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FTL: Faster Than Light Wiki
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#* Gets angry and attempts to kill your crew to take over. (10% chance)
 
#* Gets angry and attempts to kill your crew to take over. (10% chance)
 
# {{Blue Option|Teleporter|Offer to board their ship.}}
 
# {{Blue Option|Teleporter|Offer to board their ship.}}
#* ''They quickly scan your ship and say, "It appears you could help. A bandit has made off with some very important cargo, though I doubt they have any understanding of what it is they stole. We need you to capture the ship in tact.''
+
#* ''They quickly scan your ship and say, "It appears you could help. A bandit has made off with some very important cargo, though I doubt they have any understanding of what it is they stole. We need you to capture the ship intact.''
 
#*# Agree to capture the ship.
 
#*# Agree to capture the ship.
 
#*#* ''"Great, we'll relay their coordinates. Remember, do NOT destroy that ship! Remember, we'll be right behind you."''
 
#*#* ''"Great, we'll relay their coordinates. Remember, do NOT destroy that ship! Remember, we'll be right behind you."''
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:''You find the ship that you were asked to capture intact. You're not sure why, but they stressed that it's of great importance that you kill the crew WITHOUT destroying the ship.''
 
:''You find the ship that you were asked to capture intact. You're not sure why, but they stressed that it's of great importance that you kill the crew WITHOUT destroying the ship.''
 
* Kill the crew without destroying the ship
 
* Kill the crew without destroying the ship
** ''You secure the ship and wait for the merchants to arrive. Upon arrival they message you, saying "Good job. We would prefer if you did not speak of this to anyone."
+
** ''You secure the ship and wait for the merchants to arrive. Upon arrival they message you, saying "Good job. We would prefer if you did not speak of this to anyone."''
 
** Receive scrap and a weapon. (Hull Laser II?)
 
** Receive scrap and a weapon. (Hull Laser II?)

Revision as of 22:30, 2 October 2012

 

You arrive to find a number of ships convening around a station. You tune into their unencrypted communication channel and overhear half of their conversation. It seems that they need to take possession of an enemy ship intact.

  1. Offer your services.
    • They briefly scan your ship and inform you that you are not "properly equipped" for this type of mission.
  2. Leave them alone.
    • Allows you to jump away. Nothing further happens.
    • Gets angry and attempts to kill your crew to take over. (10% chance)
  3. (Teleporter) Offer to board their ship.
    • They quickly scan your ship and say, "It appears you could help. A bandit has made off with some very important cargo, though I doubt they have any understanding of what it is they stole. We need you to capture the ship intact.
      1. Agree to capture the ship.
        • "Great, we'll relay their coordinates. Remember, do NOT destroy that ship! Remember, we'll be right behind you."
        • Adds a new quest marker.
      2. Decline.
  4. (Fire Bomb) Offer to burn the crew out.
    • You are given a choice to capture the ship or not.
  5. (Anti-Bio Beam) Offer to kill the crew on board
    • You are given a choice to capture the ship or not.

Quest Marker

You find the ship that you were asked to capture intact. You're not sure why, but they stressed that it's of great importance that you kill the crew WITHOUT destroying the ship.
  • Kill the crew without destroying the ship
    • You secure the ship and wait for the merchants to arrive. Upon arrival they message you, saying "Good job. We would prefer if you did not speak of this to anyone."
    • Receive scrap and a weapon. (Hull Laser II?)