This is a Random Event. Occurs in:

  1. Civilian Sector
  2. Pirate Controlled Sector
    at a non-distress beacon. The Long-Range Scanners will say Map icon triangle yellow "Possible Ship Detected".

An especially well-armed pirate ship approaches you. "Hand over one of your crew and the rest can go unharmed"

  1. Draw straws and send a crew-member over to the slavers.
    • Lose a random crew member.
    • Even with a Clone Bay you can not retrieve the crew-member.
  2. We will never surrender one of our crew to slavers!
  3. (Engines) Attempt to out-run the slaver ship. (Requires level 6 Engines)
    • You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.
    • You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.
      • Get away.
    • You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.
      • Get away.

Slaver FightEdit

  • (When the ship surrenders) We surrender! Take one of our slaves as tribute; if you destroy us they'll all die anyway!
    1. Accept their offer.
    2. Surrender is not an option.
      • Continue to fight.
  • (After killing enemy crew)
    • You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...
      1. Demand the Mantis joins your crew but release the rest.
        • The Mantis seems fine with the orders, saying "I'm on board if it means we kill some rebels!" You drop the rest off at a nearby station.
      2. Demand the Rockman joins your crew but release the rest.
        • The Rockman remains silent and you worry there might be trouble. However when you ask him to perform a task he acts without complaint. Perhaps he won't be a problem.
      3. Demand the Engi joins your crew but release the rest.
        • "Verify primary object is to defeat rebels, re-establish peace?" You nod and it responds, "Acceptable." You drop the rest off at a nearby station and strip the ship.
    • It appears the slaves did not survive the fighting. You find their burnt bodies in the hold, but before you strip the ship you hear faint noises in the walls. You break off a latch and a slave falls out of a hidden compartment, coughing. Once recomposed the slave offers to join your crew.
    • You scan the ship and detect no life signs. It appears the slaves died in the fight. You strip the ship and prepare to jump.
  • (After destroying enemy ship) The slave ship is destroyed. They won't continue their evil trade, but many lives were probably lost on that ship.


This event is called "PIRATE_SLAVER" in the datafiles.