This random event occurs in:
- Civilian Sector
- Engi Controlled Sector
- Engi Homeworlds
- Pirate Controlled Sector
- Rock Controlled Sector
- Rock Homeworlds
The Long-Ranged Scanners will detect no ship presence. This event can occur only once per sector.
You are immediately contacted by a settlement, "Hello, travelers. Your ship seems to be outfitted for combat...care to take up a bit of mercenary work?"
- Listen to their offer.
- "Some of our friends have taken to piracy in the recent chaos of the war. We'd like you to "convince" them of their poor decision by severely damaging the ship. We'll pay you well as long as you don't kill them all."
- Accept.
- "Just be sure not to blow them up!" they say nervously as they direct you to a nearby moon. You find the pirate ship docked there. They immediately respond to your appearance with, "Your money or your life!" They must be new to this.
- Fight a Pirate ship.
- (When the ship surrenders) They hail your ship saying, "You win! We're not cut out for this!" (surrenders at 30-40% hull)
- Let them live and then return to the settlement.
- With the pirates dissuaded from their career path, you return to the settlement. "Thank you, they returned to us before you did. I don't think we'll need this anymore."
- You receive a weapon with medium scrap.
- With the pirates dissuaded from their career path, you return to the settlement. "Thank you, they returned to us before you did. I don't think we'll need this anymore."
- Forget your promise, they die!
- The fight continues.
- Let them live and then return to the settlement.
- (After destroying enemy ship or After killing enemy crew) With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.
- You receive low scrap with resources.
- (When the ship surrenders) They hail your ship saying, "You win! We're not cut out for this!" (surrenders at 30-40% hull)
- Fight a Pirate ship.
- "Just be sure not to blow them up!" they say nervously as they direct you to a nearby moon. You find the pirate ship docked there. They immediately respond to your appearance with, "Your money or your life!" They must be new to this.
- Decline.
- "Fine. I don't know what we'll do about them though..." You prepare to jump away from this sector.
- Nothing happens.
- "Fine. I don't know what we'll do about them though..." You prepare to jump away from this sector.
- Accept.
- "A space dock is under assault from the Rebels. Although the dock is... technically... illegal within their laws, it's very important for our trade. We'll pay you in fuel and scrap if you promise to save them."
- Agree to rescue the store.
- They transmit the space dock's coordinates.
- A quest marker is added to your map.
- They transmit the space dock's coordinates.
- Decline.
- They regretfully accept your decision.
- Nothing happens.
- They regretfully accept your decision.
- Agree to rescue the store.
- "Some of our friends have taken to piracy in the recent chaos of the war. We'd like you to "convince" them of their poor decision by severely damaging the ship. We'll pay you well as long as you don't kill them all."
- Decline.
- Nothing happens.
Quest marker[]
Once you arrive at the beacon you detect a Rebel scout assaulting a compound on a nearby desolate moon.
- Engage the Rebel and rescue the space dock.
- (After destroying enemy ship or After killing enemy crew) The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull."
- You receive medium scrap, your ship receives 5 repairs and a store opens.
- (After destroying enemy ship or After killing enemy crew) The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull."
- Avoid a fight.
- After a time the ship powers down its weapons and jumps away. No life-signs are detected on the moon.
- Nothing happens.
- After a time the ship powers down its weapons and jumps away. No life-signs are detected on the moon.
Trivia[]
This event is called "MERCENARY_WORK_START" in the datafiles.
- The "SQUAT_STORE_RESCUE" ship assaulting the space dock doesn't surrender, nor tries to escape. [needs additional verification]
- The "SQUAT_PIRATE_MERCENARY" ship from the settlement never runs away. [needs additional verification]