All Slug ships automatically repair hull breaches due to Slug Repair Gel augmentation.
Some large Slug ships can have level ten weapons or shields (possibly both). The larger ships can also be difficult to board: they often have a large number of crew, blast doors, and Slug crew are immune to mind control.
Although late-game Slug ships can be tough, earlier Slug sectors can be easy and profitable because there are lots of "flying coffins" - the smallest Slug ships with isolated oxygen room. Destroying their oxygen will (eventually) result in a crew kill. This does not apply to pirate versions of Slug ships.
Slug Interceptor / Pirate Interceptor[]
Hull: 9-13 (8-12 on Easy)
Crew: 2 Slug (Pirate crew is 2 random)
Systems:
- Shields (2-8)
- Engines (1-8)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Door System (1-3) [Pirate Interceptor only]
Augmentation: Slug Repair Gel
Encountered in sectors: 1-5
Slug Scout / Pirate Scout[]
Hull: 9-14 (8-13 on Easy)
Crew: 2 Slug (Pirate crew is 2 random)
Systems:
- Shields (2-8)
- Engines (1-8)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Mind Control (1-2) [Pirate Scout only]
Augmentation: Slug Repair Gel
Encountered in sectors: 1-6
Slug Light-Cruiser / Pirate Light-Cruiser[]
Hull: 11-16 (10-15 on Easy) / 11-17 (10-16 on Easy) for pirated
Crew: 3-5 Slug (Pirate crew is 3-6 random)
Systems:
- Shields (2-10)
- Engines (1-6)
- Oxygen (1-3)
- Weapon Control (2-8)
- Piloting (1-3)
Optional systems:
- Medbay (1-3)
- Cloaking (1-2) [Pirate Light-Cruiser only]
- Door System (1-3)
Augmentation: Slug Repair Gel
Encountered in sectors: 2-7 / 2-8 (pirated version)
Slug Light-Surveyor / Pirate Light-Surveyor[]
Hull: 11-16 (10-15 on Easy) / 11-17 (10-16 on Easy) for pirated
Crew: 3-6 Slug (Pirate crew is 3-6 random)
Systems:
- Shields (2-10)
- Engines (1-6)
- Oxygen (1-3)
- Weapon Control (2-7)
- Piloting (1-3)
Optional systems:
- Clone Bay (1-3)
- Mind Control (1-2)
Augmentation: Slug Repair Gel
Encountered in sectors: 2-7 / 2-8 (pirated version)
Slug Assault / Pirate Assault[]
Hull: 15-17 (14-16 on Easy) / 15-18 (14-17 on Easy) for pirated
Crew: 5-6 Slug (Pirate crew is 5-6 random)
Systems:
- Shields (2-10)
- Engines (1-5)
- Oxygen (1-3)
- Weapon Control (2-10)
- Piloting (1-3)
Optional systems:
- Medbay (1-3)
- Cloaking (1)
- Door System (1-3)
Augmentation: Slug Repair Gel
Encountered in sectors: 5-7 / 5-8 (pirated version)
Slug Instigator / Pirate Instigator[]
Hull: 15-17 (14-16 on Easy) / 15-18 (14-17 on Easy) for pirated
Crew: 6-7 Slug (Pirate crew is 6-7 random)
Systems:
- Shields (2-10)
- Engines (1-5)
- Oxygen (1-3)
- Weapon Control (2-9)
- Piloting (1-3)
Optional systems:
- Clone Bay (1-3)
- Cloaking (1) [Slug Instigator only]
- Mind Control (1-2)
- Door System (1-2) [Pirate Instigator only]
Augmentation: Slug Repair Gel
Encountered in sectors: 5-7 / 5-8 (pirated version)
Weapons[]
These Slug Ships can have any of the following weapons:
Lasers | |
Basic Laser | |
Burst Laser Mark I | |
Burst Laser Mark II | |
Heavy Laser Mark I | |
Heavy Laser Mark II | |
Laser Charger II [1] |
Missiles | |
Artemis Missiles | |
Breach Missiles |
Beams | |
Mini Beam | |
Halberd Beam | |
Glaive Beam | |
Pike Beam | |
Fire Beam |
Bombs | |
Fire Bomb |
Ions | |
Ion Blast | |
Ion Blast Mark II | |
Ion Charger [1] |
Trivia[]
- Ships blueprints names:
- Slug Interceptor / Pirate Interceptor - JELLY_BUTTON, JELLY_BUTTON_P
- Slug Scout / Pirate Scout - JELLY_BUTTON_DLC, JELLY_BUTTON_P_DLC
- Slug Light-Cruiser / Pirate Light-Cruiser - JELLY_CROISSANT, JELLY_CROISSANT_P
- Slug Light-Surveyor / Pirate Light-Surveyor - JELLY_CROISSANT_DLC, JELLY_CROISSANT_P_DLC
- Slug Assault / Pirate Assault - JELLY_TRUFFLE, JELLY_TRUFFLE_P
- Slug Instigator / Pirate Instigator - JELLY_TRUFFLE_DLC, JELLY_TRUFFLE_P_DLC