Piloting is the only system that requires a crewmember to be fully functional. It is the only subsystem essential for all ships.
Overview[]
- Crew presence in the Piloting room and powered Engines are required for the system to be fully functional: enabling ship evasion, charging the FTL Drive and making an FTL Jump. Manning the Piloting console is not required (though it provides manning bonus evasion and manning crew skill bonus, if available).
- Stunned or your mind-controlled crew in the Piloting doesn't count. Crew drones don't count either.
- Evasion is gained from powered Engines levels, manning Engines and Piloting (+5% each), Engines and Piloting manning crew skill bonus (up to +5% for each; engines skill for Engines manning crew, piloting skill for Piloting manning crew).
- The FTL Drive charge rate depends on the Engines powered system levels, Engines manning and Engines manning crew skill level. (see FTL Drive charge time table)
- FTL Recharge Booster augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%.
- The FTL Drive will not charge if there is no crew in the Piloting room (or if your crew is stunned or mind-controlled).
- Upgraded Piloting system provides auto-pilot functionality, which provides a portion of evasion granted by Engines, Engines manning and Engines manning crew skill bonus (50% of the engines evasion for Piloting-2, 80% for Piloting-3).
- Active cloaking evasion is not reduced by the auto-pilot, it is flat +60%.
- Upgraded Piloting can be used as a blue option in some events.
- Can be upgraded in Specialty work on your ship event.
System Upgrades[]
Level | Cost | Evasion % of the total available Engines evasion | |
---|---|---|---|
with crew | without crew | ||
1 | - | 100% | 0% |
2 | 20 ![]() |
100% | 50% |
3 | 50 ![]() |
100% | 80% |
- Stunned crew, your mind-controlled crew or crew drones count as if there is no crew.
- Active cloaking evasion is not reduced by the auto-pilot, it is flat +60%.