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Sector 8 quest

Message given when a quest is triggered late in sector 7

Random events are initiated by jumping to another system. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Quests are started in some of these events. There are also distress signals that may come from different systems. Keep your eye out for blue options which often lead to more favorable outcomes.

Quest beacons will normally be placed in the current sector. However, if you don't have many jumps left, the game will push the quest into the next sector instead. If this happens in sector 7, the quest will be "cancelled", because quests are not allowed in sector 8.

For more details about events and how they interact with a beacon map of a sector, see: Technical details of sector generation and events.

Events titles legend
  • "Auto-ship" is a short notation for an automated/A.I. Rebel ship/scout.
  • "[Rebel] fight": event with a forced fight vs [faction] ship.
  • "Rebel fight [(Slug)]": event with a forced fight in a [(specific sector)].
  • "Mantis fight [choice]": event with an option to avoid a fight, which is otherwise guaranteed; the success to avoid the fight is not always guaranteed.
  • "Rebel fight [chance]": event with a possibility for a fight, which is otherwise avoidable; a blue option guarantees the fight.
  • "[Mantis ship] attacking [civilian]": event with a double rewards fight vs a [faction ship] with an option to avoid the fight; the second reward is not always guaranteed.
  • "[Mantis ship] attacking [Slug ship]": event with a double rewards fight vs a [faction ship] with an option to avoid the fight and an option to fight another [faction ship]; the second reward is not always guaranteed.
Events titles changes
Current title Alternative title (Redirect) Previous title Datafiles name
Asteroid belt distress Small asteroid belt distress beacon CIVILIAN_ASTEROIDS_BEACON
Auto-ship attacking small outpost Auto-ship attacking refueling outpost AUTO_REFUEL_STATION
Auto-ship near radar station Auto-ship sits dormant AUTO_DEFENSE_RADAR
Auto-ship near storage station Auto-ship near storage vessel AUTO_DEFENSE_ITEM
Auto-ship near storage station in nebula Auto-ship near small space-station NEBULA_AUTO_DEFENSE_ITEM
Battlefield wreckage Brutal exchange between several ships WRECKAGE_EVENT
Capture the ship Unencrypted communication channel QUEST_CREWDEAD_START
Crystal chat Crystal civilian question CRYSTAL_CHATTY
Crystal fight with surrender offer (hull repairs) Large Convoy CRYSTAL_CONVOY
Crystal fight with surrender offer (Human crew) Crystalline ship carrying humans CRYSTAL_HUNTER
Crystal scrap collector Crystal collector of alien artifacts CRYSTAL_SCRAP_EXCITED
Dense asteroid field distress Dense asteroid field distress call ASTEROID_DERELICT_SHIP
Engi cache Engi colony hiding ENGI_FLEET_DELAY
Engi distress Rebel fight Engi attacked by Rebel DISTRESS_ENGI_REBEL
Engi smashed ships Two smashed Engi ships ENGI_SEX
Engi ship attacked by Mantis ship Engi attacked by Mantis ENGI_STATION_DISTRESS
Escort civilians Escort nearby ship,
Escort civilian ship
QUEST_ESCORT
Escort civilians FTL haywire Civilian FTL haywire escort,
Escort FTL haywire civilian ship
ESCORT_BEACON
Fire on research station Fire on small research station DISTRESS_STATION_FIRE
Human boarders in abandoned sector Weak and hungry human boarders LANIUS_PIRATE_BOARDERS
Human boarders in pirate sector Human boarders BOARDERS
Lanius craftsmen Merchant docked with Lanius LANIUS_RESEARCHER_CRAFT
Lanius fight with friendly ASB support Anti-ship battery firing on Lanius ships LANIUS_NOBOARDERS_PDS
Lanius lone ship Civilians fleeing from Lanius LANIUS_SCARED_CIVILIAN
Lanius powered-down ship Powered-down Lanius vessel LANIUS_DORMANT_EVENT
Lanius trader with translator Lanius merchant with improved translator LANIUS_TRADER_TRANSLATOR
Lanius with Federation science craft Science craft docked with Lanius LANIUS_RESEARCHER_CONTACT
Mantis outcasts Mantis fight with boarders ZOLTAN_BOARDERS_MANTIS
Nebula lost ship Heavily damaged Federation ship NEBULA_LOST_SHIP
Nebula wreckage Nebula seen ships exchange fire NEBULA_BATTLEFIELD
Pirate attacking civilian Civilian ship chased by Pirate PIRATE_CIVILIAN
Pirate attacking civilian distress Civilian ship chased by Pirate (distress) PIRATE_CIVILIAN_BEACON
Pirate briber Pirate bribing you for unknown ship PIRATE_BRIBER
Pirate engine hacker Pirate engine hack PIRATE_NO_ESCAPE
Pirate fight distress Pirate trap TRAP_BEACON
Pirate ship selling drones Drones salesman Merchant with conspicuous markings PIRATE_SALESMAN
Pirate ship selling weapon Weapons trader Black market weapons trader NEBULA_WEAPONS_TRADER
Pirate ships in plasma storm Plasma storm pirate ships Two pirate ships in plasma storm STORM_ZOLTAN_SUPPLY_CHOICE
Pirate smuggler Smuggler NEBULA_PIRATE_SMUGGLE
Plagued station Damaged space station DONOR_PLAGUE
Plasma storm incapacitated ships Plasma storm wreckage STORM_ITEMS
Rebel ship supplying civilians Rebels supplying civilians REBEL_HELPERS
Rebel shipyard Rebel Flagship Construction Huge Rebel shipyard FLAGSHIP_CONSTRUCTION
Refugee comms down Refugee with communications down Refugee ship with communications down REFUGEE_GHOST
Remote settlement Pirate blockade PIRATE_STATION_CROPS
Research station with no response Small research station with no response STATION_SICK
Rock atheists Rock deserters ROCK_ATHIEST [sic]
Rock and Slug standoff Slug and Rock standoff ROCK_SLUG_ARGUMENT
Rock ship in plasma storm Rock armoured transport NEBULA_ROCK_RACIST
Settlement mercenary work Mercenary work MERCENARY_WORK_START
Slaver (friendly) Friendly slaver FRIENDLY_SLAVER
Slaver (hostile) Pirate slaver PIRATE_SLAVER
Slug drink Slug captain invites you to a drink SLUG_DRINK
Slug hacker (choice) Dangerous-looking ship NEBULA_SLUG_CHOOSE_DEATH
Slug hacker (doors) Slug disable door system NEBULA_SLUG_DOORS
Slug hacker (medical) Slug sabotage medical unit NEBULA_SLUG_MEDBAY
Slug hacker (oxygen) Slug sabotage oxygen system NEBULA_SLUG_OXYGEN
Slug ship boarding Rock ship Slug boarding Rock ship SLUG_DISTRESS_ROCK
Slug store ship Slug fake store Slug transport with military escort NEBULA_SLUG_FAKE_STORE
Slug moons question Slug trapped on a moon SLUG_DISTRESS_QUESTION
Terraforming scan Federation terraforming team C12 TERRAFORMING_SCAN
The Black Raven Black Raven DONOR_BLACK_RAVEN
The Engi virus Engi virus ENGI_VIRUS
The mercenary Mercenary MERCENARY
Trade resources Trader TRADER_CIV
Trade resources in nebula Trader in nebula NEBULA_TRADER
Trade scrap for upgrades Specialty work on your ship TRADER_UPGRADES
Zoltan odd moon Odd moon ZOLTAN_ODD_MOON
Zoltan retake the ship Zoltan retake the ship ZOLTAN_LIFERAFT
Zoltan ship asks to dock Zoltan science ship ZOLTAN_SCIENCE_DOCK


