This random event occurs in:
- Civilian Sector
- Engi Controlled Sector
- Engi Homeworlds
- Slug Controlled Nebula
- Slug Home Nebula
- Zoltan Controlled Sector
- Zoltan Homeworlds
- Abandoned Sector!Uncharted Nebula
The event introduction can be either of the following:
- You come across a pirate in hot pursuit of an unidentified ship. You quickly receive a transmission from the pirate: "Stay out of this fight and we'll make it worth your while."
- An unidentified ship is badly damaged and still being assaulted by a space pirate. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight.
- A missile shoots across your bow when the jump completes. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel. The pirate hails you: "Damn it, we weren't expecting company. Stay out of this and you could profit."
- Accept their bribe.
- "Good choice, son. We've both come out of this richer."
- You receive a low amount of scrap and resources.
- "Good choice, son. We've both come out of this richer."
- Try to be a hero. Attack the pirate.
- The pirate ship stops its pursuit and locks weapons onto your ship.
- (When the ship surrenders) "Fine! Our previous offer was not generous enough, let's improve it."
- Accept the more generous bribe and leave.
- You receive a high amount of scrap and resources.
- Reject the offer and continue your assault.
- Continue the fight.
- Accept the more generous bribe and leave.
- (When the ship wants to escape) You've proved a sufficient match for the pirates; they are powering up their FTL and trying to get away.
- (After the ship successfully escaped) The pirate has abandoned pursuit of both you and its former prey. You attempt to hail the damaged ship.
- Continue...
- (After destroying enemy ship) The pirate explodes, leaving behind a substantial collection of useful scrap material. You go to examine the ship you just saved.
- You receive a random amount of scrap.
- Continue...
- You receive a random amount of scrap.
- (After killing enemy crew) The pirates are all dead, leaving the ship dead in space. You scrounge what you can from their ship before contacting its former prey.
- You receive a medium amount of scrap and resources.
- Continue...
- You receive a medium amount of scrap and resources.
- (When the ship surrenders) "Fine! Our previous offer was not generous enough, let's improve it."
- The pirate ship stops its pursuit and locks weapons onto your ship.
The pirate is gone
- Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.
- Destroy the ship and salvage it
- You receive a low amount of scrap and resources.
- Use the leverage you gained by saving their lives to convince them to delay the pursuing fleet.
- Hopefully that will buy you more time to get to the next sector.
- The rebels stop for 1 turn. (There is no effect if you are in the final sector.)
- Hopefully that will buy you more time to get to the next sector.
- Destroy the ship and salvage it
- You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.
- You receive a medium amount of scrap
- The pirate's victim quickly jumps away before you have a chance to speak to them.
- Nothing happens.
- "Thank you for the aid! I'm an arms dealer that usually only works with rebels, but considering the circumstances I'll make an exception."
- A store opens.
- "Thank the heavens you showed up! We don't have much to offer as a reward, but our engineer should be proficient enough to patch your ship up a bit after that nasty fight."
- Your ship is repaired for 15 hull damage.