This is a Random Event. Occurs in:

  1. Civilian Sector
  2. Engi Controlled Sector
  3. Engi Homeworlds
  4. Slug Controlled Nebula
  5. Slug Home Nebula
  6. Zoltan Controlled Sector
  7. Zoltan Homeworlds
  8. Abandoned Sector
  9. Uncharted Nebula
  10. Pirate Controlled Sector
    Can also occur at an exit beacon and as a filler event in any sector.

The event introduction can be any of the following:

  • You come across a pirate in hot pursuit of an unidentified ship. You quickly receive a transmission from the pirate: "Stay out of this fight and we'll make it worth your while."
  • An unidentified ship is badly damaged and still being assaulted by a space pirate. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight.
  • A missile shoots across your bow when the jump completes. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel. The pirate hails you: "Damn it, we weren't expecting company. Stay out of this and you could profit."

  1. Accept their bribe.
    • "Good choice, son. We've both come out of this richer."
  2. Try to be a hero. Attack the pirate.
    • The pirate ship stops its pursuit and locks weapons onto your ship.
      • (When the ship surrenders) "Fine! Our previous offer was not generous enough, let's improve it."
        1. Accept the more generous bribe and leave.
        2. Reject the offer and continue your assault.
          • Continue the fight.
      • (When the ship wants to escape) You've proved a sufficient match for the pirates; they are powering up their FTL and trying to get away.
      • (After the ship successfully escaped) The pirate has abandoned pursuit of both you and its former prey. You attempt to hail the damaged ship.
        1. Continue...
      • (After destroying enemy ship) The pirate explodes, leaving behind a substantial collection of useful scrap material. You go to examine the ship you just saved.
      • (After killing enemy crew) The pirates are all dead, leaving the ship dead in space. You scrounge what you can from their ship before contacting its former prey.

The pirate is gone[edit | edit source]

  • Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.
    1. Destroy the ship and salvage it
      • You strip the ship of anything useful and leave its crew to hope help arrives.
    2. Use the leverage you gained by saving their lives to convince them to delay the pursuing fleet.
      • Hopefully that will buy you more time to get to the next sector.
        • The rebels stop for 1 turn. (There is no effect if you are in the final sector.)
  • You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.
    • You receive a medium amount of scrap.
  • The pirate's victim quickly jumps away before you have a chance to speak to them.
    • Nothing happens.
  • "Thank you for the aid! I'm an arms dealer that usually only works with rebels, but considering the circumstances I'll make an exception."
  • "Thank the heavens you showed up! We don't have much to offer as a reward, but our engineer should be proficient enough to patch your ship up a bit after that nasty fight."
    • Your ship is repaired for 15 hull damage.

Trivia[edit | edit source]

This event is called "PIRATE_BRIBER" in the datafiles.

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