Click on a Category link below to go to the specified list of events.

Complete Events List[]

All the random events of the game.

Sector Events[]

Events that occur in a specific sector.

Abandoned Sector Events[]

Civilian Sector Events[]

Engi Controlled Sector Events[]

Engi Homeworlds Events[]

Hidden Crystal Worlds Events[]

Mantis Controlled Sector Events[]

Mantis Homeworlds Events[]

Pirate Controlled Sector Events[]

Rebel Controlled Sector Events[]

Rebel Stronghold Events[]

Rock Controlled Sector Events[]

Rock Homeworlds Events[]

Slug Controlled Nebula Events[]

Slug Home Nebula Events[]

The Last Stand Events[]

Uncharted Nebula Events[]

Zoltan Controlled Sector Events[]

Zoltan Homeworlds Events[]

Global Events[]

Events that occur in any sector under certain circumstances.

Exit Beacon Events[]

Filler Events[]

Nebula Filler Events[]

Out of Fuel Events[]

Hazard Events[]

Events that occur with an environmental hazard present.

Asteroid Field Events[]

Nebula Events[]

Plasma Storm Events[]

Pulsar Events[]

Red Giant Events[]

Environmental hazard events, by sectors
Environmental Hazard Events, by sectors
Event name Type Civilian Engi Zoltan Mantis Pirate Rebel Rock Abandoned Slug
Nebulas
Uncharted
Nebula
 
Auto-ship fight near sun Sun +
Pirate fight near sun Sun + + +
Mantis fight near sun * Sun +
Rock pirate fight near sun Sun +
Human boarders near sun Sun + + +
Rock boarders near sun Sun +
Auto-ship fight in asteroid field * Asteroid field + + + +
Pirate fight in asteroid field * Asteroid field + + +
Zoltan fight in asteroid field Asteroid field +
Zoltan follows Mantis Asteroid field +
Rock fight in asteroid field Asteroid field +
Rock pirate fight in asteroid field Asteroid field +
Rock fight with boarders in asteroid field Asteroid field +
Lanius fight in asteroid field Asteroid field +
Large asteroid field ** Asteroid field + + + + + + + + + +
No fuel: explore the system * Asteroid field + + + + + + + + + +
Rebel fight near pulsar Pulsar + + + +
Pirate fight near pulsar Pulsar + + +
Lanius fight near pulsar Pulsar +
Auto-ship fight in plasma storm Plasma storm + + + + + +
Rebel fight in plasma storm Plasma storm + + + + + +
Slug fight in plasma storm * Plasma storm +
Plasma storm incapacitated ships Plasma storm + + + + + +
Two pirate ships in plasma storm Plasma storm +
Rock armoured transport Plasma storm +
Human boarders in plasma storm Plasma storm + + + + + +
*   event can occur multiple times per sector.
+  event can occur as a filler event.
** Large asteroid field can occur as a filler or as an exit beacon event.
Hidden Crystal Worlds and The Last Stand sectors can have Large asteroid field (as a filler or as an exit beacon event) and No fuel: explore the system events.

Distress Events[]

Events that occur at a distress beacon.

Blue Options Events[]

Events that involve blue options.

Ship Unlocking Events[]

Events that unlock a ship.

Events by Ship Presence Info[]

Events marked by Long-Ranged Scanners or map reveal as having ship presence or having no ship presence at the beacon. (Note: "no ship presence" does not guarantee an absence of a hostile ship, including a potential forced fight)

Events with Risks and Hazards[]

Events which have hazards and risks for a player's ship, crew, and resources.

Events with Rewards and Opportunities[]

Events with different rewards and opportunities, including Trading Events.

Events with Identical Rewards[]

Events which have identical rewards for crew kill and ship destruction.

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