This is a Random Event. Occurs in:

  1. Civilian Sector

Scans show a remote settlement being blockaded by a pirate ship. The ship hastily messages you, "Stay out of this, or you'll be next!...Concentrate fire on..."

  1. Attack the pirate.
  2. Ignore them.
    • It's just not possible to save every civilian affected by this war. You prepare to jump.
      • Nothing happens.
  3. (Fire Beam) Show the pirate how to intimidate settlers: burn their crops!
    • The pirate watches as you start to light the meager crops on fire. In a few moments the settlement surrenders, offering tribute to leave them alone. The pirate seems impressed.
  4. (Fire Bomb) Show the pirate how to intimidate settlers: start fires in their crude dwellings.
    • The pirate watches as you teleport an incendiary explosive into their settlement. As the settlers scramble to put out the fires, their rudimentary planetary defenses power down. Forcing their surrender was almost laughably easy, but the pirate seems impressed with your tactics and agrees to share the settlement's 'tribute'.

Fight the pirate shipEdit

  • (When the ship surrenders) "Alright! We give up! We're terrible at this pirating thing anyway..."
    1. Let them go.
    2. Piracy cannot be forgiven. Attack!
      • The fight continues.
  • (When the ship wants to escape) They look like they don't want to fight. They are trying to escape.
  • (After the ship successfully escaped)
  • (After destroying enemy ship) You pick through the remains and contact the settlement.
  • (After killing enemy crew) You pick through the remains and contact the settlement.

Contact the stationEdit

With the pirates gone you signal the station. "We appreciate what you've done, but there'll just be another ship looking to profit from our isolation soon enough. Sorry we can't give you more."


This event is called "PIRATE_STATION_CROPS" in the datafiles.