlled, they can do anything your crew can: fight, man systems, repair, etc. Note that controlled enemy boarders are treated like friendlies and will go through your doors freely attempting to man a system or provide repairs - this will eventually result in further chaos as your crew will have to run them down through your own ship.
 
[[File:MindControlCircle.png]] Temporarily turn enemies into allies, the effect duration depending on the level of the [[Systems|system]], and regardless of whether the target is aboard your [[ships|ship]] or an [[Enemy Ships|enemy ship]]. Like [[Drones]], you can't give controlled [[Races/Crew Members|crew]] orders, rather, they are under a fairly basic AI's control until the effect wears off. While controlled, they can do anything your crew can: fight, man systems, repair, etc. Note that controlled enemy boarders are treated like friendlies and will go through your doors freely attempting to man a system or provide repairs - this will eventually result in further chaos as your crew will have to run them down through your own ship.
   
Mind control requires a view of the target, whether that be accomplished through upgraded [[Sensors]], [[Races/Slug|Slug]] telepathy, [[Augmentations#Lifeform_Scanner|Lifeform Scanner]] [[Augmentations|augmentation]], [[Hacking]] a room with enemy crew inside or teleporting a [[Weapons#Bombs|bomb]] into it. Mind-controlled enemies can also be teleported to your ship, either to temporarily assist with on board operations, or to trap and kill once the control has worn off. Like [[boarding]], [[Augmentations#Zoltan_Shield|Super Shields]] must be pierced before Mind Control can be used on the crew within, however a [[Augmentation#Zoltan_Shield_Bypass|Zoltan Shield Bypass]] [[Augmentation]] will allow you to be able to bypass [[Augmentation#Zoltan_Shield|Super Shields]].
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Mind control requires a view of the target, whether that be accomplished through upgraded [[Sensors]], [[Races/Slug|Slug]] telepathy, [[Augmentations#Lifeform_Scanner|Lifeform Scanner]] [[Augmentations|augmentation]], [[Hacking]] a room with enemy crew inside or teleporting a [[Weapons#Bombs|bomb]] into it. Mind-controlled enemies can also be teleported to your ship, either to temporarily assist with on board operations, or to trap and kill once the control has worn off. Like [[boarding]], [[Augmentations#Zoltan_Shield|Super Shields]] must be pierced before Mind Control can be used on the crew within; however, a [[Augmentation#Zoltan_Shield_Bypass|Zoltan Shield Bypass]] [[Augmentation]] will allow you to be able to bypass [[Augmentation#Zoltan_Shield|Super Shields]].
   
 
It is used as a blue option in the [[Large Trade Station]] event.
 
It is used as a blue option in the [[Large Trade Station]] event.

Revision as of 01:50, 13 October 2014

MindControlCircle Temporarily turn enemies into allies, the effect duration depending on the level of the system, and regardless of whether the target is aboard your ship or an enemy ship. Like Drones, you can't give controlled crew orders, rather, they are under a fairly basic AI's control until the effect wears off. While controlled, they can do anything your crew can: fight, man systems, repair, etc. Note that controlled enemy boarders are treated like friendlies and will go through your doors freely attempting to man a system or provide repairs - this will eventually result in further chaos as your crew will have to run them down through your own ship.

Mind control requires a view of the target, whether that be accomplished through upgraded Sensors, Slug telepathy, Lifeform Scanner augmentation, Hacking a room with enemy crew inside or teleporting a bomb into it. Mind-controlled enemies can also be teleported to your ship, either to temporarily assist with on board operations, or to trap and kill once the control has worn off. Like boarding, Super Shields must be pierced before Mind Control can be used on the crew within; however, a Zoltan Shield Bypass Augmentation will allow you to be able to bypass Super Shields.

It is used as a blue option in the Large Trade Station event.

Upgrades to the system make controlled enemies more powerful, granting bonuses to both health and damage. Casting Mind Control on your own crew members being Mind-Controlled by the enemy negates the effect. Slugs cannot be mind-controlled due to their psychic abilities.

Mind Control Upgrades
Level Cost Ability Duration
1 75 Ftlgame-scrap Mind control one person 15 sec.
2 30 Ftlgame-scrap Boosts health and damage 20 sec.
3 60 Ftlgame-scrap Increases boost 35 sec.