FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
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===Missiles===
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==Missiles table==
   
 
<div class="mw-collapsible" style="display:inline">
 
<div class="mw-collapsible" style="display:inline">
Note: Missiles go through all regular shields (an obvious exception being Zoltan Energy shields) so they are effective at taking out systems on an enemy ship, but be wary of defence drones.
 
   
 
{| class="article-table"
 
{| class="article-table"
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|}
 
|}
 
<br /><sup>[1]</sup> <font size="2">''Cannot be bought or found.''</font><br /><sup>[2]</sup> <font size="2">''Double damage on systemless rooms.''</font><br /><sup>[3]</sup> <font size="2">''Time to ready one round for firing.''</font>
 
<br /><sup>[1]</sup> <font size="2">''Cannot be bought or found.''</font><br /><sup>[2]</sup> <font size="2">''Double damage on systemless rooms.''</font><br /><sup>[3]</sup> <font size="2">''Time to ready one round for firing.''</font>
 
</div>
  +
  +
==Missile descriptions==
   
====Leto Missiles====
+
===Leto Missiles===
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:LetoAndSwarmMissile.png|frame|Leto Missiles]]
 
[[File:LetoAndSwarmMissile.png|frame|Leto Missiles]]
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*Comes equipped on [[Nisos|{{tooltip|Nisos|Federation Cruiser, Layout B}}]] and [[The Adjudicator|{{tooltip|The Adjudicator|Zoltan Cruiser, Layout A}}]].
 
*Comes equipped on [[Nisos|{{tooltip|Nisos|Federation Cruiser, Layout B}}]] and [[The Adjudicator|{{tooltip|The Adjudicator|Zoltan Cruiser, Layout A}}]].
   
Note: Leto, Artemis, and Pegasus Missile launchers all have the same appearance. The only way to identify the specific launcher being used is when they fire and deal damage.
+
Note: Leto, Artemis, and Pegasus Missile launchers all look the same. It's often impossible to tell the difference between enemy Artemis and Leto missiles until they fire (the missile projectiles looks different).
   
====Artemis Missiles====
+
===Artemis Missiles===
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:ArtemisAndPegasusMissile.png|frame|Artemis Missiles]]
 
[[File:ArtemisAndPegasusMissile.png|frame|Artemis Missiles]]
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*Comes equipped on [[The Kestrel|{{tooltip|The Kestrel|Kestrel Cruiser, Layout A}}]], [[The Stormwalker|{{tooltip|The Stormwalker|Slug Cruiser, Layout B}}]], and [[Bulwark|{{tooltip|Bulwark|Rock Cruiser, Layout A}}]].
 
*Comes equipped on [[The Kestrel|{{tooltip|The Kestrel|Kestrel Cruiser, Layout A}}]], [[The Stormwalker|{{tooltip|The Stormwalker|Slug Cruiser, Layout B}}]], and [[Bulwark|{{tooltip|Bulwark|Rock Cruiser, Layout A}}]].
   
====Artemis Missiles (variant)====
+
===Artemis Missiles (variant)===
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:ArtemisAndPegasusMissile.png|frame|Artemis Missiles]]
 
[[File:ArtemisAndPegasusMissile.png|frame|Artemis Missiles]]
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*This variant is only available on enemy ships.
 
*This variant is only available on enemy ships.
   
====Hermes Missile====
+
===Hermes Missile===
 
[[File:Hermes, Breach, Hull Missiles.png|frame]]
 
[[File:Hermes, Breach, Hull Missiles.png|frame]]
 
[[File:HermesMissile.png|frame|Hermes Missile]]
 
[[File:HermesMissile.png|frame|Hermes Missile]]
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*Shield piercing 5.
 
*Shield piercing 5.
   
  +
Note: Hermes, Breach, and Hull missile launchers all look the same. Enemies never have Hull missiles, but it can be difficult to tell the difference between Hermes and Breach missiles until they are partly charged.
====Breach Missiles====
 
  +
 
===Breach Missiles===
 
[[File:Hermes, Breach, Hull Missiles.png|frame]]
 
[[File:Hermes, Breach, Hull Missiles.png|frame]]
 
[[File:BreachMissile.png|frame|Breach Missiles]]
 
[[File:BreachMissile.png|frame|Breach Missiles]]
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*Shield piercing 5.
 
*Shield piercing 5.
   
====Hull Missile====
+
===Hull Missile===
 
[[File:Hermes, Breach, Hull Missiles.png|frame]]
 
[[File:Hermes, Breach, Hull Missiles.png|frame]]
 
[[File:HullMissile.png|frame|Hull Missile]]
 
[[File:HullMissile.png|frame|Hull Missile]]
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*Special: Double damage on systemless rooms.
 
*Special: Double damage on systemless rooms.
 
