Rock ships are somewhat more likely to have missile weapons, as 25% of their possible weapons are missiles. They always have Rock Plating augmentation.
Rock ships have compact layouts, making them more vulnerable to flak and beam weapons. Rock crew are immune to fire, and have a hidden 67% bonus to fire-fighting.
Rock Scout / Pirate Scout[]
Hull: 8-13 (7-12 on Easy)
Crew: 2-3 Rock (Pirate crew is 2-3 random)
Systems:
- Shields (2-8)
- Engines (1-5)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Medbay (1-3) [Rock Scout only]
- Crew Teleporter (1-2) [Pirate Scout only]
- Door System (1-3) [Rock Scout only]
Augmentation: Rock Plating
Encountered in sectors: 1-6
Rock Investigator / Pirate Investigator[]
Hull: 8-13 (7-12 on Easy)
Crew: 2-3 Rock (Pirate crew is 2-3 random)
Systems:
- Shields (2-8)
- Engines (1-5)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Clone Bay (1-3)
- Crew Teleporter (1-2) [Rock Investigator only]
Augmentation: Rock Plating
Encountered in sectors: 1-6
Rock Fighter / Pirate Fighter[]
Hull: 12-16 (11-15 on Easy) / 12-17 (11-16 on Easy) for pirated
Crew: 3-4 Rock (Pirate crew is 3-4 random)
Systems:
- Shields (2-8)
- Engines (2-5)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Medbay (1-3)
- Cloaking (1-3) [Pirate Fighter only]
- Door System (1-3)
Augmentation: Rock Plating
Encountered in sectors: 3-7 / 3-8 (pirated version)
Rock Interceptor / Pirate Interceptor[]
Hull: 12-16 (11-15 on Easy) / 12-17 (11-16 on Easy) for pirated
Crew: 2-4 Rock (Pirate crew is 2-4 random)
Systems:
- Shields (2-8)
- Engines (2-5)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Clone Bay (1-3)
- Crew Teleporter (1-2)
- Cloaking (1)
Augmentation: Rock Plating
Encountered in sectors: 3-7 / 3-8 (pirated version)
Rock Assault[]
Hull: 17-18 (16-17 on Easy)
Crew: 4-5 Rock
Systems:
- Shields (2-8)
- Engines (2-5)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Medbay (1-2)
- Crew Teleporter (1-2)
- Cloaking (1)
- Door System (1-3)
Augmentation: Rock Plating
Encountered in sectors: 6-7
Rock Aggressor[]
Hull: 17-18 (16-17 on Easy)
Crew: 4-5 Rock
Systems:
- Shields (2-8)
- Engines (2-5)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Clone Bay (1-2)
- Crew Teleporter (1-2)
- Cloaking (1-2)
- Door System (1-3)
Augmentation: Rock Plating
Encountered in sectors: 6-7
Rock Assault (Elite)[]
Ship unique to the Rock war vessel encounter event.
Hull: 16-18 (15-17 on Easy)
Crew: 4-5 Rock
Systems:
Optional systems:
- Medbay (1-2)
- Crew Teleporter (1-2)
- Door System (1-3)
Augmentation: Rock Plating
Encountered in sectors: 5-7
Weapons[]
These Rock Ships can have any of the following weapons:
Lasers | |
Basic Laser | |
Burst Laser Mark I | |
Burst Laser Mark II | |
Burst Laser Mark III | |
Heavy Laser Mark I | |
Heavy Laser Mark II |
Missiles | |
Leto Missiles | |
Artemis Missiles | |
Hermes Missile | |
Breach Missiles |
Flak | |
Flak Gun I [1] | |
Flak Gun II [1] |
Beams | |
Mini Beam | |
Halberd Beam |
Bombs | |
Small Bomb |
Ions | |
Heavy Ion |
Trivia[]
- Ships blueprints names:
- Rock Scout / Pirate Scout - ROCK_SCOUT, ROCK_SCOUT_P
- Rock Investigator / Pirate Investigator - ROCK_SCOUT_DLC, ROCK_SCOUT_P_DLC
- Rock Fighter / Pirate Fighter - ROCK_FIGHT, ROCK_FIGHT_P
- Rock Interceptor / Pirate Interceptor - ROCK_FIGHT_DLC, ROCK_FIGHT_P_DLC
- Rock Assault - ROCK_ASSAULT
- Rock Aggressor - ROCK_ASSAULT_DLC
- Rock Assault (Elite) - ROCK_ASSAULT_ELITE