Piloting is the only system that requires a crewmember to be fully functional.
Overview[]
- Crew presence in the Piloting room and powered Engines are required for the system to be fully functional: enabling ship evasion, charging the FTL Drive and making an FTL Jump.
- Evasion is gained from powered Engines, engines manning bonus (determined by the crewmember's engines skill), piloting manning bonus (determined by the crewmember's piloting skill).
- The FTL Drive charge rate depends on the Engines system level and the engines skill level of the engines-manning crewmember.
- FTL Recharge Booster augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%.
- The FTL Drive will not charge if there is no crew in the piloting room (i.e. while your ship is on auto-pilot).
- Upgraded Piloting system provides auto-pilot functionality, which provides a portion of evasion granted by Engines and engines crew manning bonus (50% evasion for Piloting-2, 80% evasion for Piloting-3).
- Upgraded Piloting can be used as a blue option in some events.
- Can be upgraded in Specialty work on your ship event.
System Upgrades[]
Level | Cost | Evasion % of the total available evasion | |
---|---|---|---|
with crew | without crew | ||
1 | - | 100% | 0% |
2 | 20 | 100% | 50% |
3 | 50 | 100% | 80% |