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+ | {{Locations|outoffuel=distresson}} |
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− | This is a [[Random event]] that takes place when you run out of fuel. |
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+ | This event varies, and could be any of the following: |
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+ | *''A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.'' |
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− | + | ** You receive {{tooltip|low|1-3}} [[Rewards#Fuel only|fuel]]. |
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+ | *''A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it's hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it.'' <span style="color:grey">[ the actual trade offer is shown ]</span> |
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− | + | *#** You receive {{Transaction|3|add_fuel}} and lose {{Transaction|10|subtract_scrap}}. |
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⚫ | *#* ''Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade.'' <span style="color:grey">[ the actual trade offer is shown ]</span> |
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+ | *#*#* You receive {{Transaction|6|add_fuel}} and lose {{Transaction|10|subtract_scrap}}. |
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− | #* |
+ | *#*# Refuse it. |
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− | + | *# Refuse their offer. |
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− | #*#* You receive '''6''' fuel and lose '''10''' scrap. |
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+ | *#** Nothing happens. |
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− | #*# Refuse their offer again. |
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− | #*# |
+ | *#*# Accept it. |
+ | *#*#* You receive {{Transaction|6|add_fuel}} and lose {{Transaction|10|subtract_scrap}}. |
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+ | *#*#** Nothing happens. |
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+ | *# Offer some missiles for fuel. |
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+ | *#* ''The refugee ship makes the exchange, and wishes you well on your mission.'' |
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+ | *#** You lose {{Transaction|1|subtract_missiles}} and receive {{Transaction|5-7|add_fuel}}. |
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+ | *#* ''Having traded supplies, the ship suddenly powers up and attacks - it's a pirate ship!'' |
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+ | *#** You lose {{Transaction|1|subtract_missiles}}, receive {{Transaction|5-7|add_fuel}}, and you fight a [[Enemy Ships|Pirate ship]] ([[Rewards#Default_rewards|default rewards]]). |
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+ | *#* {{DuplicateEvent|2}} ''Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!'' |
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+ | *#** Fight a [[Enemy Ships|Pirate ship]] ([[Rewards#Default_rewards|default rewards]]). |
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+ | *#* ''Sensing your reluctance, the refugee ship nevertheless parts with a small amount of fuel. It warns you to leave the sector as quickly as possible before it is overtaken by Rebels, then it jumps and vanishes to parts unknown.'' |
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+ | *#** You receive {{tooltip|low|1-3}} [[Rewards#Fuel only|fuel]]. |
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+ | *#* ''The refugee ship apologizes, but they need their fuel. They wish you well, and then vanish from the system.'' |
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+ | *#** Nothing happens. |
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==Trivia== |
==Trivia== |
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− | This event is called " |
+ | This event is called "NO_FUEL_REFUGEE" in the datafiles. |
+ | [[Category:Trading Events]] |
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+ | [[Category:Fuel reward chance]] |
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+ | [[Category:Fights with Default Rewards]] |
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+ | [[Category:Ship escape Events]] |
Latest revision as of 15:55, 20 February 2023
This random event occurs when you are out of Fuel with your distress beacon ON.
This event varies, and could be any of the following:
- A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.
- You receive low fuel.
- A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it's hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it. [ the actual trade offer is shown ]
- Trade some scrap for fuel.
- (Engi Crew) Negotiate a better trade.
- Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade. [ the actual trade offer is shown ]
- Refuse their offer.
- The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.
- Nothing happens.
- The refugees become desperate at your refusal - apparently, their hull is even more damaged than it first appears. Almost begging, they offer a better trade than before. [ the actual trade offer is shown ]
- The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.
- The helpless refugees make easy targets. Attack them.
- Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.
- You receive medium fuel and scrap.
- Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.
- A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it is bad need of armaments and is willing to trade for them.
- Offer some missiles for fuel.
- The refugee ship makes the exchange, and wishes you well on your mission.
- Having traded supplies, the ship suddenly powers up and attacks - it's a pirate ship!
- You lose 1, receive 5-7, and you fight a Pirate ship (default rewards).
- Refuse their offer.
- 2x : Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!
- Fight a Pirate ship (default rewards).
- Sensing your reluctance, the refugee ship nevertheless parts with a small amount of fuel. It warns you to leave the sector as quickly as possible before it is overtaken by Rebels, then it jumps and vanishes to parts unknown.
- You receive low fuel.
- The refugee ship apologizes, but they need their fuel. They wish you well, and then vanish from the system.
- Nothing happens.
- 2x : Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!
- Offer some missiles for fuel.
Trivia[]
This event is called "NO_FUEL_REFUGEE" in the datafiles.