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{{Random Events}} {{Locations|Slug Controlled Nebula}}
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{{Random Events}} {{Locations|Slug Controlled Nebula|Slug Home Nebula|nebula=true}}
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This event is meant to occur at a [[distress beacon]] but won't because the <code><distressBeacon/></code> tag is missing in its definition.
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''You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"''
 
''You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"''
 
# Send some crew to help.
 
# Send some crew to help.
#* ''"You caustiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold."''
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#* ''You cautiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold.''
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#** You receive a '''high''' amount of [[Rewards#Scrap only|scrap]].
#* ''"As soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board."''
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#* ''As soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board.''
#** ''​''Slugs board your ship, and the slug ship attacks.
 
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#** You are attacked by '''1-3''' [[Races/Slug|Slug]] [[Boarding|boarders]] and fight a [[Enemy_Ships#Slug_ships|Slug ship]] ([[Default Rewards|default rewards]]).
 
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#* ''As soon as you board their ship their hostile intentions become clear. On your way back to the airlock, one of your crewmembers is taken out by a well aimed Slug blaster shot.''
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#** You lose '''1''' random [[Races/Crew Members|crewmember]] and fight a [[Enemy_Ships#Slug_ships|Slug ship]] ([[Default Rewards|default rewards]]).
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#*** [[Clone Bay]]: ''Fortunately, your crewmember was immediately revived by the Clone Bay.''
 
# Ignore them.
 
# Ignore them.
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#* ''You know better than to trust the Slugs. You cut communications and prepare to jump.''
#* (?) Nothing happens (?)
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#** Nothing happens.
 
# {{Blue Option|Mantis Crew|Have your Mantis oversee the repairs.}}
 
# {{Blue Option|Mantis Crew|Have your Mantis oversee the repairs.}}
 
#* ''Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.''
 
#* ''Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.''
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#** You receive a '''high''' amount of [[Rewards#Scrap only|scrap]].
#** Receive decent scrap
 
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==Trivia==
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This event is called "SLUG_DISTRESS_TRICK" in the datafiles.
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[[Category:Crew Risk]]
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[[Category:Fights with Default Rewards]]

Revision as of 02:06, 18 September 2016

 This random event occurs in:


This event is meant to occur at a distress beacon but won't because the <distressBeacon/> tag is missing in its definition.


You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"

  1. Send some crew to help.
    • You cautiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold.
      • You receive a high amount of scrap.
    • As soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board.
    • As soon as you board their ship their hostile intentions become clear. On your way back to the airlock, one of your crewmembers is taken out by a well aimed Slug blaster shot.
      • You lose 1 random crewmember and fight a Slug ship (default rewards).
        • Clone Bay: Fortunately, your crewmember was immediately revived by the Clone Bay.
  2. Ignore them.
    • You know better than to trust the Slugs. You cut communications and prepare to jump.
      • Nothing happens.
  3. (Mantis Crew) Have your Mantis oversee the repairs.
    • Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.
      • You receive a high amount of scrap.

Trivia

This event is called "SLUG_DISTRESS_TRICK" in the datafiles.