FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
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#*#* ''Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship."''
 
#*#* ''Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship."''
 
#*#** You receive '''1''' random [[Races/Crew_Members|crew member]] named '''Charlie'''.
 
#*#** You receive '''1''' random [[Races/Crew_Members|crew member]] named '''Charlie'''.
#*# {{Blue Option|Slugman Crew Member|"Sir, allow me to assess his mental state."}}
+
#*# {{Blue Option|Slug Crew Option|"Sir, allow me to assess his mental state."}}
 
#*#* ''You bring the ship closer. The Slug enters a trance-like state for 1 to 2 seconds, then quickly snaps out of it. He states, "This person is clearly unstable. It is best we leave them alone."''
 
#*#* ''You bring the ship closer. The Slug enters a trance-like state for 1 to 2 seconds, then quickly snaps out of it. He states, "This person is clearly unstable. It is best we leave them alone."''
 
#*#** Nothing happens.
 
#*#** Nothing happens.

Revision as of 22:27, 29 October 2013

 This random event occurs in:


It appears the distress beacon is coming from the surface of a nearby moon. Your sensors are picking up a single life form.

  1. Go down to the surface to investigate.
    • You find a colony that seems to have been recently attacked. Exploring the devastation, you find a lone survivor.
      1. Invite him to join your crew.
        • He happily offers his services for a time in exchange for "getting off that rock".
      2. Take him home to his family on a nearby planet in this system
        • Family return
    • You find a man living alone in a cave. From the appearance of his wrecked ship, it seems he's been here for many years. He looks healthy, but his mental state is questionable.
      1. Bring him back to your ship in hopes of finding some help for him.
        • Once back in orbit, the man turns increasingly violent. Eventually he turns on your crew and manages to kill one before you can subdue him.
        • He seems to improve immensely upon getting back to the ship. It might take a while for him to truly be well again, but until them he seems happy to serve as a member of your crew.
        • Being back in space terrifies him. He goes mad and nearly blows a hole in the side of your ship with a makeshift explosive in an attempt to "escape this metal prison." He dies in the explosion.
          • Your ship takes 5 hull damage.
        • It seems he was in worse health than we first thought. He did not survive the trip up to the ship...
          1. Continue...
            • Nothing happens.
          2. (Adv. Medbay) Quickly bring him to the medbay. (Requires level 2+ Medbay)
            • Your improved medbay was able to resuscitate him. After a short time he recovers greatly saying, "I really thought I was a goner... I haven't eaten for days. Would you mind if I stayed on your ship?"
      2. Leave the madman to his ravings, he's not worth the risk.
        • Nothing happens.
      3. (Medbay) Bring him to your medbay. (Requires level 2+ Medbay)
        • Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship."
      4. (Slug Crew Option) "Sir, allow me to assess his mental state."
        • You bring the ship closer. The Slug enters a trance-like state for 1 to 2 seconds, then quickly snaps out of it. He states, "This person is clearly unstable. It is best we leave them alone."
          • Nothing happens.
        • You bring the ship closer and the Slug, after a pause, says that the person is stable and with good intentions. You offer a position in your crew and it is graciously accepted.
  2. Ignore the signal.
    • Nothing happens.

Tips

If you get the man living in a cave scenario, and you have both slug crew and medbay level 2 or 3, choose the medbay option as it's a guaranteed good outcome, while the slug option has both neutral and a positive outcomes.

Curiously enough there's an option that if you for some reason did not choose any of the blue options first, you may have another scenario where your advanced medbay can reach the same results as if you'd choosen that option on the first place, the only difference is that this option is amongst 2 negative and 1 other positive outcome.

Trivia

  • This event is a reference to the Star Trek episode "Charlie X"