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[[File:MindControlCircle.png]] '''Mind Control''' temporarily turns enemies into allies, the effect duration depending on the level of the [[Systems|system]], and [[File:OicnoBk.png|thumb|The Mind Control system can be seen to the left of the Clone Bay]]regardless of whether the target is aboard your [[ships|ship]] or an [[Enemy Ships|enemy ship]]. Like [[Drones]], you can't give controlled [[Races/Crew Members|crew]] orders, rather, they are under a fairly basic AI's control until the effect wears off. While controlled, they can do anything your crew can: fight, man systems, repair, etc. Note that controlled enemy boarders are treated like friendlies and will go through your doors freely attempting to man a system or provide repairs - this will eventually result in further chaos as your crew will have to run them down through your own ship.
Additionally, as mind controlled enemies are considered friendly, they can be successfully targeted by crew teleporters. By mind controlling an enemy on board the opponent craft, then immediately transporting them off the ship, they can be fought on board your own ship. This gives you the advantage of greater strength and numbers. It is especially effective against Engi craft, as their high numbers of defence II drones and low physical strength makes direct shooting difficult, but one-to-one combat extremely effective. Killing all members of the crew this way gives high levels of loot, as you have left the ship intact.
''Note: This tactic fails if the enemy vessel has an active teleporter. Even when hacked, enemy teleporters are still capable of retrieving crew from your ship. All teleporters must be shut down prior to this tactic being employed. Alternately, cloaking will prevent the enemy from retrieving crew for the duration of the cloak, and low-oxygen rooms can be used to damage the "friendly" enemy before the mind control wears off.''