*Comes equipped on [[Bulwark|{{tooltip|Bulwark|Rock Cruiser, Layout A}}]].
 
*Comes equipped on [[Bulwark|{{tooltip|Bulwark|Rock Cruiser, Layout A}}]].
  +
*Enemies never use this weapon.
   
====Pegasus Missile====
+
===Pegasus Missile===
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:Artemis, Pegasus Missiles.png|frame]]
 
[[File:ArtemisAndPegasusMissile.png|frame|Pegasus Missiles]]
 
[[File:ArtemisAndPegasusMissile.png|frame|Pegasus Missiles]]
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*Requires 3 power and takes 20 seconds to cool down.
 
*Requires 3 power and takes 20 seconds to cool down.
 
*Shield piercing 5.
 
*Shield piercing 5.
  +
*Enemies never use this weapon.
   
====Boss Missile====
+
===Boss Missile===
 
[[File:Boss_Missile.png|frame]]
 
[[File:Boss_Missile.png|frame]]
 
[[File:LetoAndSwarmMissile.png|frame|Boss Missile]]
 
[[File:LetoAndSwarmMissile.png|frame|Boss Missile]]
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*Does not consume any missiles.
 
*Does not consume any missiles.
 
*This is one of the weapons the [[Rebel Flagship]] uses. Can only be acquired via cheating.
 
*This is one of the weapons the [[Rebel Flagship]] uses. Can only be acquired via cheating.
</div>
 
   
===Advanced Edition Missiles===
+
===Swarm Missiles===
 
<div class="mw-collapsible" style="display:inline">
 
====Swarm Missiles====
 
 
[[File:Swarm.png|frame]]
 
[[File:Swarm.png|frame]]
 
[[File:LetoAndSwarmMissile.png|frame|Swarm Missiles]]
 
[[File:LetoAndSwarmMissile.png|frame|Swarm Missiles]]
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*Shield piercing 5.
 
*Shield piercing 5.
 
*If the autofire setting is on, it will fire a charge as soon as it is gained.
 
*If the autofire setting is on, it will fire a charge as soon as it is gained.
*If the [[Augmentations#Explosive_Replicator|Explosive Replicator]] augment is in effect, each individual missile fired has a 50% chance of not using a missile
 
 
*Only consumes one missile per volley, with a maximum efficiency of 3 shots per missile.
 
*Only consumes one missile per volley, with a maximum efficiency of 3 shots per missile.
 
*Comes equipped on [[Tektite|{{tooltip|Tektite|Rock Cruiser, Layout C}}]].
 
*Comes equipped on [[Tektite|{{tooltip|Tektite|Rock Cruiser, Layout C}}]].
  +
*Advanced Edition only
</div>
 
  +
*Enemies never use this weapon.
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 13:19, 18 May 2020

Missiles consume 1 missile ammunition each time they fire, but completely ignore shields. They deal system, hull, and crew damage in the targeted room.

Like any projectile, missiles can miss. They can be shot down by Defense Drones (Mark I and Mark II). Zoltan Shields block missiles but take damage from them.

Pegasus Missiles fire two missiles at once, and Swarm Missiles can be charged to fire up to three missiles; both weapons still only consume one missile when they fire. Swarm Missiles uses area targeting, like a flak weapon, making them less accurate when targeting small rooms.

All missiles have the chance to light fires, cause hull breaches, and (except for Swarm Missiles) stun crew.

Typically, missile weapons should only be used in a supporting role, as constantly firing them will rapidly exhaust your ammunition. In most cases, bombs do the same job better.


Missiles table

Name Cost
(Ftlgame-scrap)
Required Power Charge Time
(s)
Normal Damage (per round) Volley Shield Piercing Fire Breach Stun
Leto Missiles
Artemis, Pegasus Missiles LetoAndSwarmMissile
20[1] 1 9 1 1 5 Low Low Low
Artemis Missiles
Artemis, Pegasus Missiles ArtemisAndPegasusMissile
38[1] 1 11 2 1 5 Low Low Low
Artemis Missiles (variant)
Artemis, Pegasus Missiles ArtemisAndPegasusMissile
38[1] 2 10 2 1 5 Low Low Low
Hermes Missile
Hermes, Breach, Hull Missiles HermesMissile
45 3 14 3 1 5 Low Low Low
Breach Missiles
Hermes, Breach, Hull Missiles BreachMissile
65 3 22 4 1 5 Low High Low
Hull Missile
Hermes, Breach, Hull Missiles HullMissile
65 2 17 2[2] 1 5 Low Low Low
Pegasus Missile
Artemis, Pegasus Missiles ArtemisAndPegasusMissile
60 3 20 2 2 5 Low Low Low
Boss Missile
Boss Missile LetoAndSwarmMissile
80[1] 1 23 1 3 5 Low Low
Swarm Missiles
Swarm LetoAndSwarmMissile
65 2 7[3] 1 3 max. 5 Low Low
Name Cost
(Ftlgame-scrap)
Required Power Charge Time
(s)
Normal Damage (per round) Volley Shield Piercing Fire Breach Stun


[1] Cannot be bought or found.
[2] Double damage on systemless rooms.
[3] Time to ready one round for firing.

