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*''{{Blue_Option|Zoltan Crew|Have your crew-member present his official documentation and pay the entry fee}} (Occurs on [[Zoltan Trade Hub]])''
 
*''{{Blue_Option|Zoltan Crew|Have your crew-member present his official documentation and pay the entry fee}} (Occurs on [[Zoltan Trade Hub]])''
   
  +
{{:Races/Slug}}
=='''Slugs''' [[File:Slug.png]]==
 
:
 
 
The xenophobic Slugs are the rarest race in the galaxy, apart from the Crystal. Their home sectors are all engulfed in enormous nebulae, which lead to them evolving unique psychic abilities in order to overcome the general lack of visibility. As a result, Slug ships aren't built with sensors; the psychic powers of the crew are just as effective, if not more so, than any electronic system. While not as aggressive as the Rockmen or the Mantis, Slugs are very, very greedy, and are known to prey upon ships that wander into their home systems, as well as resort to piracy in other systems.
 
 
They cost 45 [[File:Ftlgame-scrap.png]] to hire from Stores, and have one special ability:
 
 
* + Telepathy: Slugs can see into rooms directly connected to the one they're standing in, even when [[Sensors]] are down. They can also see enemy crew members (indicated by red dots) on the enemy ship and on your own ship.
 
 
: ''Blue Option''
 
*''{{Blue_Option|Slug Crew|Have your Slug talk them into letting you go.}} (Occurs on [[Zoltan Security Checkpoint]])''
 
*''{{Blue_Option|Slug Crew|Our Slug senses someone aboard the ship. Investigate it.}} (Occurs on [[Slug transport with military escort|Slug Transport with Military Escort]])''
 
*''{{Blue_Option|Slug Crew|Have your crew monitor their life signatures.}} (Occurs on [[Slug Home Nebula Surrender]])''
 
*''{{Blue_Option|Slug Crew|"Sir, allow me to assess his mental state."}} (Occurs on [[Single Life Form on Moon]])''
 
*''{{Blue_Option|Slug Crew|Attempt to communicate telepathicly.}} (Occurs on [[Intelligent Lifeform on Planet]])''
 
*''{{Blue_Option|Slug Crew|Check for lifeforms and keep a lookout for ships while looting the wreck.}} (Occurs on [[Disabled Rock Transport random event|Disabled Rock Transport]])''
 
   
 
=='''Crystal '''[[File:Crystal2.png]]==
 
=='''Crystal '''[[File:Crystal2.png]]==

Revision as of 23:00, 30 October 2013

Ftl-races 300x300-1

All the races in the FTL universe, aside from the Crystal.

There are six commonly encountered Space-faring Races in the FTL universe, along with a seventh that is unknown to galactic society. Members of each race can be recruited to join your crew, either by hiring them from a Store, buying (and freeing) them from a slaver, or rescued from a Random Event.

Each ship can carry a maximum of eight crew members. Each ship starts with a small crew already on-board, but the rest must be found by the player.

Crew members gain skill through experience working at various ship tasks: Piloting the ship, Shield recharging, running the Engines, Weapons operation, Repairing damage, and engaging in Combat. All races gain experience at the same rate[citation needed].

Humans Human-m Human-f

Humans are common and uninteresting.

Hailing from Earth, Humans are one of the most common races in the galaxy. Humans comprise the majority of both the Galactic Federation and the Rebel Fleet. Humans possess no special abilities, but also have no notable weaknesses and are the cheapest race to hire from Stores, at 40 Ftlgame-scrap. Additionally, they are the only race with unique male and female sprites; this is purely cosmetic, and the abilities of men and women are identical.

'Engi' Engi

It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.

Though their home systems are known, the origins of the emotionless Engi are a mystery; it's known that the majority of their bodies are made from trillions of nanomachines, and that they can adopt different shapes, though the majority of them generally stay in humanoid forms (which other races find more comfortable to deal with) out of habit. They still require oxygen to breathe, however.

Engi cost 50 Ftlgame-scrap to hire from Stores, with the following special traits:

  • + Repair speed is doubled
  • - Combat damage is halved

Engi are most useful when used as repair crew or manning ship systems, and should avoid one-on-one combat unless absolutely necessary, especially without medical support.

Note: System repairs, hull breaches, and fires are all fixed at double speed

Note: Despite being entirely made up of nanobots, Engies can still suffocate and die from lack of oxygen.

Blue Options

Mantis Mantis

The Mantis disregard for individual lives led to their evolution as a vicious warrior race.
Mantis1 Mantis2 Mantis3 Mantis4 Mantis5

The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantes, although they are much more aggressive than their namesakes. Whereas praying mantes kill prey merely to survive, the much larger and more intelligent Mantis race kill remorselessly to suit their own personal agendas — usually without survival as a concern, making for a pitiless and brutal insectoid warrior species. While humans and most other species have manufactured handheld weaponry to utilize in combat, the Mantis usually default to their agility and sharpened exoskeletal appendages to tear through their enemies, and their skill as warriors goes almost unchallenged in 1v1 combat, even against the rock species. The Mantis also possess extremely acidic saliva which can burn through flesh and melt most metal alloys. While Mantis excel at combat, especially personal combat, they are the least adept of all the races at technical repairs. They have overcome this problem by frequently taking Engi slaves. Engi slaves can be found on a majority of their bases and ships. Though some individual Mantes have been known to work with the Galactic Federation, the race as a whole tends to be deceptive, opportunistic, and untrustworthy, and can commonly be found piloting their signature style of well-armed spacecraft, hunting down weaker enemies in pursuit of their belongings. Human children are told tales of their red ships, and of the Mantis invasion of Earth.

