This is a Random Event. Occurs in:

  1. Slug Controlled Nebula
  2. Slug Home Nebula
    in a Nebula.

This event is meant to occur at a distress beacon but won't because the <distressBeacon/> tag is missing in its definition.

You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"

  1. Send some crew to help.
    • You cautiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold.
      • You receive a high amount of scrap.
    • As soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board.
    • As soon as you board their ship their hostile intentions become clear. On your way back to the airlock, one of your crewmembers is taken out by a well aimed Slug blaster shot.
  2. Ignore them.
    • You know better than to trust the Slugs. You cut communications and prepare to jump.
      • Nothing happens.
  3. (Mantis Crew) Have your Mantis oversee the repairs.
    • Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.
      • You receive a high amount of scrap.


This event is called "SLUG_DISTRESS_TRICK" in the datafiles.

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