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Ordinary rebel ships are only crewed by humans. This is not true for pirated ships, which can have other races.

Rebel ships are likely to offer a surrender and/or run away after taking damage that exceeds half of their hull.

In a certain event they will start charging their FTL Drive and will double the Rebel Fleet's pursuit if they successfully jump. It takes them 40 seconds to escape, regardless of engine level; you can delay their escape by destroying piloting or engines, or making their pilot leave the room. If they get away, the Fleet pursuit will be doubled.

Rebel Riggers and Disruptors are two of the most dangerous enemies in the game, especially because they appear in sector 1. For example, your first jump could be a Disruptor that hacks your weapons, with double Heavy Lasers and a Combat Drone, in an asteroid field. Riggers and Disruptors can have up to four drones, although the maximum number of drones is limited by sector progression.

Rebel Elites are a special class of ship that almost exclusively appears at beacons overtaken by the Rebel Fleet. They are much stronger than other enemies in the sector. For example, Elites in sector 1 have a minimum of two shields and four or five weapons power, whereas all other enemies have a maximum of one shield and three weapons power. In sector 7 and 8, Elites can have up to 10 power in weapons (two more than the player ship).

It is also possible to encounter a Rebel Elite Fighter at the Encrypted Federation Signal quest beacon (Hidden Federation Base). This unexpected Elite fight can be extremely dangerous, though the chance of encountering it at the quest beacon is low and you will have assistance of a friendly Anti-Ship Battery.

Rebel Fighter / Pirate Fighter[]

Rebel Fighter (Sector 6, Hard)

Rebel Fighter (Sector 6, Hard)

Rebel Fighter pirate (Sector 1, Hard)

Rebel Fighter pirate (Sector 1, Hard)

Hull: 10-17 (9-16 on Easy)
Crew: 3-5 Human (Pirate crew is 3-5 random)
Systems:

Shields (2-8)
Engines (2-5)
Oxygen (1-2)
Weapon Control (2-8)
Piloting (1-3)

Optional systems:

Medbay (1-2)
Crew Teleporter (1)
Door System (1-2) [Pirate Fighter only]

Encountered in sectors: 1-8

Rebel Invader / Pirate Invader[]

Rebel Invader (Sector 4, Hard)

Rebel Invader (Sector 4, Hard)

Rebel Invader pirate (Sector 5, Hard)

Rebel Invader pirate (Sector 5, Hard)

Hull: 10-17 (9-16 on Easy)
Crew: 3-5 Human (Pirate crew is 3-5 random)
Systems:

Shields (2-8)
Engines (2-5)
Oxygen (1-2)
Weapon Control (2-8)
Piloting (1-3)

Optional systems:

Clone Bay (1-2)
Crew Teleporter (1)
Door System (1-2) [Pirate Invader only]

Encountered in sectors: 1-8

Rebel Rigger / Pirate Rigger[]

Rebel Rigger (Sector 5, Hard)

Rebel Rigger (Sector 5, Hard)

Rebel Rigger pirate (Sector 1, Hard)

Rebel Rigger pirate (Sector 1, Hard)

Hull: 9-16 (8-15 on Easy)
Crew: 3-4 Human (Pirate crew is 3-4 random)
Systems:

Shields (2-8)
Engines (2-4)
Oxygen (1-2)
Weapon Control (1-6)
Drone Control (2-8)
Piloting (1-2)

Optional systems:

Medbay (1-3)
Door System (1-3)

Encountered in sectors: 1-8

Rebel Disruptor / Pirate Disruptor[]

Rebel Disruptor (Sector 8, Hard)

Rebel Disruptor (Sector 8, Hard)

Rebel Disruptor pirate (Sector 2, Hard)

Rebel Disruptor pirate (Sector 2, Hard)

Hull: 9-16 (8-15 on Easy)
Crew: 3-4 Human (Pirate crew is 3-4 random)
Systems:

Shields (2-8)
Engines (2-4)
Oxygen (1-2)
Weapon Control (1-6)
Drone Control (2-8)
Piloting (1-2)

Optional systems:

Clone Bay (1-3)
Hacking (1-2)

Encountered in sectors: 1-8

Elite Fighter[]

Elite Fighter (Sector 1, Hard)

Elite Fighter (Sector 1, Hard)

Hull: 14-21 (13-20 on Easy)
Crew: 3-7 Human
Systems:

Shields (4-8)
Engines (3-5)
Medbay (1-3)
Oxygen (1-2)
Weapon Control (4-10)
Piloting (1-3)

Optional systems:

Encountered in sectors: 1-8

Elite Assault[]

Elite Assault (Sector 5, Hard)

Elite Assault (Sector 5, Hard)

Hull: 14-21 (13-20 on Easy)
Crew: 3-7 Human
Systems:

Shields (4-8)
Engines (3-5)
Clone Bay (1-3)
Oxygen (1-2)
Weapon Control (4-10)
Piloting (1-3)

Optional systems:

Encountered in sectors: 1-8

Weapons[]

These Rebel Ships can have any of the following weapons:

Lasers
Basic Laser
Burst Laser Mark I
Burst Laser Mark II
Burst Laser Mark III
Heavy Laser Mark I
Heavy Laser Mark II
Chain Burst Laser [1]
Chain Vulcan [1]
Laser Charger II [1]
Missiles
Leto Missiles
Artemis Missiles
Hermes Missile
Breach Missiles
Flak
Flak Gun I [1]
Flak Gun II [1]
Beams
Mini Beam
Halberd Beam
Bombs
Small Bomb
  1. 1.0 1.1 1.2 1.3 1.4 Advanced Edition Content.

Drones[]

Rebel Ships equipped with a Drone Control can have any of the following drones:

Offensive Drones
Combat Drone Mark I
Combat Drone Mark II
Anti-Ship Beam Drone I
Anti-Ship Beam Drone II [1]
Anti-Ship Fire Drone [1]
Defensive Drones
Defense Drone Mark I
Defense Drone Mark II
Anti-Combat Drone [1]
Shield Overcharger [1]
Crew Drones
System Repair Drone
Anti-Personnel Drone
Boarding Drones
Boarding Drone
Ion Intruder [1]
  1. 1.0 1.1 1.2 1.3 1.4 Advanced Edition Content.

Trivia[]

  • Ships blueprints names:
    • Rebel Fighter / Pirate Fighter - REBEL_SKINNY / REBEL_SKINNY_P
    • Rebel Invader / Pirate Invader - REBEL_SKINNY_DLC / REBEL_SKINNY_P_DLC
    • Rebel Rigger / Pirate Rigger - REBEL_FAT / Rebel_FAT_P
    • Rebel Disruptor / Pirate Disruptor - REBEL_FAT_DLC / Rebel_FAT_P_DLC
    • Elite Fighter - REBEL_SKINNY_ELITE
    • Elite Assault - REBEL_SKINNY_ELITE_DLC
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