Mantis are best used as boarding crew, as their increased damage and increased movement speed allow them to disrupt and destroy enemy systems and crew. They are also great at repelling boarders from your own ship, as they can arrive at their location quickly and either kill the crew before they can teleport back, or induce them to return quickly.

Race characteristics
  • Repair speed: 50% (system repairs, hull breaches sealing, fire-fighting)
  • Combat damage: 150%
  • Movement speed: 120%
Blue options

Rockmen Rockman

The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.

As befitting a species whose very skin is as hard as stone, the Rockmen are a warrior race who value personal strength and martial prowess over nearly everything else. While they stay primarily in their own systems, the Rockmen are liable to open fire on any ship they encounter that isn't one of theirs. Still, there are always exceptions to the rule, and having a Rockman on your crew can be very beneficial.

Rockmen cost 65 Ftlgame-scrap to hire from Stores, and have the following special traits:

  • + Immune to fire
  • - Movement speed is halved
  • + Health is increased to 150

Their increased health make them useful as both defense and Boarding crew, as they can outlast any other race in one on one combat, except for the Mantis. Their extra health is also great for fixing hull breaches since they take longer to suffocate. Their immunity to fire obviously makes them perfect for putting out fires, and Rockmen can be devastating to enemy crew when boarding enemy ships in conjunction with fire weapons.

Blue Options

Zoltan Zoltan

The 'Zoltan' are close allies of the 'Engi'. Their innate energy is strong enough to power ship systems.

At least partially energy-based, the Zoltan generally aren't for or against the Galactic Federation, and are known for being fair and even in their dealings with others. The Zoltan often appear in Engi Homeworlds or Engi-Controlled Worlds, though they do of course have their own home systems. They are the second-rarest race (not including the Crystal race) and cost 65 Ftlgame-scrap to hire from stores. Their special traits are:

  • + Provides one power to occupied system
  • - Health is reduced to 70

The Zoltan ability provides a single block of power to the ship system whose corresponding room they are currently standing in. This is especially useful in reduced-power battles, or in battles against ships with Ion weapons, as their energy cannot be blocked by the Ion effect. For example, having two Zoltans in the shield system room will ensure that your ship will always have at least one layer of shields active at any time.

In Weapons Bays and Drone Control Systems, Zoltans provide power starting with the highest priority module (the left-most slot), and their power can only be redistributed by changing the priority of the modules.

Blue Options
  • (Zoltan Crew) Have your crew-member present his official documentation and pay the entry fee  (Occurs on Zoltan Trade Hub)
These telepathic Slugs were shunned in the Galactic Federation for their constant thievery and attempts at manipulation.
Slug1 Slug2 Slug3 Slug4 Slug5 Slug6

The xenophobic, leisurely Slugs are the third rarest race in the galaxy, behind the mythical Crystal and Lanius. Their home world and all sectors under their control are engulfed in enormous nebulae. They developed on an ocean planet which lead to them evolving unique telepathic abilities in order to overcome the general lack of visibility. As a result, Slug ships aren't built with sensors; the telepathic powers of the crew are just as effective, if not more so, than any electronic system. This leaves them at a distinct disadvantage outside nebulae however, so that even within their sectors they are almost never seen outside the concealing clouds. While not as aggressive as the Rockmen or the Mantis, Slugs are both greedy and deceitful. They prey upon ships that wander into their home systems, often leading them into traps, as well as resort to piracy in other systems.

Slugs can see into adjacent rooms connected to the one they're standing in. They can also detect enemy crew members on your ship or theirs.

Race characteristics
  • Immune to mind control
  • Reveals live enemy crew (drones are undetectable)
  • Grants vision of adjacent rooms' interior
Blue options

Crystal Crystal2

Ancient ancestors of the Rockmen.

Descended from a splinter group of Rockmen who rejected their species' violent ways long ago, the Crystalmen are almost completely unknown in the galaxy, having hidden from all other sentient life. They can be encountered as starting crew on the Crystal Cruisers, or in the Dense Asteroid Field Distress Call event, or within the crystal sector itself (they are at shops to recruit/found as prisoner/etc). Acquiring a Crystal crew member from the aforementioned event allows the Crystal Cruiser quest.

The crystal have the most special abilities, and the only race with an active ability:

  • + Reduced suffocation damage
  • - Repairing speed reduced
  • - Movement speed -20%
  • + Health increased to 125
  • Lockdown: Active ability that borders the room they're in with crystals, preventing anyone from entering or leaving and making the room itself invincible to damage. The crystals wear off over time, or wears faster when attacked. This ability requires time to recharge after being used.

Potential strategies to use Lockdown could be during a boarding attack by locking down your most precious system room or during boarding enemy ships by locking down a room so your crew can destroy the system in it uninterrupted. One particular example would be locking down the Medbay on an enemy ship, so it can be destroyed before any crew members are able to reach it, making it much easier to board and kill the crew of a ship that has one. The crystal race was created for a donor that contributed 2,000 USD to FTL's Kickstarter campaign.

Blue Options

Race Comparison

Type Cost Health Repair Damage Movement Special
Human 40 100 1 1 1 No special traits
Engi 50 100 2 .5 1 Doubled repair speed
Mantis 45 100 .5 1.5 1.2 1.5x damage, 1.2x movement speed
Rockmen 65 150 1 1 .5 Immune to fire
Zoltan 65 70 1 1 1 Adds 1 power
Slugs 45 100 1 1 1 Threat Vision
Crystal 65 125 1 1 .8

Lockdown, reduced suffocation

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