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FTL: Faster Than Light Wiki

The following weapons serve as blueprints for artillery systems and Anti-ship Batteries. The charge time of the actual artillery systems depends on the power in that system, but is based on the weapon's charge time. These weapons cannot be obtained through legitimate means, but it is still possible to obtain them if you edit your save or mod your game to add ships that have them as starting weapons.

Boss weapons[]

These weapons serve as the basis for the Rebel Flagship's artillery systems.

Boss Laser[]

"ssss" [sic]

  • Costs 55 scrap.
  • Fires 3 shots for 1 damage each.
  • Has a 10% chance of causing fires and/or breaches.
  • Requires 1 power to operate and 20 seconds to cool down.

Boss Missile[]

"Artillery that fires 3 missiles that deal 1 damage."

  • Costs 80 scrap.
  • Fires 3 missiles for 1 damage each
  • Has a 30% chance of causing a fire and a 20% chance of causing a breach.
  • Requires 1 power to operate and 23 seconds to cool down.
  • Pierces shields.
  • Doesn't consume missiles when fired.

Boss Ion[]

"1 damage ion 3 shots."

  • Costs 40 scrap.
  • Fires 3 shots for 1 ion damage each.
  • Requires 1 power to operate and 28 seconds to cool down.

Boss Beam[]

"2 damage beam with a long trail."

  • Costs 70 scrap.
  • Deals 2 damage.
  • Requires 1 power to operate and 26 seconds to cool down.
  • Has a beam length of 100 (2.2 tiles diagonally)

Artillery Beam[]

"Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown."

  • Costs 0 scrap.
  • Pierces any amount of shields and deals 1 damage.
  • Requires 1 power to operate and 40 seconds to cool down.
  • Has a beam length of 500 (12.5 tiles diagonally).
  • Serves as the basis for the Federation Cruiser's artillery beam.

Flak Artillery[]

"Powers a slow, high-powered flak gun that fires seven projectiles. More power means faster cooldown."

  • Costs 75 scrap.
  • Fires 7 flak projectiles that deal 1 damage each.
  • Requires 3 power to operate and 40 seconds to cool down.
  • Serves as the basis for the Federation Cruiser's flak weapon.

PDS SHOT[]

"YOU SHOULD NEVER SEE THIS" [sic]

  • Costs 45 scrap.
  • Pierces all shields and deals 3 damage with a guaranteed hull breach.
  • Requires 1 power to operate and 9 seconds to cool down.
  • Like artillery systems, the actual ASB projectiles target rooms randomly. Unlike artillery weapons, the ASB environmental hazard is not affected by the charge time nor projectile movement speed of this weapon.