Missile descriptions

Leto Missiles

Artemis, Pegasus Missiles
LetoAndSwarmMissile

Leto Missiles

"This launcher is outdated and weak, but can still be effective."

  • Costs 20 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 missile at 1 damage, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 1 power, taking 9 seconds to cool down
  • Shield piercing 5.
  • Comes equipped on Nisos and The Adjudicator.

Note: Leto, Artemis, and Pegasus Missile launchers all look the same. It's often impossible to tell the difference between enemy Artemis and Leto missiles until they fire (the missile projectiles looks different).

Artemis Missiles

Artemis, Pegasus Missiles
ArtemisAndPegasusMissile

Artemis Missiles

"Standard missile launcher on most Federation ships."

  • Costs 38 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 missile at 2 damage, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 1 power, and takes 11 seconds to cool down.
  • Shield piercing 5.
  • Comes equipped on The Kestrel, The Stormwalker, and Bulwark.

Artemis Missiles (variant)

Artemis, Pegasus Missiles
ArtemisAndPegasusMissile

Artemis Missiles

"Standard missile launcher on most Federation ships."

  • Costs 38 Ftlgame-scrap (cannot be bought or found)
  • Fires 1 missile at 2 damage, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 2 power, and takes 10 seconds to cool down.
  • Shield piercing 5.
  • This variant is only available on enemy ships.

Hermes Missile

Hermes, Breach, Hull Missiles
HermesMissile

Hermes Missile

"Standard but powerful missile."

  • Costs 45 Ftlgame-scrap
  • Fires 1 missile at 3 damage, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 3 power, and takes 14 seconds to cool down.
  • Shield piercing 5.

Note: Hermes, Breach, and Hull missile launchers all look the same. Enemies never have Hull missiles, but it can be difficult to tell the difference between Hermes and Breach missiles until they are partly charged.

Breach Missiles

Hermes, Breach, Hull Missiles
BreachMissile

Breach Missiles

"These missiles are designed to cause maximum destruction to ship hull armor."

  • Costs 65 Ftlgame-scrap
  • Fires 1 missile at 4 damage, with low chance of fire and high chance of breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 3 power and takes 22 seconds to cool down.
  • Shield piercing 5.

Hull Missile

Hermes, Breach, Hull Missiles
HullMissile

Hull Missile

"High hull damage plus a decent breach chance."

  • Costs 65 Ftlgame-scrap
  • Fires 1 missile at 2 damage, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 2 power and takes 17 seconds to cool down.
  • Shield piercing 5.
  • Special: Double damage on systemless rooms.
  • Comes equipped on Bulwark.
  • Enemies never use this weapon.

Pegasus Missile

Artemis, Pegasus Missiles
ArtemisAndPegasusMissile

Pegasus Missiles

"Creative missile design allows for two projectiles for the cost of one!"

  • Costs 60 Ftlgame-scrap
  • Fires 2 missiles (for the cost of 1) at 2 damage each, with low chance of fire and breach.
  • Has a low chance to stun crew (Advanced Edition).
  • Requires 3 power and takes 20 seconds to cool down.
  • Shield piercing 5.
  • Enemies never use this weapon.

Boss Missile

Boss Missile
LetoAndSwarmMissile

Boss Missile

"Artillery that fires 3 missiles that deal 1 damage."

  • Costs 80 Ftlgame-scrap (cannot be bought or found)
  • Fires 3 missile at 1 damage, with low chance of fire and breach.
  • Requires 1 power, and takes 23 seconds to cool down.
  • Shield piercing 5.
  • Does not consume any missiles.
  • This is one of the weapons the Rebel Flagship uses. Can only be acquired via cheating.

Swarm Missiles

Swarm
LetoAndSwarmMissile

Swarm Missiles

"If given time to prepare, the 'Swarm' launcher can replicate multiple warheads."

  • Costs 65 Ftlgame-scrap
  • Fires 1-3 missiles (based upon charges) dealing 1 damage, with low chance of fire and breach.
  • Requires 2 power, gains a charge every 7 seconds, can hold 3.
  • Aims in an area, which can cause shots to miss small rooms.
  • Shield piercing 5.
  • If the autofire setting is on, it will fire a charge as soon as it is gained.
  • Only consumes one missile per volley, with a maximum efficiency of 3 shots per missile.
  • Comes equipped on Tektite.
  • Advanced Edition only
  • Enemies never use this weapon.