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(Recompleted -- Turns out it was one out of three subevents only called by one event.)
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{{Random Events}} {{Locations|outoffuel=true}}
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{{Random Events}} {{Locations|outoffuel=distresson}}
   
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''A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it's hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it.''
 
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This event varies, and could be any of the following:
# Trade some scrap for fuel.
 
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*''A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.''
#* ''The refugees thank you for the parts, and gladly pass along the much-needed fuel. They wish you well on your mission, and declare their support for the Federation.''
 
#** You receive '''3''' fuel and lose '''10''' scrap.
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** You receive a '''low''' amount of [[Rewards#Fuel only|fuel]].
 
*''A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it's hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it.''
# {{Blue Option|Engi Crew|Negotiate a better deal}}
 
 
*# Trade some scrap for fuel.
#* ''Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade.''
 
 
*#* ''The refugees thank you for the parts, and gladly pass along the much-needed fuel. They wish you well on your mission, and declare their support for the Federation.''
#*# Accept it.
 
#*#* You receive '''6''' fuel and lose '''10''' scrap.
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*#** You receive '''3''' [[fuel]] and lose '''10''' [[scrap]].
 
*# {{Blue Option|Engi Crew|Negotiate a better deal}}
#*# Refuse it.
 
 
*#* ''Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade.''
#*#* Nothing happens.
 
 
*#*# Accept it.
# Refuse their offer.
 
 
*#*#* You receive '''6''' [[fuel]] and lose '''10''' [[scrap]].
#* ''The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.''
 
#** Nothing happens.
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*#*# Refuse it.
 
*#*#* Nothing happens.
#* ''The refugees become desperate at your refusal - apparently, their hull is even more damaged than it first appears. Almost begging, they offer a better trade than before.''
 
#*# Accept it.
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*# Refuse their offer.
 
*#* ''The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.''
#*#* You receive '''6''' fuel and lose '''10''' scrap.
 
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*#** Nothing happens.
#*# Refuse their offer again.
 
 
*#* ''The refugees become desperate at your refusal - apparently, their hull is even more damaged than it first appears. Almost begging, they offer a better trade than before.''
#*#* ''The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.''
 
#*#** Nothing happens.
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*#*# Accept it.
 
*#*#* You receive '''6''' [[fuel]] and lose '''10''' [[scrap]].
# The helpless refugees make easy targets. Attack them.
 
 
*#*# Refuse their offer again.
#* ''Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.''
 
 
*#*#* ''The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.''
#** You receive a '''medium''' amount of [[Rewards#Fuel|fuel and scrap]].
 
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*#*#** Nothing happens.
 
*# The helpless refugees make easy targets. Attack them.
 
*#* ''Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.''
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*#** You receive a '''medium''' amount of [[Rewards#Fuel|fuel and scrap]].
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*''A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it is bad need of armaments and is willing to trade for them.''
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*# Offer some missiles for fuel.
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*#* ''The refugee ship makes the exchange, and wishes you well on your mission.''
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*#** You lose '''1''' [[missiles]] and receive '''5-7''' [[fuel]].
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*#* ''Having traded supplies, the ship suddenly powers up and attacks - it's a pirate ship!''
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*#** You lose '''1''' [[missiles]], receive '''5-7''' [[fuel]] and fight a pirate ship ([[Default Rewards|default rewards]]).
 
*# Refuse their offer.
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*#* ''The refugee ship apologizes, but they need their fuel. They wish you well, and then vanish from the system.''
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*#** Nothing happens.
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*#* ''Sensing your reluctance, the refugee ship nevertheless parts with a small amount of fuel. It warns you to leave the sector as quickly as possible before it is overtaken by Rebels, then it jumps and vanishes to parts unknown.''
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*#** You receive a '''low''' amount of [[Rewards#Fuel only|fuel]].
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*#* {{DuplicateEvent|2}} ''Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!''
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*#** Fight a pirate ship ([[Default Rewards|default rewards]]).
   
 
==Trivia==
 
==Trivia==
This event is called "NO_FUEL_REFUGEE_DAMAGED" in the datafiles.
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This event is called "NO_FUEL_REFUGEE" in the datafiles.

Revision as of 19:53, 6 January 2015

 This random event occurs when you are out of Fuel with your distress beacon ON.



This event varies, and could be any of the following:

  • A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.
    • You receive a low amount of fuel.
  • A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it's hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it.
    1. Trade some scrap for fuel.
      • The refugees thank you for the parts, and gladly pass along the much-needed fuel. They wish you well on your mission, and declare their support for the Federation.
    2. (Engi Crew) Negotiate a better deal
      • Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade.
        1. Accept it.
        2. Refuse it.
          • Nothing happens.
    3. Refuse their offer.
      • The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.
        • Nothing happens.
      • The refugees become desperate at your refusal - apparently, their hull is even more damaged than it first appears. Almost begging, they offer a better trade than before.
        1. Accept it.
        2. Refuse their offer again.
          • The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.
            • Nothing happens.
    4. The helpless refugees make easy targets. Attack them.
      • Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.
  • A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it is bad need of armaments and is willing to trade for them.
    1. Offer some missiles for fuel.
      • The refugee ship makes the exchange, and wishes you well on your mission.
      • Having traded supplies, the ship suddenly powers up and attacks - it's a pirate ship!
        • You lose 1 missiles, receive 5-7 fuel and fight a pirate ship (default rewards).
    2. Refuse their offer.
      • The refugee ship apologizes, but they need their fuel. They wish you well, and then vanish from the system.
        • Nothing happens.
      • Sensing your reluctance, the refugee ship nevertheless parts with a small amount of fuel. It warns you to leave the sector as quickly as possible before it is overtaken by Rebels, then it jumps and vanishes to parts unknown.
        • You receive a low amount of fuel.
      • 2x : Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!
        • Fight a pirate ship (default rewards).

Trivia

This event is called "NO_FUEL_REFUGEE" in the datafiles.