Random events are initiated by jumping to another system. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Quests are started in some of these events. There are also distress signals that may come from different systems. Keep your eye out for blue options which often lead to more favorable outcomes.
Quest beacons will normally be placed in the current sector. However, if you don't have many jumps left, the game will push the quest into the next sector instead. If this happens in sector 7, the quest will be "cancelled", because quests are not allowed in sector 8.
For more details about events and how they interact with a beacon map of a sector, see: Technical details of sector generation and events.
- "Auto-ship" is a short notation for an automated/A.I. Rebel ship/scout.
- "[Rebel] fight": event with a forced fight vs [faction] ship.
- "Rebel fight [(Slug)]": event with a forced fight in a [(specific sector)].
- "Mantis fight [choice]": event with an option to avoid a fight, which is otherwise guaranteed; the success to avoid the fight is not always guaranteed.
- "Rebel fight [chance]": event with a possibility for a fight, which is otherwise avoidable; a blue option guarantees the fight.
- "[Mantis ship] attacking [civilian]": event with a double rewards fight vs a [faction ship] with an option to avoid the fight; the second reward is not always guaranteed.
- "[Mantis ship] attacking [Slug ship]": event with a double rewards fight vs a [faction ship] with an option to avoid the fight and an option to fight another [faction ship]; the second reward is not always guaranteed.
Click on a Category link below to go to the specified list of events.
Complete Events List[]
All the random events of the game.
Sector Events[]
Events that occur in a specific sector.
Abandoned Sector Events[]
Civilian Sector Events[]
Engi Controlled Sector Events[]
Engi Homeworlds Events[]
Hidden Crystal Worlds Events[]
Mantis Controlled Sector Events[]
Mantis Homeworlds Events[]
Pirate Controlled Sector Events[]
Rebel Controlled Sector Events[]
Rebel Stronghold Events[]
Rock Controlled Sector Events[]
Rock Homeworlds Events[]
Slug Controlled Nebula Events[]
Slug Home Nebula Events[]
The Last Stand Events[]
Uncharted Nebula Events[]
Zoltan Controlled Sector Events[]
Zoltan Homeworlds Events[]
Global Events[]
Events that occur in any sector under certain circumstances.
Exit Beacon Events[]
Filler Events[]
Nebula Filler Events[]
Out of Fuel Events[]
Hazard Events[]
Events that occur with an environmental hazard present.
Asteroid Field Events[]
Nebula Events[]
Plasma Storm Events[]
Pulsar Events[]
Red Giant Events[]
+ event can occur as a filler event.
** Large asteroid field can occur as a filler or as an exit beacon event.
Hidden Crystal Worlds and The Last Stand sectors can have Large asteroid field (as a filler or as an exit beacon event) and No fuel: explore the system events.
Distress Events[]
Events that occur at a distress beacon.
* Event can occur multiple times per sector.
Blue Options Events[]
Events that involve blue options.
Ship Unlocking Events[]
Events that unlock a ship.
Events by Ship Presence Info[]
Events marked by Long-Ranged Scanners or map reveal as having ship presence or having no ship presence at the beacon. (Note: "no ship presence" does not guarantee an absence of a hostile ship, including a potential forced fight)
Events with Risks and Hazards[]
Events which have hazards and risks for a player's ship, crew, and resources.
Events with Rewards and Opportunities[]
Events with different rewards and opportunities, including Trading Events.
Events with Identical Rewards[]
Events which have identical rewards for crew kill and ship destruction.