FTL: Faster Than Light Wiki
FTL: Faster Than Light Wiki
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These [[weapons]] were likely added as a test. These cannot be obtained through legitimate means. It is possible to still obtain them if you hack the game.
 
These [[weapons]] were likely added as a test. These cannot be obtained through legitimate means. It is possible to still obtain them if you hack the game.
   
  +
== Boss weapons ==
Please note that some of these have already been listed in the wiki, and that this is merely a page where all of them are together.
 
   
  +
These are very similar to the real flagship weapons, but not identical. The real flagship "weapons" are actually artillery systems, and their charge time depends on the number of system levels.
==== Boss Laser<nowiki/> ====
 
  +
 
=== Boss Laser ===
 
''"ssss" [sic]''
 
''"ssss" [sic]''
 
* Costs 55 scrap.
 
* Costs 55 scrap.
 
* Fires 3 shots for 1 damage each, and has a low chance of fires and breaches.
 
* Fires 3 shots for 1 damage each, and has a low chance of fires and breaches.
 
* Requires 1 power to operate and 20 seconds to cool down.
 
* Requires 1 power to operate and 20 seconds to cool down.
* Used by the rebel flagship.
 
   
==== Boss Missile ====
+
=== Boss Missile ===
 
''"Artillery that fires 3 missiles that deal 1 damage."''
 
''"Artillery that fires 3 missiles that deal 1 damage."''
 
* Costs 80 scrap.
 
* Costs 80 scrap.
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* Pierces shields.
 
* Pierces shields.
 
* Doesn't need missiles to fire
 
* Doesn't need missiles to fire
* Used by the rebel flagship.
 
   
==== Boss Ion ====
+
=== Boss Ion ===
 
''"1 damage ion 3 shots."''
 
''"1 damage ion 3 shots."''
 
* Costs 40 scrap.
 
* Costs 40 scrap.
 
* Fires 3 shots for 1 ion damage each.
 
* Fires 3 shots for 1 ion damage each.
 
* Requires 1 power to operate and 28 seconds to cool down.
 
* Requires 1 power to operate and 28 seconds to cool down.
* Used by the rebel flagship.
 
   
==== Boss Beam ====
+
=== Boss Beam ===
 
''"2 damage beam with a long trail."''
 
''"2 damage beam with a long trail."''
 
* Costs 70 scrap.
 
* Costs 70 scrap.
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* Requires 1 power to operate and 27 seconds to cool down.
 
* Requires 1 power to operate and 27 seconds to cool down.
 
* Beam length is 100 (2.2 tiles diagonally)
 
* Beam length is 100 (2.2 tiles diagonally)
* Used by the rebel flagship.
 
   
==== Artillery Beam ====
+
== Artillery Beam ==
 
''"Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown."''
 
''"Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown."''
 
* Costs 0 scrap.
 
* Costs 0 scrap.
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* Requires 1 power to operate and takes 40 seconds to cool down.
 
* Requires 1 power to operate and takes 40 seconds to cool down.
 
* Beam length is 500 (12.5 tiles diagonally)
 
* Beam length is 500 (12.5 tiles diagonally)
* Variant of the [http://ftl.wikia.com/wiki/The_Federation_Cruiser Federation Cruiser] artillery beam and acts as a normal weapon.
+
* Similar to the [http://ftl.wikia.com/wiki/The_Federation_Cruiser Federation Cruiser] artillery beam, but acts as a normal weapon.
   
==== PDS SHOT ====
+
== PDS SHOT ==
 
''"YOU SHOULD NEVER SEE THIS"''
 
''"YOU SHOULD NEVER SEE THIS"''
 
* Costs 45 scrap.
 
* Costs 45 scrap.

Revision as of 15:10, 3 June 2019

These weapons were likely added as a test. These cannot be obtained through legitimate means. It is possible to still obtain them if you hack the game.

Boss weapons

These are very similar to the real flagship weapons, but not identical. The real flagship "weapons" are actually artillery systems, and their charge time depends on the number of system levels.

Boss Laser

"ssss" [sic]

  • Costs 55 scrap.
  • Fires 3 shots for 1 damage each, and has a low chance of fires and breaches.
  • Requires 1 power to operate and 20 seconds to cool down.

Boss Missile

"Artillery that fires 3 missiles that deal 1 damage."

  • Costs 80 scrap.
  • Fires 3 missiles for 1 damage each, and has a low chance of fires and breaches.
  • Requires 1 power to operate and 23 seconds to cool down.
  • Pierces shields.
  • Doesn't need missiles to fire

Boss Ion

"1 damage ion 3 shots."

  • Costs 40 scrap.
  • Fires 3 shots for 1 ion damage each.
  • Requires 1 power to operate and 28 seconds to cool down.

Boss Beam

"2 damage beam with a long trail."

  • Costs 70 scrap.
  • Deals 2 damage.
  • Requires 1 power to operate and 27 seconds to cool down.
  • Beam length is 100 (2.2 tiles diagonally)

Artillery Beam

"Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown."

  • Costs 0 scrap.
  • Pierces shields with no damage loss and deals 1 damage.
  • Requires 1 power to operate and takes 40 seconds to cool down.
  • Beam length is 500 (12.5 tiles diagonally)
  • Similar to the Federation Cruiser artillery beam, but acts as a normal weapon.

PDS SHOT

"YOU SHOULD NEVER SEE THIS"

  • Costs 45 scrap.
  • Pierces all shields and deals 3 damage with a guaranteed hull breach.
  • Requires 1 power to operate and has 9 seconds of charge.
  • This is the projectile used by the ASB batteries, but they target rooms randomly, have a larger sprite, and take much longer to strike.