FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
mNo edit summary
(44 intermediate revisions by 18 users not shown)
Line 1: Line 1:
 
[[File:ShieldsCircle.png]] Shields are a [[Systems|system]] that projects a protective barrier around your ship, which absorbs damage until it is removed. In detail:
[[File:Shields4.png|thumb|Shields mark 4.]][[File:Shields3.png|thumb|Shields mark 3.]][[File:Shields2.png|thumb|Shields mark 2.]]
 
 
*[[Weapons#Lasers|Lasers]], [[Weapons#Flak|flak]], and [[Environmental_Hazards#Asteroid_Field|asteroids]] will remove one layer of shields or damage the ship if shields are down. An ion blast will ionise the shield system if it hits a shield layer.
 
[[File:Shields1.png|thumb|108px|right|Shields mark 1]]
 
Shields are a [[Systems|system]] that projects a protective barrier around your ship, which absorbs damage until it is removed. In detail:
 
*[[Weapons#Lasers|Laser blasts]] and [[Environmental_Hazards#Asteroid_Field|asteroids]] will remove one layer of shields if there are any layers and damage the ship if there are not. An ion blast will ionize the shield system if one hits a shield layer. Removed layers of shields regenerate quickly so long as there is sufficient reactor power in the shield system.
 
 
*[[Weapons#Beams|Beams]] cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. For instance, the [[Weapons#Glaive_Beam|Glaive Beam]] does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers.
 
*[[Weapons#Beams|Beams]] cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. For instance, the [[Weapons#Glaive_Beam|Glaive Beam]] does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers.
*Having shields up reduces hull damage due to [[Environmental_Hazards#Class-M_Red_Giant_Star|solar flares]] (as noted in an in-game [[Tips|tip]]), though fires cannot be prevented.
+
*Having shields up reduces fires and hull/system damage due to [[Environmental_Hazards#Class-M_Red_Giant_Star|solar flares]].
 
*[[Weapons#Missiles|Missiles]], [[Weapons#Bombs|bombs]], [[Teleporter|teleporters]], [[Drones#Boarding_Drone|boarding drones]], and the [[Artillery Beam]] ignore shields entirely. [[Cloaking]] and [[Drones#Defense_Drone_Mark_I|defense drones]] counter some of these.
 
*[[Weapons#Missiles|Missiles]], [[Weapons#Bombs|bombs]], [[Teleporter|teleporters]], [[Drones#Boarding_Drone|boarding drones]], and the [[Artillery Beam]] ignore shields entirely. [[Cloaking]] and [[Drones#Defense_Drone_Mark_I|defense drones]] counter some of these.
  +
  +
==Regeneration rate==
  +
  +
Provided they are powered, shields regenerate quickly after being depleted. It takes 2 seconds for each of layers 1 and 2 to regenerate. The third shield layer regenerates slightly faster, and the fourth layer faster still.
  +
  +
Manning shields recharges them faster. Unskilled crew improve shield recharge by 10%, level 1 crew by 20%, and level 2 crew by 30%. A Shield Charge Booster improves recharge by 15%, and these stack additively with themselves and crew skill.
  +
  +
For example, with fully-skilled crew and 3 Shield Charge Boosters, the bonus is 30% + (3 * 15%) = 75%. In this case, the first two shield layers will take only 0.5 seconds each to regenerate.
  +
  +
==Shield upgrade costs==
   
 
Every two points in shields provides one layer of shielding. Keep in mind that upgraded shields still need to be powered in order to provide increased protection.
 
Every two points in shields provides one layer of shielding. Keep in mind that upgraded shields still need to be powered in order to provide increased protection.
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
+
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style=""
 
|-
! scope="col"|Shield Level
 
! scope="col"|Cost
+
! scope="col" |Shield
  +
power
! scope="col"|Shield Layers
+
! scope="col" |Upgrade
  +
Cost
 
