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FTL: Faster Than Light Wiki

This random event occurs in:

  • Civilian Sector
    The Long-Ranged Scanners will detect An unvisited location. no ship presence. This event can occur only once per sector.

You come across a space station under construction. You receive a message from their command tower, "Greetings. We recently lost contact with a cargo ship that was set to deliver more construction materials. Could you help us figure out what happened to them?"

  1. Offer your help.
    • "Great. Thanks for your help. I've marked their last known coordinates and sent over some supplies to help you get there."
      • You receive Fuel gained:2-4 Missiles gained:0-4 Drone parts gained:0-2, and a quest marker is added to your map.
  2. Decline.
    • "I understand." Transmission has been cut.
      • Nothing happens.
  3. (Lanius Crew) Offer to have your crewmember help.
    • "Interesting. So this metal man can help us make some of these unique parts out of scrap? That would be a huge help." Your crewmember checks over the blueprints and quickly converts some of their base metal sheets into the specialized parts.
      • "Amazing! This robot thing could save us a ton of time. Could I buy it off you?"
        1. Ask your crew if they agree.
          • Once your Lanius crewmember understands the situation, it appears to like the idea of assisting with construction in deep space. Much less dangerous. They offer you some goods in exchange.
            • You lose a Lanius crewmember, and receive an augmentation with high scrap.
              • (Clone Bay) [no effect]  Your clonebay obviously does not revive your crewmember since they did not die.
        2. Our crew is not for sale.
          • "A pity. In terms of payment, here's some of the scrap metal we don't need, now that we've got the necessary parts."
            • You receive medium scrap.


Quest Marker[]

One of the following subevent occurs:

Cargo ship docked to a Rebel station[]

You find the missing cargo ship docked to a Rebel station. You send a short-band message to them and discover they are being held against their will and forced to 'donate to their supplies for the war effort.'

  1. Attack the Rebels to help them escape.
    • You move in to attack the Rebel ship that is threatening them and scanners detect weapon locks from a nearby Anti-Ship Battery. It's about to get hectic!
      • Fight a Rebel ship while a planet-sideDanger pdsAnti-Ship Battery periodically fires on your ship.  [ ASB hazard persists till the beacon is jumped away from ]
        • (After destroying enemy ship) You quickly salvage what you can from the ship.
          • You receive medium scrap with resources.
            • Contact the cargo ship.
              • Amidst the blasts from the Anti-Ship Battery, the cargo ship escaped from the station. They jettisoned some scrap towards your ship before jumping away.
                • You receive medium scrap.
        • (After killing enemy crew) You quickly salvage what you can from the ship.
          • You receive high scrap with resources.
            • Contact the cargo ship.
              • Amidst the blasts from the Anti-Ship Battery, the cargo ship escaped from the station. They jettisoned some scrap towards your ship before jumping away.
                • You receive medium scrap.
  2. Leave.
    • You apologize but it's not worth the risk to attack a Rebel station.
      • Nothing happens.

Cargo ship docked to an empty space station[]

You find the missing cargo ship docked to an empty space station. However their hold appears to be empty and there are no obvious signs that anyone is inside the ship or station. Everything looks abandoned.

  1. Move in to examine the station.
    • 2x : You approach cautiously but you detect no danger. It appears to have been a small rest stop that was abandoned a while ago. You take what few supplies you can find.  OR  Upon closer inspection it appears to have a large portion of its hull destroyed. You take what few supplies you can find.
    • You dock with the station to take a look inside. However no sooner do you open the airlock than pirates burst in. Meanwhile scanners pick up a previously undetected pirate ship moving in to attack!
      • 2 boarders beam aboard your ship and you fight a Pirate ship (default rewards).  (Enemy ship has 50% chance to offer a surrender at 30-40% hull and/or 50% chance for escape attempt at 20-40% hull)
    • You dock with the station to take a look inside. However no sooner do you open the airlock than pirates burst in. Meanwhile multiple warning signals go off on the bridge. The pirates have activated a remote planetary defense system and it's locking onto your ship!
      • 2-4 boarders beam aboard your ship and a planet-sideDanger pdsAnti-Ship Battery periodically fires at your ship.
    • The station is in disarray. You find a cloning bay partially intact but nothing else seems to be functioning.
      1. (Clonebay) Search for a surviving DNA bank.
        • While the cloning facilities are no longer functioning, you find someone was in queue to be cloned. You transfer their data to your Clonebay and after a time their body is rebuilt.
          • 2x : The clone is extremely confused but calms down after you try to explain the situation. With no other options the clone offers to work on your ship for a time.  OR  The clone is extremely confused but seems to accept their new situation. With no other options the clone offers to work on your ship for a time.
            • You receive a crewmember.
          • The clone emerges in a crazed frenzy and refuses to calm down. You have no choice but to fight.
            • 1 boarder beams aboard your ship.
      2. Scrap the machinery.
        • You take what you can and prepare to move on.
    • As you approach it becomes clear that the station is simply an empty shell. It has been stripped of useful materials long ago.
      • Nothing happens.
  2. Stay near the Beacon.
    • You decide it's not worth the time to examine.
      • Nothing happens.

Cargo ship floating near the beacon[]

You find the missing cargo ship floating near the beacon. "Thank heavens! We've been drifting here after using the last of our fuel to escape a pirate raid."

  1. Give them the requested 4 fuel.  [ Fuel lost:4 ]
    • "Great, thank you. Here's some scrap metal for your troubles. Be careful out there."
      • You receive medium scrap.
  2. Give them 1 fuel.  [ Fuel lost:1 ]
    • "Well, I suppose that's better than nothing. Thank you. Hopefully we can find a station at the next Beacon."
      • Nothing else happens.
  3. Do not give them any.
    • "I see..."
      • Nothing happens.

Trivia[]

This event is called "QUEST_CONSTRUCTIONYARD" in the datafiles.

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