Races Comparison Chart
|Race||Store Cost||Maximum Health||Repair Speed||Combat Damage||Movement Speed||Special Characteristics|
|Humans||45||100||1||1||1||1||-10% experience requirements|
|Mantis||55||100||0.5||1.5||1.2 ||3 (2)|
|Rockmen||55||150||1||1||0.5 ||6 (5)||Immune to fire, X1.67 fire-fighting speed |
|Zoltan||60||70||1||1||1||2||Adds 1 power bar to an occupied system, explodes upon dying and deals 15 HP damage to all enemy crew in the room (damage to drones is halved)|
|Slug||45||100||1||1||1||11 (10)||Reveals adjacent rooms and crew of ships, immune to mind-control|
|Crystal||60||125||1||1||0.8 ||3||Lockdown ability, -50% suffocation damage, X0.83 fire-fighting speed |
|Lanius||50||100||1||1||0.85 ||11||Drains oxygen from occupied room, immune to suffocation|
While combat damage may differ among the races and is influenced by skill level and Mind Control (Level 2+), the system sabotage damage is the same for all crew.
Repair speed is equal to fire-fighting speed, unless specified otherwise in the Special Characteristics column. All crew complete one repair animation per second.
Different races take different amounts of time to complete their dying animation: Rock, Crystal, and Engi take 2 seconds; Humans, Slugs, and Lanius take 1.8 seconds; Mantis take 1.7 seconds; and Zoltans take 1.5 seconds. This affects when cloning starts, and when crew kills against enemies with a clone bay register. It also affects when the dead crew member's position in a room becomes free for another to take their place.
- Lanius speed is not specified in-game, and was measured by testing crew speed. The same tests suggest that in-game descriptions for Mantis, Rocks, and Crystals are very slightly wrong in practice, possibly due to tiny delays when crew change directions or pass through doors.
- According to datamining of the game
- Purchasable only in the Hidden Crystal Worlds sector.
- Advanced Edition Content.
A "ghost" race is hidden within the FTL files. They are available with save-game editors and some mods. "Ghosts" have 50 health, do not require oxygen, and look like translucent humans with a yellow glow. An unused event involves an attack by ghosts when salvaging their "haunted" shipwreck.