! scope="col" |Shield
  +
Barrier
 
|-
 
|-
 
|1
 
|1
|50*
+
|N/A
 
|
 
|
 
|-
 
|-
 
|2
 
|2
  +
|100 [[File:Ftlgame-scrap.png]]
|100
 
|1 Layer
+
|1st Layer
 
|-
 
|-
 
|3
 
|3
  +
|20 [[File:Ftlgame-scrap.png]]
|20
 
 
|
 
|
 
|-
 
|-
 
|4
 
|4
  +
|30 [[File:Ftlgame-scrap.png]]
|30
 
  +
|2nd Layer
|2 Layers
 
 
|-
 
|-
 
|5
 
|5
  +
|40 [[File:Ftlgame-scrap.png]]
|40
 
 
|
 
|
 
|-
 
|-
 
|6
 
|6
  +
|60 [[File:Ftlgame-scrap.png]]
|60
 
  +
|3rd Layer
|3 Layers
 
 
|-
 
|-
 
|7
 
|7
  +
|80 [[File:Ftlgame-scrap.png]]
|80
 
 
|
 
|
 
|-
 
|-
 
|8
 
|8
  +
|100 [[File:Ftlgame-scrap.png]]
|100
 
 
|
 
|
  +
4th Layer
4 Layers
 
|-
 
|9
 
|0**
 
|
 
|-
 
|10
 
|0**
 
|
 
5 Layers
 
 
|}
 
|}
#The only ships that can buy a shield system, the [[Ships#Layout_A_2|Stealth Cruiser A]] & [[Ships#Layout_B_2|B]], get the system and first two bars for 150 scrap; since the [[Ships#Layout_B_8|Noether]] starts with the system and first bar, and requires 100 scrap to get the second bar, the system and first bar effectively cost 150-100=50 scrap. Note that you cannot buy only the first bar for 50; you must buy both bars for 150.
 
#Level 9 and 10 of shields can only be found on rare enemy ships, cannot be upgraded on own ship without modification.
 
   
  +
Stealth Cruisers start without a shield system, and can buy one at a store for 125 scrap. This gives them level 2 shields (1 shield layer).
A variant of the regular shield, called the [[Augmentations#Zoltan_Shield|Zoltan Shield]], is present only on [[Races/Crew Members#Zoltan|Zoltan]] [[ships]] and on [[The_Rebel_Flagship|the Rebel Flagship]]. It is an additional layer of damage-absorbing barrier, but it is coloured Zoltan-Green. Unlike regular shields, the Zoltan variant does not regenerate over time, instead requiring an FTL jump to reappear. It is available on the Zoltan Cruisers, [[Ships#Layout_A_8|layout A]] and [[Ships#Layout_B_8|B]].
 
  +
==Notes==
 
  +
Some enemies can have level 9 or 10 shields (up to 5 shield layers).
*Since version 1.03.3, your crewmember now only gains experience when the shields are hit. If you are fighting an enemy that cannot penetrate your shields, you can still safely level your crewmembers' shield skill by letting the enemy attack you.
 
*Manning the shields increase their recharge rate by 10%; a fully leveled crewmember gives a 29% bonus instead.
 
 
[[Category:Systems]]
 
[[Category:Systems]]

Revision as of 13:51, 11 June 2019

ShieldsCircle Shields are a system that projects a protective barrier around your ship, which absorbs damage until it is removed. In detail:

  • Lasers, flak, and asteroids will remove one layer of shields or damage the ship if shields are down. An ion blast will ionise the shield system if it hits a shield layer.
  • Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. For instance, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers.
  • Having shields up reduces fires and hull/system damage due to solar flares.
  • Missiles, bombs, teleporters, boarding drones, and the Artillery Beam ignore shields entirely. Cloaking and defense drones counter some of these.

Regeneration rate

Provided they are powered, shields regenerate quickly after being depleted. It takes 2 seconds for each of layers 1 and 2 to regenerate. The third shield layer regenerates slightly faster, and the fourth layer faster still.

Manning shields recharges them faster. Unskilled crew improve shield recharge by 10%, level 1 crew by 20%, and level 2 crew by 30%. A Shield Charge Booster improves recharge by 15%, and these stack additively with themselves and crew skill.

For example, with fully-skilled crew and 3 Shield Charge Boosters, the bonus is 30% + (3 * 15%) = 75%. In this case, the first two shield layers will take only 0.5 seconds each to regenerate.

Shield upgrade costs

Every two points in shields provides one layer of shielding. Keep in mind that upgraded shields still need to be powered in order to provide increased protection.

Shield

power

Upgrade

Cost

Shield

Barrier

1 N/A
2 100 Ftlgame-scrap 1st Layer
3 20 Ftlgame-scrap
4 30 Ftlgame-scrap 2nd Layer
5 40 Ftlgame-scrap
6 60 Ftlgame-scrap 3rd Layer
7 80 Ftlgame-scrap
8 100 Ftlgame-scrap

4th Layer

Stealth Cruisers start without a shield system, and can buy one at a store for 125 scrap. This gives them level 2 shields (1 shield layer).

Some enemies can have level 9 or 10 shields (up to 5 shield layers).